SEGAbits Forums
Gaming => General Gaming Discussion => Topic started by: Happy Cat on December 01, 2010, 11:30:07 pm
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The property is worth $1billion annually and Sonic is still a major player in the video game market, with three titles set to be released next year to coincide with his twentieth anniversary.
The new Spearmark products are set to launch in autumn/winter 2011 and consist of a insulated lunch bag and matching metal drinks bottle, which both feature an action shot of Sonic along with his friends Knuckles and Tails.
http://www.housewareslive.net/products/ ... s+Up+Sonic (http://www.housewareslive.net/products/product.asp?id=1143&title=Spearmark+International+Picks+Up+Sonic)
So. Three titles for Sonic's 20th anniversary. That leaves a lot of speculation :D
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1) Sonic Anniversary game
2) Sonic 4 Episode 2
3) Sonic Colours HD or Sonic 3DS
+ Sonic Adventure 2 on XBLA/PSN for good messure.
(I'd be extremely happy with this line up)
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As for title #3
It would be unlikely to get Colours HD and anniversary on the same year.
Unless anniversary is targeted at Wii and that is just a disaster cause they might as well release anniversary for the Dreamcast rather than putting out another original game on Wii.
Sonic 3DS could be Sonic Colours 3D?
Sega alluded on their blog they will be reducing the number of Sonic games they push out every year.
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It will be
- Sonic 3DS (which might have the same title as the console game
- New console game, HD.
- Sonic Ep 2
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I'm with George on this one. Sonic 3DS will either be a portable adaptation of Sonic Anniversary or it'll be a new title. Sonic Anniversary will most likely be an HD consoles exclusive, considering Colors was Wii exclusive and I can't imagine Sonic Team having the resources to develop a Wii version of an HD game while also developing Colors. Most likely, the 3DS game will be what Nintendo fans get for Sonic's 20th. And having said that, I think it'll be the portable version of Sonic Anniversary. SEGA seems to be in love with the idea of a portable version existing alongside Sonic console games (see SASASR DS, Sonic 4 iPhone, Colors DS, Sonic Winter Olympics iPhone).
Also, I don't think Colors HD will happen, mainly because I think SEGA would be more interested in moving forward and improving on what worked in Colors rather than rereleasing the same game in a higher resolution. Also, I think they'd much rather have all focus on Sonic Anniversary next year rather than focusing on Colors HD and Anniversary.
Sonic 4 Episode 2 is obvious. ;)
I'm with Sharky on SA2 coming in late 2011 to the Dreamcast rerelease collection. Note to SEGA: have it be in widescreen and allow us to transfer Chao data from SA1 to SA2.
As for Sonic Anniversary speculation, man oh man where do I begin? I'm really pumped for this title! If Sonic Team takes what worked in Colors, infuses it with the classic Sonic visuals reimagined in 3D (See SASASR's Sonic tracks for how I'd love to see the environments imagined, especially the Death Egg track) and has Sonic, Tails and Knuckles with their classic moves, then I'm all for it.
Sonic Colors proved that multiple paths can work very well in a 2D/3D Sonic game, and instead of needing wisps to access these paths why not have paths accessible via Knuckles and Tails? I know rumors were that the game would revisit stages from Sonic 1 through to the Dreamcast days, but I really hope that isn't the case. I hope they don't actually copy stage layouts of old and just slap a 3D look to it. I'd prefer to revisit classic areas if the plot calls for it and see new layouts.
For example, Eggman is heading to South Island to retrieve something from his destroyed Scrap Brain fortress and Sonic follows him. Sonic runs through a new area of South Island that resembles Green Hill but it isn't the same area as before. Or maybe Eggman returns to Angel Island to steal the Master Emerald and Sonic races through a 3D area that plays much like SA2's White Jungle but resembles Mushroom Hill and features a totally new layout.
Basically what I'm trying to say is that I'd prefer to see the plot dictate why we'd return to classic areas rather than simply have places appear for the sake of appearing. And I think were the plot to move the players from classic areas such as South Island and Angel Island through to SA1&2 areas like Station Square and City Escape, it would make for a great way to tie the past 20 years together and make Sonic's world seem more cohesive. We know Sonic has adventured from the islands of the Genesis says through the cities of the Dreamcast days and the expanded world of the current gen games (and even in outer space as seen in Colors), but we've never seen all of those locations connected. Anniversary would be a great opportunity to do so.
I still remember one of my favorite Sonic memories being the unlocking the 3D Green Hill in SA2. Seeing the cursor jump from City Escape to an off coast island that featured Green Hill was really awesome and made the past 10 years (at the time of the game's release) seem much more like one series.
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I don't think SEGA would consider Sonic Adventure 2 as a 'title that counts' as a NEW Sonic game, because its not new.
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Naw, I don't think SEGA would think that of SA2 either. Though it would make for a good 20th anniversary release considering it was the 10th anniversary game.
Oh yeah, and Sonic Anniversary better have a world wide release of a Special Edition box. Give us a book, a music CD or something else cool. a 20th deserves it.
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new Mario&Sonic anyone?
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2012, there will be a new one.
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MARIO & SONIC Survive 2012: Ancient Mayan Doomsday
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It will only have 2 sports, Soccer and taking out human hearts (trauma center style)
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Because I love making cover art mockups:
(http://http://img262.imageshack.us/img262/6315/sonicani.jpg)
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I still think that there will be more Sonic releases next year than there ever have been for any single year previously.
Sonic the Hedgehog 4: Episode II and III will most likely be released next year, as well as
-Sonic the Hedgehog 4: Complete
-Sonic 3DS
-Sonic Adventure 2 (XBLA/PSN)
-Sonic Adventure 3 (Yes, I seriously think the next major game will be this)
-Another side game.
- Mario & Sonic 3 (Super Mario Brothers 25th anniversary is this year, Sonic's 20th is next year... It is too perfect not to pass up)
Possible:
-Sonic Shuffle (XBLA/PSN)
-Sonic R (XBLA/PSN)
-Sonic Genesis Collection (PC)
-Sonic Game Gear Collection (DS?)
-Sonic Colors HD
-Sonic Heroes (XBLA/PSN)
-Sonic CD (XBLA/PSN, maybe Wii Virtua Console?)
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Sonic Heroes is B/C with 360, there's no way they'd put that up this soon.
Sonic R and CD are also doubtful I think, because they're concentrating on DC revival, not SEGA CD and Saturn revival. Sonic Shuffle may come, and probably another compilation, but not another Genesis one...we just had Classic Collection this year. And I doubt Colors HD is coming, unless it sells like hotcakes.
My guesses are Sonic 4: Episode II, Sonic 3DS, and an HD game. And probably SA2 on XBLA/PSN not counting towards the three in the article.
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Sonic Heroes is B/C with 360, there's no way they'd put that up this soon.
So is Sonic Mega Collection. It is playable on both Xbox 360 and Wii, did not slow them down from releasing all of those games up for download.
Sonic R and CD are also doubtful I think, because they're concentrating on DC revival, not SEGA CD and Saturn revival.
Yes, but there are only three Sonic games on the Dreamcast, and each Sonic game on the XBLA over a year old has sold over a million units. SEGA would be silly not to release a large majority of the IP's catalog, and what better way to do that then the year most people will be interested in him?
Sonic Shuffle may come, and probably another compilation, but not another Genesis one...we just had Classic Collection this year. And I doubt Colors HD is coming, unless it sells like hotcakes.
Consoles aside, Sonic Adventure and Crazy Taxi are ports from the PC release, games like Sonic Adventure 2 and Sonic Shuffle were never on there, but games like Sonic R and Sonic CD have been. It would be easy to distract people with before they moved onto the ones more people want, like Sonic Adventure 2.
There are also over 10 Sonic compilation releases now. They will not slow down.
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So is Sonic Mega Collection. It is playable on both Xbox 360 and Wii, did not slow them down from releasing all of those games up for download.
That is a collection though, it can be excused.
I doubt they'll rerelease last gen Sonic games. You might point out DX but that was an enhanced port of a Dreamcast game.
Did you know that several game gear games were registered recently? (Sonic GG games, Alex Kidd games, etc) *News article from GONintendo a couple days ago.
Its highly possible there will be a game gear collection.
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Actually those Game Gear games look to be for a Master System plug & play, not a compilation: http://www.sonicstadium.org/news/2010/1 ... ear-games/ (http://www.sonicstadium.org/news/2010/12/sega-planning-to-re-release-many-master-system-game-gear-games/)
As for last gen games getting a XBLA/PSN rerelease, I could see Heroes getting a release like Sonic Adventure recently did, though I can't see Shadow making a return. SEGA seems to view Heroes in somewhat of a positive light, considering we saw quite a bit of it referenced in SASASR. While Heroes is fully playable on the 360, I could still see it making money as a downloadable title on PSN as the Heroes PS2 port was both awful and is unable to play via backwards compatibility on a majority of the PS3's out there.
Personally I'd like to see Sonic CD, Chaotix and Sonic Adventure 2 on XBLA/PSN.
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You know, now that you mention it.
The next step for Sonic could be Heroes 2?
They've gotten the Hedgehog right, now let's get the fox and echinda?
If it returns it will be similar to Sonic 06, onlu functional.
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I kinda stopped being excited for sonic lately. Speculating used to be a thing i'd do with excitement while really anticipating the next game. Now the sonic franchise is just like any other franchise I like. They come and go and if their good i'll checkem out, if not, than I won't care much.
I actually acticipate nintendo titles like zelda and metroid a lot more than sonic lately
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"The next step for Sonic could be Heroes 2?"
I seriously hope not. Even if they do something similar to Heroes and actually pull it off, I don't want to give Heroes the satisfaction of having its name attached to a good Sonic game, lol.
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I'd rather see the rest of the Sonic cast, outside of Tails and Knuckles, as being optional characters that you unlock. I mean think about it: Sonic, Tails and Knuckles are the only original characters in terms of gameplay. All others are just slight variations of those. Shadow is Sonic with hover skates, Rouge is Knuckles with boobies, Cream is Tails with a spammy Cheese attack, Blaze is Sonic, Espio is Sonic with invisibility, Vector is Knuckles without gliding, etc. etc.
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"The next step for Sonic could be Heroes 2?"
I seriously hope not. Even if they do something similar to Heroes and actually pull it off, I don't want to give Heroes the satisfaction of having its name attached to a good Sonic game, lol.
I agree... There have been much worse Sonic games since Heroes... But again it isn't really a highlight of the series.
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In terms of gameplay we have
Sonic et al Speed/Momentum based platforming
Tails et al (includes knuckles) exploring based platforming
E Series (includes robotnick's mech from SA2) run and gun based platforming
Lastly Big's Fishing mini game.
While I don't expect the E Series gameplay anytime soon, I would like a slightly slower adventure with Tails and Knuckles exploring the areas Sonic sprinted through.
I also think Knuckles is an extremely under utilized characters, and it was the thing that turned me away from Sonic Heroes, he seems to be thrown into Heroes for the heck of it. The man has his own backstory and his own world that I would like to explore, Sonic Unleashed's was more relevant to Knuckles than Sonic in my opinion.
The night time gameplay would've gotten less criticism if it was him and not sonic.
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While I don't expect the E Series gameplay anytime soon, I would like a slightly slower adventure with Tails and Knuckles exploring the areas Sonic sprinted through.
I'd rather just kill off speed sections and make exclusive levels for characters. (Meaning Sonic's level have a slightly speed through the level while exploring. Tails having his OWN levels using exploring + flying ability.. etc)
I got really annoyed when you played Heroes/SA with a different character 400 times with little to no changes besides added obstacles. (Flying dash panels)
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I am like CrazyTails on this with the Sonic series, what used to be the reason I bought every platform is now just any other series to me, I can barely be assed to pick up Sonic Colors much at all even though I actually like it. Too little far too late I suppose.
I'd rather just kill off speed sections and make exclusive levels for characters. (Meaning Sonic's level have a slightly speed through the level while exploring. Tails having his OWN levels using exploring + flying ability.. etc)
I got really annoyed when you played Heroes/SA with a different character 400 times with little to no changes besides added obstacles. (Flying dash panels)
This is literally what they did with Sonic Adventure, designing levels based around all of the different characters abilities. They gave Knuckles different objectives for instance because he would make Sonic's levels too easy with gliding and climbing.
In Sonic Heroes it is annoying because the design is pretty bad, they added way too many gimmicks that either made the game far too slow or far too fast then just made the levels 6 minutes each or more. Almost all of the worst elements from the entire series now originate from this game.
It is really hard to get all of the levels to work right with every platforming element each character has, but they certainly did it fine in Sonic 3K, it cannot be that hard if that game only took a year to make. In those games they also focused on level elements to get around instead of stuff like wisps, but because they always want dozens of gameplay style changes during the levels I can only imagine a finished product with all of the characters playable turning out awkward at best.
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Yes, SA1/Sonic 06 had the same level for almost every character. So if you want you can run through it with Sonic or explore the other character areas as Sonic.
For Example if your good you can get to Knuckles areas on Speed Highway with Sonic. I could give you more examples but I figured less is more.
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I think they should take notes from s3k. Sonic3k was designed in a way that every character playthrough felt unique. Sonic and tails (since their together most of the time) go through the same stages only with different abilities.
Sonic just the normal playthrough with his own abilites.
Tails, with his abilities can reach higher routes much easier than sonic, with a view hidden ones here and there.
Any other character beside those two would go through the stages in a different order and different routes. Kinda like how knuckles stages were totally different in s3k. Maybe also a little bit of adjustments in the stages like night versions, or with a weather change (snow/rain etc).
All characters should be speed based with their own set of abilities. Maybe a little adjustments here and there. For instance Amy obviously shouldn't run fast as sonic and tails, but they shouldn't make her slow as well. Kind of in the middle.
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and do we not do that in SA1/06?
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The whole going through stages in different routes yeah. Everything else, meh.
Shadow and silver are both slow, shadow rides vehicles, has a weird homing attack and the game is broken. Silver is slow as a mofo and kills enemies with psychic powers and the game is broken. Other than that..... Don't mention that game's name ever again because it does not exist!!
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Just because it is incomplete and broken doesn't mean it doesn't exist.
It is my 2nd favorite game in the series, despite everything.
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Wow, that's rare. I honestly don't know what to say :P.
I finished the game game myself after a few years of it's release, when finally the installing to HDD feature was possible on the 360 and it did kind of reduce the loading times. The loading times... ugh
I did it pure out of curiosity. Though it ranks pretty low on my list. I think it ranks the lowest after SAtbk. As a broken game it was still better than that horrible piece of shit game.
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S&TBK could've worked had it still been on rails, the gameplay was far to restrictive.
Although Fun Fact: The younger generation <13 are EXPONENTIALLY better than us, my 9 year old cuz could defeat Arthur with his eyes closed and I'm not exaggerating. He could here the sounds and tilt his wrist accordingly he barely moved his arms while swinging the sword.
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Just because it is incomplete and broken doesn't mean it doesn't exist.
It is my 2nd favorite game in the series, despite everything.
Honestly, I cannot even fathom the way your mind must work to say things like that. To each his own and all that, but really I just cannot understand it.
Anyway, as Crazy and Sanus said, I really have very little interest in Sonic anymore. I mean I want to try out Colours, but I really care very little about next year's projects. I also think they'll be dissapointing in some way, despite Sonic Team's recent upswing.
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It is my 2nd favorite game in the series, despite everything.
What is your favorite game in the series?
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It is my 2nd favorite game in the series, despite everything.
What is your favorite game in the series?
Taking into account his taste so far... It's probably Mario Teaches Typing.
:|
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His favorite is Sonic Adventure 2.
We all have that one weird Sonic game we like and everyone else hates, I have two. Sonic Spinball and Sonic Drift 2 are some of my favorite games in the series. I also beat Sonic 3D Blast and Shadow the Hedgehog three times and have pondered on buying Black Knight more than twice.
This post was kind of designed with supporting Cube in mind, but honestly Sonic 06 is just too far down for me to give any positive nods to. I do not think it is unfinished, I think almost every single concept in the game is not good, having somewhat polished gameplay could not have saved that game.
I am curious. Cube, do you like the game because it is of such a strange quality? In that case, I can actually really understand where you are coming from. I enjoy poor quality games in a different way though, I avoid them and watch how shitty they are on YouTube with people excessively freaking out about their low quality. Final Fantasy XIV is a good and very recent example of a game like this. Hours of fun can be had from watching forumgoers spazzing out about their opinions or watching people trying really hard to defend it by uploading gameplay of their high level character being killed by a small rabbit in one hit.
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I enjoy poor quality games in a different way though, I avoid them and watch how shitty they are on YouTube with people excessively freaking out about their low quality.
Oh man, I remember watching the entire HellfireComms youtube playthrough of Sonic '06. It was the single most entertaining thing I've ever watched on youtube that was made specifically for youtube. Like a 12 hour episode of Mystery Science Theater.
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This post was kind of designed with supporting Cube in mind, but honestly Sonic 06 is just too far down for me to give any positive nods to. I do not think it is unfinished, I think almost every single concept in the game is not good, having somewhat polished gameplay could not have saved that game.
I believe none of the new concepts in that stage should have been approved. Some Concepts were nice though such as the blue speed crystal, and the light blue transport crystal, or the purple tiny sonic crystal... hell most of the crystals were good except the green one. Also I think moving the magnetic shield into a yellow crystal was stupid.
I am only talking about Sonic here, every other character is stupid, and broken.
I am curious. Cube, do you like the game because it is of such a strange quality? In that case, I can actually really understand where you are coming from. I enjoy poor quality games in a different way though, I avoid them and watch how shitty they are on YouTube with people excessively freaking out about their low quality. Final Fantasy XIV is a good and very recent example of a game like this. Hours of fun can be had from watching forumgoers spazzing out about their opinions or watching people trying really hard to defend it by uploading gameplay of their high level character being killed by a small rabbit in one hit.
Sorry to disappoint you but I don't like it for it being bad, I like it because it was a return to the Adventure model.
I played Shadow/Riders/Unleashed/S&TSR/S&THBK on the Wii, and they were all bad for there own reasons but what was worse was that they weren't the Sonic games I grew up with. Take unleashed for example, the game had almost no physics, Sonic didn't even touch the floor, his pacing didn't match the ground, it was pathetic and the overall storyline of Eggman was pretty crap.
So 18 months back after finally buying an Xbox I picked Sonic 06, the opening intro was fantastic and then the game started..................
The load time was phenomenally long, longer than it ever was on Dreamcast or any of the Wii games, then the graphics weren't that good either.
You guys probably can't see things my way cause by the time I played Sonic 06, his image of being crap had settled into my mind, where as all of you played it much earlier and were expecting something better than or equal to Heroes. Where as I was expecting something better then the Wii games.
I struggled with the game, I really struggled playing it. It was painful at times the unbalanced art direction for the first 3 stages, and almost (no infact completely) unplayable snow boarding scene from stage 3. I nearly gave up on the game.
Everything was so pathetic, well below the norms of SA1, this game was supposed to revisit the concepts of SA1 and this time get them right, it just ended up screwing everything.
Deep down under the dysfunctional new ideas, broken gameplay, bugs, and unimaginably long loading was Sonic Adventure 3. For starters the stages and adventure stages both are free roaming there are no invisible walls! The recent Sonic Wii Games have regressed to Crash Bandicoot level on the PS1, and the worst part is that Crash was a Sonic clone by former members of STI.
In Sonic 06 the gameplay and the narrative are taking the next step with larger environments, and for better or worse evolved gameplay. In unleashed you don't even have the spin dash, just press the Y button and the stage will finish it self!
Now about the narrative:
I finished Adventure 2 before Adventure 1, and I am only discussing SONIC here so I don't think the character accomplished much in SA1, but SA2 (MY FAVOURITE SONIC OF ALL TIME!!!)
Sonic got a real taste of life when someone who he fought along with died, he also learned to share responsibility by delegating his responsibility to Tails when Eggman shot him out of space (left for dead), Tails reaction to Sonic's death was definitely courageous and inspirational. Maybe I was stupid back then but I thought he was dead for sure, I mean Robotnik really got the jump on him, figured Sonic's fake emerald plan and... wow. Ultimately all playable characters by the end of Adventure 2 had changed forever.
Sonic 06, returned to the formula and tried to do the same thing (only if it didn't try to do it with everyone, Sonic was finally in a real relationship with somebody, what I loved most about his relationship was how he had mentored Elise, by the end of the game so much of Sonic's personality had rubbed off on Elise and it was amazing to see her quote him.
Sonic gave some of the best advice I've heard in my life 'Smile'.
I could go on and on, but I would only ridicule myself as most of you don't like the Adventure Model and perceive it as how everything got screwed up in this first place.
Now we have senseless Sonic games like Unleashed where he is paired up with an annoying ice cream junkie, and runs at an automated pace and feels more like a racing game.
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You are assuming too much. I had no low expectations with the game, I really honestly loved it at first - I was just such a blind Sonic fanboy at the time it was hard for me to see the issues. I think Adventure 1 and 2 are some of the best games in the series. Sonic Unleashed had a lot of problems, but it had a fair amount of focus. I do not think it is a terrible game at all. It gets too much hate.
The Wii version of Sonic Unleashed is garbage for sure, but Sonic Colors does not even begin to feel like a racing game. Seriously man, you should play it before you assume. It has a lot of stuff you would be surprised with.
Sonic 06 has so many issues, just because it was designed AS IF it were Sonic Adventure 3 should not mean anything. The game is just not good, I cannot understand how you can appreciate it as much as you do, especially when you constantly have to point out the game is broken, poorly designed and that there are tons of sections you think are not even worth playing.
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Game Informer has 5 game reveals in their upcoming February Issue.
Considering Game Informer recently did an interview with SEGA where they talked about Sonic's big projects being announced in early 2011... it might be safe to assume that Sonic's 20th anniversary game could be getting revealed in February Game Informer. Which would mean in January.
Andrew Reiner's twitter informs about GameInfomer's next issue due for February.
Following the Executive Editor's words there will be 5 huge reveals inside the magazine.
He states that more info will be leaked tomorrow.
http://n4g.com/news/663381/psn-gameinfomer-preparing-5-reveals-for-february
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Apparently someone at Sonic Stadium went to gamestop and the guy working there told him they were taking pre-orders for a unknown Sonic game that has "classic genesis gameplay" and "state of the art graphics".
Of course it could easily be the employee making stuff up. I just think it might mean something though. SEGA ready to reveal projects in early 2011.. and if GameStop already knows stuff about it.. that Game Informer reveal is looking more likely
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"Classic Genesis Gameplay" means nothing to Sonic Team, and most likely SEGA as a whole. I am pretty sure most people who make Sonic games now do not even know why he was made to be a hedgehog at all (rolling).
Pretty sure that GameStop employee was making up shit though. If things like that were known by a company as big as that I know that everyone would have already been talking about it weeks ago.
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Yeah, I never trust video game store employees. If I trusted GameStop employees, then I'd believe that SASASR is actually called "Sonic Star Racers" and is a Wii exclusive and that DOA XTreme Beach Volleyball was cancelled after the fact that it hit shelves. A dude literally tried to convince me that the copy I held in my hands was going to be pulled from shelves for nudity.
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GameStop employees know as much as McDonald employees.
Just because they run a cash register doesn't give them extra knowledge.
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I am pretty sure most people who make Sonic games now do not even know why he was made to be a hedgehog at all (rolling).
Have you ever actually come across a Hedgehog in real life before? Because they don't roll... They curl into a ball shape when scared. But they do not 'roll' anywhere.
You're about as likely to see a Hedgehog roll anywhere as you are to see them spin dash or homing attack.
On the other hand they've TOTALLY forgotten why they made Tails a fox, so he could fly, obviously!... FUCK YOU SONIC TEAM!!!
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By the way what good was his flying for anyway?
In Sonic 2, he never helped with this abilities nor could we access his abilities while playing as him. His flying was made useful only in Sonic 3 and Sonic Adventure.
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I am pretty sure most people who make Sonic games now do not even know why he was made to be a hedgehog at all (rolling).
Have you ever actually come across a Hedgehog in real life before? Because they don't roll... They curl into a ball shape when scared. But they do not 'roll' anywhere.
You're about as likely to see a Hedgehog roll anywhere as you are to see them spin dash or homing attack.
On the other hand they've TOTALLY forgotten why they made Tails a fox, so he could fly, obviously!... FUCK YOU SONIC TEAM!!!
If you were serious about that comment you just made, then you are a retard.
Oh yeah, I see it now. The rolling had nothing with him being a hedgehog. The first few set of games had no rolling in it either, it was all high speed action and QTEs. His spines were always jell-like, right? Even though the biggest unique feature of the original game was rolling to crash into enemies and walls? Jell blobs can do that.
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If Adventure 2 is released on XBLA/PSN, it would be cool if it came out around June 19th, the release date for Adventure 2 nearly 10 years ago.
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It will probably be closer to March I think. I expect the next major console release to be released very close to the June 19th 2011 date though.
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Of course it could easily be the employee making stuff up. I just think it might mean something though. SEGA ready to reveal projects in early 2011.. and if GameStop already knows stuff about it.. that Game Informer reveal is looking more likely
what reveal?
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Of course it could easily be the employee making stuff up. I just think it might mean something though. SEGA ready to reveal projects in early 2011.. and if GameStop already knows stuff about it.. that Game Informer reveal is looking more likely
what reveal?
game informer is teasing 5 big game reveals
just speculating =P
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Of course it could easily be the employee making stuff up. I just think it might mean something though. SEGA ready to reveal projects in early 2011.. and if GameStop already knows stuff about it.. that Game Informer reveal is looking more likely
what reveal?
game informer is teasing 5 big game reveals
just speculating =P
i see, but i cant see why you are expecting it
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im expecting it because theres nothing else to expect at the moment
take that as you will :3
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i don't know but the last thing i would expect is a SEGA related reveal on GI. but who knows i could be wrong. maybe the recent interview will open the way for further sega announcements soon?
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i don't know but the last thing i would expect is a SEGA related reveal on GI. but who knows i could be wrong. maybe the recent interview will open the way for further sega announcements soon?
That was my thoughts.
Game Informer had an exclusive interview where Pritchard revealed SEGA would have 2 to 3 Sonic announcements in early 2011.
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New render from the Japanese Sonic site:
(http://http://sonic.sega.jp/SonicChannel/css/own-main/sonic.png)
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^The best Sonic has ever looked imo... Not just that render but I mean his current Unleashed/Colours/S4E1 model...
If I could change anything I'd knock an inch off of his spines. But as it is, I think it has the best of the old and new. He has the stumpy small look of his old model with out the stupid pot belly. The sideways grin is back instead of that angry look they were giving him for a while. The shoes are perfect, I even like the slight wear and tear. Much better then those trainers they had him in for a while... fuck that.
I also LIKE most of the new additions, I think the green eyes actually add to the character and make it a bit more interesting and I like the way his ears kind of look like horns. Also, another subtle thing I like is how his legs are thinner at the top and get wider as they go down...
Also he seems to be a lighter shade of blue since the Adventure-Sonic 06 days.
Another thing I like.
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Like it a lot me too, is an excellent SONIC model, I hope will be also used for the new games; however for the much-rumored major title of the anniversary, I expect something more surprising, perhaps linked to both the "old" SONIC that the new design.
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Eh, I still like that classic 2D look best, but that's probably the best of the 3D models.
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Which classic model... He looked different in all of them. In Sonic 1 his head looked weird at the back it was rounded and then the spikes kind of pretruded from the back centre... That with his pot belly it looked pretty rubbish.
As you see here:
http://www.sonicscene.net/media/scans/b ... ic1usa.jpg (http://www.sonicscene.net/media/scans/boxart/gen/sonic1usa.jpg)
Sonic 2 they smoothed out his head, he looked much better in the actual game although the boxart, while one of my favourites... He still has that weird head with the single line of spikes going on. I don't like it at all.
http://media.strategywiki.org/images/th ... boxart.jpg (http://media.strategywiki.org/images/thumb/4/4d/Sonic_2_genesis_boxart.jpg/250px-Sonic_2_genesis_boxart.jpg)
Sonic 3 he looked fucking terrible again, both on box art and ingame. Worst redesign yet.
http://www.vgmuseum.com/scans/md/Sonic3PAL.jpg (http://www.vgmuseum.com/scans/md/Sonic3PAL.jpg)
http://upload.wikimedia.org/wikipedia/e ... us-225.jpg (http://upload.wikimedia.org/wikipedia/en/0/07/Sonic3-box-us-225.jpg)
http://info.sonicretro.org/images/1/13/Sonic3_title.png (http://info.sonicretro.org/images/1/13/Sonic3_title.png)
In fact the first time, IMO Sonic in his classic model actually looks good is Sonic CD art and Animated intro... Funnily enough though I HATE Sonic CD it just flat out sucks as a game.
http://loyalkng.com/wp-content/uploads/ ... ega-CD.png (http://loyalkng.com/wp-content/uploads/2010/12/Video-Game-Vault-Sonic-CD-by-ScrewAttack-Possibly-the-Best-Sonic-Game-of-All-Time-on-the-Sega-CD.png)
http://www.sonicworld.net/site/media/sp ... oniccd.gif (http://www.sonicworld.net/site/media/sprites/sonic/soniccd.gif)
Classic Sonic is so hit and miss imo, there were so many different looks they gave him and usually all at once with the box art not even matching the ingame look... It just wasn't that great.
At least now Sonic has kept a very similar style for a number of games, he matches the artwork and renders and it's a pretty good model.
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I don't think it changed as much as you make out, Sonic 1 and 2 look pretty similar to me. Which is the model I was referring to.
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Which classic model... He looked different in all of them. In Sonic 1 his head looked weird at the back it was rounded and then the spikes kind of pretruded from the back centre... That with his pot belly it looked pretty rubbish.
As you see here:
http://www.sonicscene.net/media/scans/b ... ic1usa.jpg (http://www.sonicscene.net/media/scans/boxart/gen/sonic1usa.jpg)
Sonic 2 they smoothed out his head, he looked much better in the actual game although the boxart, while one of my favourites... He still has that weird head with the single line of spikes going on. I don't like it at all.
http://media.strategywiki.org/images/th ... boxart.jpg (http://media.strategywiki.org/images/thumb/4/4d/Sonic_2_genesis_boxart.jpg/250px-Sonic_2_genesis_boxart.jpg)
Sonic 3 he looked fucking terrible again, both on box art and ingame. Worst redesign yet.
http://www.vgmuseum.com/scans/md/Sonic3PAL.jpg (http://www.vgmuseum.com/scans/md/Sonic3PAL.jpg)
http://upload.wikimedia.org/wikipedia/e ... us-225.jpg (http://upload.wikimedia.org/wikipedia/en/0/07/Sonic3-box-us-225.jpg)
http://info.sonicretro.org/images/1/13/Sonic3_title.png (http://info.sonicretro.org/images/1/13/Sonic3_title.png)
In fact the first time, IMO Sonic in his classic model actually looks good is Sonic CD art and Animated intro... Funnily enough though I HATE Sonic CD it just flat out sucks as a game.
http://loyalkng.com/wp-content/uploads/ ... ega-CD.png (http://loyalkng.com/wp-content/uploads/2010/12/Video-Game-Vault-Sonic-CD-by-ScrewAttack-Possibly-the-Best-Sonic-Game-of-All-Time-on-the-Sega-CD.png)
http://www.sonicworld.net/site/media/sp ... oniccd.gif (http://www.sonicworld.net/site/media/sprites/sonic/soniccd.gif)
Classic Sonic is so hit and miss imo, there were so many different looks they gave him and usually all at once with the box art not even matching the ingame look... It just wasn't that great.
At least now Sonic has kept a very similar style for a number of games, he matches the artwork and renders and it's a pretty good model.
The American boxarts were always horrible anyway, it's not like they were the official artwork of classic Sonic.
Here's the Japanese classics covers for comparison:
Sonic 1: http://image.com.com/gamespot/images/bi ... _front.jpg (http://image.com.com/gamespot/images/bigboxshots/5/454495_2199_front.jpg)
Sonic 2: http://image.com.com/gamespot/images/bi ... _front.jpg (http://image.com.com/gamespot/images/bigboxshots/3/563343_2200_front.jpg)
Sonic 3: http://image.com.com/gamespot/images/bi ... _front.jpg (http://image.com.com/gamespot/images/bigboxshots/2/586472_2201_front.jpg)
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Yeah, American box art is never good to go by when it comes to Sonic character design comparisons. Same goes for the EU boxart, the Sonic 3 cover depiction of Sonic is fugly.
Regarding ezodagrom's links, the major change took place between Sonic 1 and 2. They reduced the size of Sonic's head so that he wasn't so top heavy. Forgot the ratio of head to body, but I think it went from 1:1.5 to 1:2. Sonic's design was pretty consistent on cover art from Sonic 2 through CD, 3 and S&K and even Sonic Jam. The only major different designs popped up in the Sonic CD animated scenes, which squished the eyes, simplified the design (ball hands, less lines) and made the sock and glove rolls more prominent: (http://http://img267.imageshack.us/img267/976/picture2sq.jpg)
Even then, the Sonic CD intro design was very much in line with the cover art at the time.
The biggest change in design came with the in game model of Sonic in 3&K. This in-game design was definitely the furthest from character design seen on the Japanese package art.
From then on, despite the standard Japanese design being used in subsequent games (Sonic Jam, Spinball JP cover art) the in-game design was all over the place.
When the games went 3D we had this guy representing Sonic in Jam, R, Saturn 3D Blast's special stages and very early stages of Sonic Adventure:
(http://http://img140.imageshack.us/img140/2959/picture7r.jpg)
The point I assume I'm getting at is that the real deviations from the standard in-game design were Sonic 3 & Knuckles and Sonic Spinball, which were more in line with the US art. The pre-Dreamcast 3D games had very similar 3D models, which seemed to go for that Sonic 2/CD look. Beyond that it was a mix of in-game models that ranged from good (Sonic Adventure Dreamcast, Sonic Adventure 2), Bad (Sonic Adventure Gamecube, Sonic Heroes) and Ugly (Sonic '06).
It wasn't really until Unleashed that they found that, in my opinion, ideal mix of classic and modern. It seems SEGA likes it, as it has essentially been the go-to design for Sonic. Same goes for the box art model, as little has changed from Unleashed through to the latest renders released for the 20th anniversary. 4 years of the same design? That must be a franchise record!
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Annnnnyway. Heres this, ripped from the site.
http://www.youtube.com/watch?v=dq02SGrPaEY (http://www.youtube.com/watch?v=dq02SGrPaEY)
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@Barry
Naoto Oshima, the original creator of sonic was always behind the good designs. He's The one behind the beautiful, imaginitive and dreamy concept world you see in all the games, in sonic cd's opening and the sonic OVA(in my opinion the greatest portrayal of sonic's world).
I think you remember Yuji Naka recently twittered some pictures where the 3 of them(Yuji, Iizuka and Naoto) were chillin together.
http://www.sonicretro.org/wp-content/up ... 834121.jpg (http://www.sonicretro.org/wp-content/uploads/2010/12/200834121.jpg)
http://www.sonicretro.org/wp-content/up ... 827084.jpg (http://www.sonicretro.org/wp-content/uploads/2010/12/200827084.jpg)
This happened recently. Honestly those pictures gave me goosebumps and I wanna believe.... believe :cry: