SEGAbits Forums
Gaming => General Gaming Discussion => Topic started by: SOUP on December 06, 2010, 09:50:07 am
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Looks like they're doing a Shenmue week on 1up.com. They're even getting former editor James Mielke in on it. For those who don't know, he was a big SEGA fan that worked at EGM before it got shut down, and went to work for Mizuguchi at Q? Entertainment.
Here's the main page for the first article of the week:
http://www.1up.com/do/minisite?cId=3182644 (http://www.1up.com/do/minisite?cId=3182644)
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I dont know what to think of this. I see him saying that he could continue the series with this... Which I don't want at all.
He's also saying that if there is a lot of interest it could mean there will be more REAL Shenmue. But I can't tell if hes just talking shit to get more people to play Shenmue Gai or if there really is any chance this could bring us more Shenmue.
I can just see it now...
Yu Suzuki: With so many people playing Shenmue Gai we have desided to finish the story with small updates to your facebook page...
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I'll just be happy if the story gets finished period.
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Well I wont... I want the Shenmue story finished yes... But I want to experience it, Not click though it on a glorified spread sheet.
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I can see it now Sharky:
(http://http://img130.imageshack.us/img130/795/picture3u0.png)
Naw, just kidding. I look forward to anything Shenmue. :)
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Just saying, I'll take what I can get. Better a facebook game from Yu Suzuki than a console game farmed out to, and written by some studio in Texas or something.
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Yu Suzuki is well aware that the success of Shenmue was dependent on the Genre, he was creating and not the Story/Scenarios he wrote based on Middle Eastern Chiche's.
Yu Suzuki has all insinuated the game is made in response to Mafia wars, so thing of it as a technique for reacquainting and nothing more. It will only get bigger from here, maybe we can finally get Shenmue Online and then probably Shenmue 3.
The 3rd F.R.E.E game will not be Shenmue 3, though it can be the 4th.
Edit: I have to confess that I don't have time to read this feature, and am posting in a topic without actually participating in it. My Apologies, will get to it tomorrow.
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I'm with sharky on this. I wouldn't want to spoil the story line to myself in any way other than a follow up game that builds upon the first 2 games
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It's just been updated with a new Yu Suzuki interview:
http://www.1up.com/do/feature?cId=3182648 (http://www.1up.com/do/feature?cId=3182648)
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To be honest I don't like this first part of the interview much, only just general questions. But I'm looking very forward for the part2 tomorrow, there will be some answers (I hope) to some questions I have since years. I hope we will hear why it was so silent about him, why Psy Phi & Shenmue Online were cancelled, his current position at SEGA, why SEGA didn't allow him to make Shenmue3 yet and so on.
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While working at Q Entertainment as a producer, I've had the pleasure of working with a lot of ex-Sega veterans. The collective experience gathered in this place is impressive, as many former Sega (and the Japanese game industry) producers, programmers, artists, designers, and musicians can be found in the Q Entertainment building busily working on exciting new projects. One of my (now former) coworkers, Tak Hirai, was a veteran Irem programmer who would go on to join Yu Suzuki's Shenmue team. He's since formed his own company, Neilo,
On hand were Suzuki himself, Tak Hirai, (...) and two of Suzuki's friends -- both former Sega AM2 members, and co-founders of the development team, Lightweight (most famous for their Bushido Blade games).
This is what makes me sad, the large number of talented people who left SEGA in the last ten(also twenty) years; these are just a few of a vast array, where (you know like me) stand out even people that really matter :cry:
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Those general questions are fucking insightful.
The revolutionary work this man had to do is astounding and I am already a fan, 1UP is doing a great job!
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To be honest I don't like this first part of the interview much, only just general questions. But I'm looking very forward for the part2 tomorrow, there will be some answers (I hope) to some questions I have since years. I hope we will hear why it was so silent about him, why Psy Phi & Shenmue Online were cancelled, his current position at SEGA, why SEGA didn't allow him to make Shenmue3 yet and so on.
I don't know how much detail he'll go into. As long as there's still a relationship with SEGA, and a possibility of Shenmue III, he'll probably be pretty careful of what he divulges, for fear of burning any bridges.
Not every Japanese developer is as outspoken as Keji Inafune.
This is what makes me sad, the large number of talented people who left SEGA in the last ten(also twenty) years; these are just a few of a vast array, where (you know like me) stand out even people that really matter :cry:
To be fair it seems like this is happening to most of the big Japanese publishers. Capcom, and to a lesser extent Nintendo, and Square-Enix have had the same thing going on. Big name people leaving, and forming their own studios.
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To be fair it seems like this is happening to most of the big Japanese publishers. Capcom, and to a lesser extent Nintendo, and Square-Enix have had the same thing going on. Big name people leaving, and forming their own studios.
It happens in every industry really, they end up getting more control, more freedom, more recognition and if they hit it big, they make far far more money then they would ever make by creating new IPs internally.
As for the interview, absolute legend, using a $2 million chip to make Virtua Fighter 2, impressive and by far one of the best minds in the industry. Return of the king indeed.
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His insight into the arcade market vs. the console market was quite interesting.
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Interesting...can't wait to read up on more Shenmue. Hope there's a lot of new Online/III information. And no, I don't mean like story or announcements, just inside stuff, like development.
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If anyone's up and bored and they haven't updated the page yet, change the last two digits of the URL of the part 1 interview to 50 and you get part 2.
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Haha, thanks dude.
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While working at Q Entertainment as a producer, I've had the pleasure of working with a lot of ex-Sega veterans. The collective experience gathered in this place is impressive, as many former Sega (and the Japanese game industry) producers, programmers, artists, designers, and musicians can be found in the Q Entertainment building busily working on exciting new projects. One of my (now former) coworkers, Tak Hirai, was a veteran Irem programmer who would go on to join Yu Suzuki's Shenmue team. He's since formed his own company, Neilo,
On hand were Suzuki himself, Tak Hirai, (...) and two of Suzuki's friends -- both former Sega AM2 members, and co-founders of the development team, Lightweight (most famous for their Bushido Blade games).
This is what makes me sad, the large number of talented people who left SEGA in the last ten(also twenty) years; these are just a few of a vast array, where (you know like me) stand out even people that really matter :cry:
As it has already been said, this happens all the time to all companies in the industry not just Sega.
What really IS weird is that. When these big talented guys leave Sega they rarely if ever live up to the work they did while IN Sega.
Pro tip... Don't leave Sega or your next game will be Ivy the Kiwi.
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GoNintendo is thinking that Yu Suzuki is too cocky.. http://gonintendo.com/viewstory.php?id=144503 (http://gonintendo.com/viewstory.php?id=144503)
I guess working hard, changing the industry doesn't matter and you shouldn't be proud of your work.
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GoNintendo is thinking that Yu Suzuki is too cocky.. http://gonintendo.com/viewstory.php?id=144503 (http://gonintendo.com/viewstory.php?id=144503)
I guess working hard, changing the industry doesn't matter and you shouldn't be proud of your work.
Oh screw Go Nintendo and Miyamoto fanboys. I like what nuckles wrote in the comments section:
Miyamoto is praised to high heavens all the time; Suzuki's barely talked about anymore. As far as I'm concerned he not only deserves to boast, he needs to, because people these days don't realize the sorts of things he's accomplished over his career. He defined arcades in the 80s, invented the 3D fighting AND racing genre, and then made one of the most innovative, cinemetic games of it's day in Shenmue. Dude's accomplished a lot, and simply acknowledging that isn't a crime. He's just being truthful about himself.
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Agreed. He is the king of video games.
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I posted on GoNintendo too after seeing that cuntwoffle of an article.
If Yu Suzuki wanted to 'boast' he could boast about all the other awesome shit he has accomplished... Like being a painter. What he is doing here is just answering the question posed. The guy should be a fucking Legend...
(Fanboy rant)
Suzuki has done more for the industry then Miyamoto has. Who... let'0s face it, takes already existing ideas and makes them 'cute' and 'nintendo like'... And jumps around on stage like an ADHD kid waving a plastic sword.
(http://http://www.zeldainformer.com/news/miyamoto2.jpg)
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In part 2 of the interview, I noted a lot of talk about the 360. I know it was the interviewer that brought it up, but Suzuki seemed to like the hardware and this moment caught my attention:
YS: I think it would have been different if [the 360] had been smaller from the start. Still, I think it is a good system.
TH: From a development perspective, the 360 is totally a Dreamcast 2, because of the simplicity to create games for the system.
YS: It's important for a hardware system to be simple to make games on it. The chance of winning is higher for an easily maneuverable car. A car that can be driven by only a select few doesn't have as great a chance to succeed. You want a car that is easy to drive with few problems. You don't want to exhaust yourself developing for a difficult system. The [360] architecture is similar to a PC. I think it's a good system.
So Suzuki prefers hardware that is simplistic to develop games on, he deems the 360 as being simple, thus he could favor the 360 for Shenmue 3? Hmmmmm....
Also, Suzuki's favorite DS title:
(http://http://upload.wikimedia.org/wikipedia/en/5/5f/Tomodachi_Collection_Cover.jpg)
Also, this got me excited:
JM: So, back to your plans for the future. I don't know if you've heard, but [Resident Evil creator] Shinji Mikami's studio, Tango, was recently acquired by Bethesda parent company, ZeniMax. Would you ever consider working with a Western publisher if you could get the funding to make Shenmue 3?
YS: That depends on the terms of negotiations. If we're given the freedom to make what we want, it doesn't matter where the company is from. I would take my family and move to the States.
I will gladly pay for Yu Suzuki's room and board if he has to move to the USA! I like how open he is to anybody assisting in the game's creation.
Oh yes, and please release Psy-Phi for Kinect!
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This all has me very, very, VERY excited. Surely something good will happen out of all of this.
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1up deserves a big trophy for this achievement
This is SEGAporn to the fullest.
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In part 2 of the interview, I noted a lot of talk about the 360. I know it was the interviewer that brought it up, but Suzuki seemed to like the hardware and this moment caught my attention:
YS: I think it would have been different if [the 360] had been smaller from the start. Still, I think it is a good system.
TH: From a development perspective, the 360 is totally a Dreamcast 2, because of the simplicity to create games for the system.
YS: It's important for a hardware system to be simple to make games on it. The chance of winning is higher for an easily maneuverable car. A car that can be driven by only a select few doesn't have as great a chance to succeed. You want a car that is easy to drive with few problems. You don't want to exhaust yourself developing for a difficult system. The [360] architecture is similar to a PC. I think it's a good system.
So Suzuki prefers hardware that is simplistic to develop games on, he deems the 360 as being simple, thus he could favor the 360 for Shenmue 3? Hmmmmm....
Also, Suzuki's favorite DS title:
(http://http://upload.wikimedia.org/wikipedia/en/5/5f/Tomodachi_Collection_Cover.jpg)
Also, this got me excited:
JM: So, back to your plans for the future. I don't know if you've heard, but [Resident Evil creator] Shinji Mikami's studio, Tango, was recently acquired by Bethesda parent company, ZeniMax. Would you ever consider working with a Western publisher if you could get the funding to make Shenmue 3?
YS: That depends on the terms of negotiations. If we're given the freedom to make what we want, it doesn't matter where the company is from. I would take my family and move to the States.
I will gladly pay for Yu Suzuki's room and board if he has to move to the USA! I like how open he is to anybody assisting in the game's creation.
Oh yes, and please release Psy-Phi for Kinect!
He has seemed to prefer simpler programming, even said so when the Saturn was out. Which is weird, since most people say Saturn was made around specs for Virtua Fighter ...
"One very fast central processor would be preferable. I don't think all programmers have the ability to program two CPUs—most can only get about one-and-a-half times the speed you can get from one SH-2. I think that only 1 in 100 programmers are good enough to get this kind of speed [nearly double] out of the Saturn."
I guess if Dreamcast is the 360 in terms of programming, then PS3 is the SEGA Saturn.
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1up deserves a big trophy for this achievement
This is SEGAporn to the fullest.
If this were facebook I woould like that post crazytails,.
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Brilliant interview for sure, might be the most interesting thing I ever read online. Seriously.
Love how he got the military hardware for Model 2. Virtua Fighter 2 fo' life!
Suzuki has done more for the industry then Miyamoto has. Who... let'0s face it, takes already existing ideas and makes them 'cute' and 'nintendo like'... And jumps around on stage like an ADHD kid waving a plastic sword.
I think it is fair to say they have given the same amount of support to the industry as one another. I personally think Suzuki's advancements matter more and he seems like a much better person overall, but to say Miyamoto has not done much for the industry is incredibly silly.
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Today's portion of the article is up.
It's a gameography of sorts.
http://www.1up.com/do/feature?cId=3182713 (http://www.1up.com/do/feature?cId=3182713)
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I guess if Dreamcast is the 360 in terms of programming, then PS3 is the SEGA Saturn.
That would be the original Xbox in terms of philosiphy, the whole egg headed approach microsoft adopted.
Although in terms of Hardware Playstation 2 is the spiritual successor of Saturn, although by the end of it PS2 had evolved while Saturn didn't.
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It would've saved me a lot of time had they added the answers of each game from the interview in this gameography.
This article is well, read it a million times already. The interview on the other hand is a gold mine of information that will be posted on wikipedia.
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I really don't get why people are acting so joyful. The stuff about Model 2 and Martin is well know, it did'nt really take a genius to work out poor sales of Shenmue II put pay to Part III, and all this interview shows me is how shoody the current SEGA board have treated this Genius;the man how singly handedly put SEGA onthe Map . To question much less drop Yu Suzuki's concepts makes me sick to the core, as is the fact that Yu Suzuki isn't the man at the top of the console and Arcade production, and sadly been allowed to drift to the sidelines
But that sadly is the Sammy SEGA we have now, sparks of magic, but too much focus on short term measures cost cuttings for profit.
I miss this SEGA
[youtube:3tugffoo]KnF6ddqLCeg[/youtube:3tugffoo]
Even the music puts a smile on my face, much less the game
[youtube:3tugffoo]yHGt4Zy-l6c[/youtube:3tugffoo]
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Some insights about his contributions were new to me, so I enjoyed them such as buying military tech, and making it economical. He is an artist who understand business, and it is nice to hear him talk about how business works.
So the interview was really enjoyable that said no body is downplaying the fact that his concepts were consistently rejected!
It was downright painful to read!!!
But we are happy just to see him again, also I am worried about his physical health, the last few years were so stressful that he had unconsciously blocked them and couldn't even remember DigitalRex!!!
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But we are happy just to see him again, also I am worried about his physical health, the last few years were so stressful that he had unconsciously blocked them and couldn't even remember DigitalRex!!!
Or it could just be that he's SEGA to the CORE, and will never openly talk SEGA down or any disagreements with the current board and so chooses not to revel such issues, there is nothing wrong with Yu's Memory
And yes I love too interview with Yu Suzuki, but It's painful the lack of love from SEGA to Yu in that interview (Yu hadlt talks about SEGA positivity) . Yu should be saying I'm working on this and that for SEGA, not a bloody mobile phone game handed out to a 3rd party.
How more insulting can it get, for the Genius that is Yu Suzuki ?
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^ What do those have to do with Shenmue?
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Lol yeah. So random.. but anyway.
Will there be a part 3?
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At the time I had multiple windows open, I accidentally posted the wrong stuff in the wrong window. :(
This message will self destruct after 24 hours (so we don't go offtopic):)
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^ What do those have to do with Shenmue?
The 1up feature isn't just about Shenmue, its about Yu Suzuki influence and a 2 part interview that in no way concentrates or focuses only on Shenmue;That's overlooking that Shigeru Miyamoto has nothing to do with SEGA or Shenmue, but is brought up in this debate and and inthe interview
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Barry were refering to my deleted post, I accidentally posted Sturmwind's screenshots in this thread.