SEGAbits Forums
Gaming => General Gaming Discussion => Topic started by: Barry the Nomad on January 11, 2011, 09:23:13 am
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This is in response to ScrewAttack's Shitty Ass Game of the Year awards.
In itself, the concept is just plain stupid. Rather than focusing on the good things going on in the industry, ScrewAttack goes the ever increasingly popular route of tearing into forms of entertainment. Now I love the Angry Video Game Nerd videos, however I'm smart enough a person to know that those videos are made purely as entertainment. James is playing a character whose anger and frustration towards bad to mediocre NES games is amplified for comedic effect. The trend continued with Nostalgia Critic and his many "me too!" affiliates. Again, all (mostly) entertaining videos that are for laughs, not to be treated as a method for creating a valid opinion of something.
Had I used AVGN and the videos at ThatGuyWithTheGlasses as the basis for my opinions of games, tv, movies and comics that I've yet to watch, read and play, I'd assume that 99% of the stuff out there is rage inducing content that is pure shit and is worthy of a 20 minute video rant.
Anyway, point I was getting at was ScrewAttack's SAGY awards are pure nonsense and only hurt the gaming community. It's of my opinion that the gaming community has had an increasing trend towards being snarky and hateful rather than positive and hopeful. Case in point, a forum topic discussing Sonic '06 will be amazingly popular, as the typical gamer enjoys tearing a five year old bad game a new asshole. Meanwhile, a great new game like Vanquish will generate a few pages of positive impressions and then will slowly sink to the bottom of the forum list.
Shit, I'm still not getting to my point! Well, my point was that Sonic Free Riders has been awarded the Shitty Ass Game of the Year award for the 360! All thanks to the lovely readers over at ScrewAttack. ScrewAttack even made a loving video in honor of the game receiving "worst game of the year" status: http://screwattack.com/videos/Worst-Xbo ... 2010-SAGYs (http://screwattack.com/videos/Worst-Xbox-360-Game-2010-SAGYs)
Now what grinds my gears, and prompted this post, is that Sonic Free Riders is simply being eviscerated thanks to the community's love for tearing into something even when they haven't played the game or owned the hardware. Sonic Free Riders is not a fantastic game, however it is far from shitty. The game is fully playable, it is filled with a variety of modes and unlike any other Kinect racing game it actually provides a real sense of speed and a large variety of in-game actions. As a Riders game it's a step up, as a Kinect game it's on the good side of average and as a racing game it's unique and provides a fun arcade experience. Most importanly, Free Riders strived to do a lot more than other Kinect launch titles did.
If ScrewAttack wanted to stick with choosing a Kinect game, they could easily have gone for Fighters Unchaged. FU (great acronyms) was universally panned for being completely unplayable, simple and boring. Another poor Kinect title was MotionSports, which failed at many sports Kinect Sports succeeded at. Hell, theres even a game called Adrenalin Misfits that does what Free Riders did but with a lot less actions, no-name characters and far slower speeds.
Moving to 360 games not on the Kinect, there are a number of poor games which released in 2010. Might I remind you all of SEGA's Iron Man 2? Or how about the latest Harry Potter game which featured badly implemented on-rails Kinect support? Both of these games were scored far lower than Free Riders and were very bad.
Conclusion (finally):
The gaming community loves to hate on SEGA, the community loves to hate on Kinect and the community REALLY loves to hate on Sonic. Sonic Free Riders combines these three popular topics of hate and provided a great punching bag for the idiots who frequent ScrewAttack. I very much doubt that those who voted actually played Free Riders or even owned a Kinect. Rather, they just chuckled at the idea of giving a Sonic game "shit" status during a year when all of the other Sonic games were generally well received. What more, they could take a dump on the Kinect. When the community stops taking the opinion of internet video personalities (such as Angry Joe's 1/10 Free Riders score) as fact, the community might start growing up a little and will begin to form their own opinions.
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I've never been big on Sonic really though he had some great games past and present. As for FREE RIDERS you get what you paid for, this was only really a filler game until the real titles that fully use kinect gets released by Sega. Its no point wasting time on hating it but then again as you said its an obvious target.
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How is Final Fantasy XIII their worst multiplatform title of the year?
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How is Final Fantasy XIII their worst multiplatform title of the year?
Apparently because there was a lot of hype? We should be thankful that it wasn't Bayonetta. :P
Really though, a game is not shitty if it is hyped to be groundbreaking and turns out simply good. That might be a disappointment for the fans, but it is far from being "shitty". Again, blame the idiot ScrewAttack readers.
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Easiest way to get people to talk about your award shows is attack big fan bases. Sonic & Final Fantasy fans are easy to rail up.
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How is Final Fantasy XIII their worst multiplatform title of the year?
Apparently because there was a lot of hype? We should be thankful that it wasn't Bayonetta. :P
Really though, a game is not shitty if it is hyped to be groundbreaking and turns out simply good. That might be a disappointment for the fans, but it is far from being "shitty". Again, blame the idiot ScrewAttack readers.
I think this is one problem with the current game community. There is so much hype riding behind the big titles that people expect a godsend when it finally arrives.
I agree with all the points you made in your opening statement Barry, and it is unfortunate that "angry" reviews have such an effect on the community. =/
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...on the other hand, Sega and Square-Enix can certainly help to remove the targets from their backs by improving the quality of their games.
Sonic Free Riders was nearly-universally trashed by critics and many gamers. Sega should have fixed these things like poor controls and high learning curve before the game went out the door, a game like this, especially one people will be buying for the control scheme, shouldn't have these control issues.
Regarding FF13, it's pretty well-known that the game disappointed many people who were looking for a "traditional" FF game, which it was not.
I agree that it's unlikely that everyone who voted Sonic Free Riders for getting that award has played it. But if the game was a quality game (which it was not, says its metacritic score of a 47, the lowest score a new Sonic game's gotten since Sonic '06....so much for all-quality Sonic games, Sega! And its 3-star average on Amazon.com shows that the casual audience isn't really going crazy over it either) it would be less easy to kick around.
It's that simple, really. Sonic Colors was not kicked around, the only site who did, Destructoid, was basically humiliated, because it was widely-known as a good game. That's all Sega can do to fix this issue. If they say they will only be releasing quality Sonic games in the future, then they should stick to that promise. They shouldn't rush out a Sonic game for the Kinect just to make $$ on its launch.
So eh....I will agree that Sega and Sonic has been beat up at times, but in this case I don't have a lot of sympathy.
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I don't think anyone could legitimately argue that Final Fantasy XIII was lacking in quality or polish.
It's definitely not as predictably the same as it's predecessor, like many sequels out there, but I applaud their courage to mix things up. I can honestly see it being one of those games down the road that will get a lot of retro-active praise. Like God Hand for example.
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Well yeah I mean I definitely agree that FF13 was a great game, I enjoyed it.
But my point is that you are always walking a tightrope when dealing with industry icons like Sonic and FF..Sega and SE need to take care to make sure that releases starring industry icons are meeting fans' expectations.
Do people really think FF13 is the worst multiplat game of the year? Probably not, but if fans think that it being given this title will send a wake-up call to SE to bring back the FF they want, then they'll do it.
As for Sonic Free Riders..... eh. Honestly, a game that's averaging a critic score in the 40s really kinda leaves itself open for this type of thing. I admit I haven't played it since I don't own a Kinect but CLEARLY Sega did something wrong.
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The reliance on Metacritic is also another thing I think is wrong with the game community.
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Only thing really wrong with it is that it's not easy to pick up and play. It works, but it's very physically demanding.
Game should have had a casual mode that simplified the controls and allowed you to stand normally, though much like Colors' navigation mode I'm sure at least some critics would ignore it.
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This doesn't really bother me at all... Sonic Riders does look like a load of shit imo. Sorry any Sonic Riders fans out there but I think the premise has been stupid from the start and this latest game was of course just a quick cash in title. There was never any reason to believe that it would be good.
Was it the worst game of the year or what ever? I very much doubt it but hey 'SONIC SUX' right... As someone said it's an easy target.
Now if it had been Sonic Colours I'd have been pissed off... That was actually a great Sonic game for once.
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As nuckles said, Free Riders isn't an easy pick up and play game as Kinect Sports or Kinect Adventures are, though I don't think that makes it "bad". After my second race I consistently placed in the top 3. Had the game been "broken" as some folks claim, I would never had been able to place that well. Definitely not shit in my opinion, I'd more deem it "harder than it should have been, but still a good game once you put in the effort". And remember the SAGY games were chosen by ScrewAttack forum members, not those who actually played the games :roll:
@Sharky
I agree, I was never a fan of the premise or new characters in the Riders games. Especially the noodly designs and the "Eggman is holding a race... again!".
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This doesn't really bother me at all... Sonic Riders does look like a load of shit imo. Sorry any Sonic Riders fans out there but I think the premise has been stupid from the start and this latest game was of course just a quick cash in title. There was never any reason to believe that it would be good.
Was it the worst game of the year or what ever? I very much doubt it but hey 'SONIC SUX' right... As someone said it's an easy target.
Now if it had been Sonic Colours I'd have been pissed off... That was actually a great Sonic game for once.
Maybe ok but it still doesn't change the simple fact that Sega themselves cannot produce a good Sonic game lately. As long as that problem presists their "star vehicle" is always going to be a target to fan rants.
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The reliance on Metacritic is also another thing I think is wrong with the game community.
I'm in support of Metacritic because it shows you a couple sentences from the review and invites you to click on, unlike Gamerankings, which is all numbers.
Developers can scan the Metacritic page to sort of see what people generally didn't like or did like about their game and improve these issues in future games. They can also click on any review and read it. It's easier than having to scan everywhere to look for critic reviews, this puts them all in one place.
Anyway, regarding Free Riders, like I said, it may not be "the worst game ever made," but it's widely regarded as being a bad game. People are getting tired of bad Sonic games already. This is how they feel they can let Sega know this. By voting it in things like this.
It works, but it's very physically demanding.
And so who's that supposed to be targeting? Who wants to play a video game that's "physically demanding"? A "fun" Sonic hoverboard racer should not be frustrating and physically demanding. That's always been my problem with the Sonic Riders series: I've never found them to be any fun.
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Anyway, regarding Free Riders, like I said, it may not be "the worst game ever made," but it's widely regarded as being a bad game.
I agree that bad Sonic games need to stop, however my point was that many were voting Free Riders as SAGY despite not owning a Kinect or owning Free Riders. How do I know this? Because there is no way that the ScrewAttack community, who jump at the chance to bash any Kinect title (check the comments and forums) actually all own a Kinect. It was all based on gamers taking Angry Joe and ScrewAttack's opinions as the de facto judgement of the game. Meanwhile there were positive reviews of the game placing it around 7/10 and calling it completely playable and enjoyable despite being one of thew more physically demanding Kinect titles as it doesn't auto-play itself. But since these positive reviews are obviously written by biased Microsoft fanboys, they don't count. Only the rage filled videos filled with the LOLs and memes are the real reviews.
Funny thing is, every person I've talked to who has actually played the game places it in the "good" category, citing that the only real negatives are that the many actions take a few races to master and that one can only do three or four races before needing a break. Meanwhile, those who hate the game are either reviewers who are nigh impossible to have a normal conversation with (due to their "celebrity" status and lack of time) or people who haven't actually played the game, but "heard it sucks".
It works, but it's very physically demanding.
And so who's that supposed to be targeting? Who wants to play a video game that's "physically demanding"? A "fun" Sonic hoverboard racer should not be frustrating and physically demanding. That's always been my problem with the Sonic Riders series: I've never found them to be any fun.
nuckles87 never mentioned frustrating, he just mentioned "very physically demanding", which it can be in the challenge races and hard difficulty tracks. "very physically demanding" does not have to equal "bad and frustrating", for example, Samba de Amigo's Hard mode and Super Hard mode are very physically demanding, but the reward of beating the level makes it fun. Same goes for the many DDR games, Cool Cool Toon's later levels (with maracas) and Kinect's Dance Central hard mode.
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The reliance on Metacritic is also another thing I think is wrong with the game community.
I'm in support of Metacritic because it shows you a couple sentences from the review and invites you to click on, unlike Gamerankings, which is all numbers.
Developers can scan the Metacritic page to sort of see what people generally didn't like or did like about their game and improve these issues in future games. They can also click on any review and read it. It's easier than having to scan everywhere to look for critic reviews, this puts them all in one place.
I'm more referring to how people just look at the site and let it be their judgment. I wish people would just try out games if they sound interesting to them instead of just going by what the critics say. I would've missed out on so many fun games if I only went by stuff like Metacritic.
And games can be physically demanding and be lots of fun. Like Barry said, games like DDR and Samba De Amigo are tons of fun but you really have to work for it on the higher difficulties.
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Most people don't actually play the games they choose for this award, because why would you buy a game you expect to be crap? Most people also pay more attention to big game franchises than new IPs. Now think of an exclusive Xbox 360 title that has a bad score on metacritic and is part of a big game franchise.
If everyone would choose from games they actually played, most people that only watch the video would most likely disagree.
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I think this is the kind of stuff wrong with every medium right now. People who have played games since they were little begin to figure because all of their favorite games get massive praise that their opinion is just correct, and anyone who disagrees is wrong. I know personally, I used to be like that a few years back.
I came to realize that at the end of the day, none of it really matters. Why complain about the state of the industry when it is more enjoyable to actually play different kinds of games instead? Who cares if a game sucks, you should have thought about that before you spent $60 on a game you were not entirely certain you would like.
Even the crappiest games can have their positive points. There are always elements people can enjoy in different ways. I think a good example though is that MandeMang considers Sonic 06 the worst game he ever played, and Cube thinks it is one of the most enjoyable he has come across, what does this change? Pretty much nothing, if anything we should be happy someone is enjoying themselves, and for Mang, well he smartened up with his purchases in the future.
Of course it bugs me when crap like Prototype gets so many positive reactions when it is literally the exact kind of game as Shadow the Hedgehog, a game that everyone hates but barely anyone who complains actually played. I am not trying to say Shadow's game is great or anything, just that the "Gaming Community" is pretty much just a bunch of dinguses, and you would be best to avoid contact with them.
For Your Health. (http://http://www.tgttm.com/jefferton/images/smilies/17937957048544d4f3a86d.gif)
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Eh. A game being exhausting and demanding should take place on higher difficulties, it shouldn't be happening because of a control scheme. People shouldn't be feeling fatigue while playing on a standard difficulty.
You shouldn't have to struggle to go through a menu, either.
agree that bad Sonic games need to stop, however my point was that many were voting Free Riders as SAGY despite not owning a Kinect or owning Free Riders. How do I know this? Because there is no way that the ScrewAttack community, who jump at the chance to bash any Kinect title (check the comments and forums) actually all own a Kinect. It was all based on gamers taking Angry Joe and ScrewAttack's opinions as the de facto judgement of the game. Meanwhile there were positive reviews of the game placing it around 7/10 and calling it completely playable and enjoyable despite being one of thew more physically demanding Kinect titles as it doesn't auto-play itself. But since these positive reviews are obviously written by biased Microsoft fanboys, they don't count. Only the rage filled videos filled with the LOLs and memes are the real reviews.
I both agree and disagree with you. I agree that many people who voted definitely didn't play the game, however, they see another bad Sonic game and are just voting for it on principle.
I disagree with your 2nd part, though....sorry bro, but the game's averaging in the 40s, you can't blame that on a couple biassed critics, many of whom gave Sonic Colors positive scores, so....
Look, there are definitely a couple positive reviews. Sonic '06 had a couple too. Every game will have a couple positive reviews. The fact is, though, that the majority of the critical community (and many gamers, judging by user reviews) dislike the game. This dislike is pretty apparent, and people who then have an agenda to "stop the bad Sonic games" will jump all over it.
So meh. Just sayin' that I'm not too surprised to see the worst-reviewed Sonic game in years end up as "crap game of the year," lol. I wouldn't be too upset about it, at least you enjoyed it.
I'm more referring to how people just look at the site and let it be their judgment. I wish people would just try out games if they sound interesting to them instead of just going by what the critics say.
I do agree with that, though with the entry point for this game being a $150 Kinect device and the $50 game itself, that's a bit steep of a price to pay to try out a game that's, by all accounts, very flawed.
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Gee, I would have expected thoughtful, subtly nuanced content from a site called "ScrewAttack."
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I disagree with your 2nd part, though....sorry bro, but the game's averaging in the 40s, you can't blame that on a couple biassed critics, many of whom gave Sonic Colors positive scores, so....
I can't blame biased critics, no, but I can blame gamers who take review scores as their only source of opinion on a game. Especially when said gamers are using that as their only reason for voting for a game that they deem to be the shittiest game of the year. That was my beef, that the game was deemed "shittiest" despite being much better than a number of terrible titles out there. If Bayonetta is the best game of 2010 (imo), Fighters Uncaged is the worst game of 2010 (tied with Iron Man 2 and Naughty Bear, again imo). Free Riders falls inbetween there. It did have issues, mainly not being casual friendly and requiring far more actions than most other Kinect games, but it was still fun.
I just think that too many people in the gaming community like to jump on hater bandwagons. Personally I blame the internet and the series of tubes for making it so easy to tear a game to shreds despite never playing it. I remember hating Sonic '06 three years before actually playing it! I regret not forming my own opinion of the game, but once I bought it ($5) I was finally able to form my own opinion. (it was shit) 8-)
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lol yeah I'm with you on that. I do wish I got to play Sonic Free Riders before judging it, but yeah....not buying a Kinect anytime soon, so unfortunatley, that leaves me out. I only have reviews to go by and they're not pretty.
I guess I know how you feel, though. If Sonic Unleashed 360/PS3 got this type of award, for example, I would have been angry too.
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Maybe ok but it still doesn't change the simple fact that Sega themselves cannot produce a good Sonic game lately. As long as that problem presists their "star vehicle" is always going to be a target to fan rants.
Sort of true, I had gone years with out buying a Sonic game before 2010. I actually really enjoyed Sonic Colours and I'm one of the people that thought Sonic 4 was 'good not great'.
If they can keep the Sonic Colours momentum going build upon its design I'll be excited for Sonic games again.
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I agree on both SFR and FF13. Sonic free riders looks like a dumbed down casual version of the first riders game, which I actually liked. Dumbed down in the sense that the levels are made more straightforward and adepted to only the 2 things you can do, jumping and steering. While in the first you could also do a drift move.
Ff13 is one of the worst JRpg's i've played. I don't care if it becomes more epic after maybe 20 hours but the first 5 hours I spent were just boring. I couldn't help and feel that I was cheating throughout the whole playthrough with the "auto" option making the best decisions. Beside that the characters themselves were uninteresting and kinda gay.
*gasp*
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Ff13 is one of the worst JRpg's i've played. I don't care if it becomes more epic after maybe 20 hours but the first 5 hours I spent were just boring. I couldn't help and feel that I was cheating throughout the whole playthrough with the "auto" option making the best decisions. Beside that the characters themselves were uninteresting and kinda gay.
*gasp*
The auto battle option is pretty nessecary as the game progresses. The fights move way too fast to manually select each individual action the characters take. The battle system has more of a macro view. With the paradigm system, you've got plenty of other things too keep track of besides which fire spell Lightning is casting.
Just saying you shouldn't judge a 50/60 hour game by the first 5 hours. It's like saying Final Fantasy 5 sucks because you've only got a few jobs available to mess with near the beginning of the game.
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I remember final fantasy V being instant fun though, the more jobs only made it better.
To each of their own you know but i'd rather play the most basic rpg with no inovation than a game that has an option for it playing itself. The auto option literally makes the best decisions. It uses skills, heals, uses potions etcetera. I believe you if you say it gets better, but the story/cast just didn't have that charm to get me back after the first 5 hours. I also own Resonance of fate which is pretty decent in it's own, but next to ff13, personally I thought it was 1000 times better.
Resonance has a complicated battle system which I don't think i'd give a chance if it weren't for ff13 bad taste making me crave for an rpg that actually required me to pay attention. It's really hard though
I know it may sound weird, but is it fair to call ff13 an interactive movie? I mean in the sense of that you could finish a "big portion" of the game by just holding forward(linear pathways) all the time and then mashing A all through the battles(auto option).
Edit: I went reading some impressions around the net after writing this post. I might give the game a chance. Is it true you get more control when you progres??
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Maybe ok but it still doesn't change the simple fact that Sega themselves cannot produce a good Sonic game lately. As long as that problem presists their "star vehicle" is always going to be a target to fan rants.
Sort of true, I had gone years with out buying a Sonic game before 2010. I actually really enjoyed Sonic Colours and I'm one of the people that thought Sonic 4 was 'good not great'.
If they can keep the Sonic Colours momentum going build upon its design I'll be excited for Sonic games again.
I don't play them, i just collect sonic titles now, so I have unopened sonic games since the advance/DS titles. Might get the wii version for collection's sake.
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IMO Sonic Colours is very much a worthy play.
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Ff13 is one of the worst JRpg's i've played. I don't care if it becomes more epic after maybe 20 hours but the first 5 hours I spent were just boring. I couldn't help and feel that I was cheating throughout the whole playthrough with the "auto" option making the best decisions. Beside that the characters themselves were uninteresting and kinda gay.
*gasp*
Final Fantasy XIII is almost more like a SRPG in that you tell the characters what to do and they do it, but the challenge is telling them to do the right thing.
In battles as you get further in the game you need to constantly switch and adjust your paradigms, sometimes every 5 seconds, to keep up with the enemy.
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If users wanted to play an SRPG, they would play a good one like Valkyria Chronicles.. just saying.
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Edit: I went reading some impressions around the net after writing this post. I might give the game a chance. Is it true you get more control when you progres??
It's like -nSega54- said. The game actually requires you to be very fast, and smart with your party shifts. Later on in the game, you're basically changing your party's job classes on the fly. You've got to be very tactical, and very fast as far as what configurations you switch to. A lot of time goes into setting up the optimal decks (you can only have 6 combinations set at once), for any given situation.
A big focus is in the risk/reward of racing to build up that combo meter every enemy has. You don't really do significant damage to anything until you stagger it by maxing that gauge out. Attack spells will make the gauge go up quickly, but it will also go back down quickly unless you throw some physical attacks in there. Meanwhile, you've got to periodically switch to defensive setups, or cast buffs/debuffs. Sentinels (tanks) are also really important as the game goes on.
The long setup makes you try out paradigms that you wouldn't normally think of, so that by the time you can pick all your own party members, you know the battle system inside and out, and can just have fun with it.
The retry option is also a godsend. Some of the boss fights are insane. If it weren't for the auto option to select individual spells, you'd be dead in seconds.
I think 1up's review did a pretty good job of describing everything.
And yeah, Valkyria Chronicles is amazing :D.
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If users wanted to play an SRPG, they would play a good one like Valkyria Chronicles.. just saying.
Well it's not actually a full-on SRPG but it definitely has SRPG aspects to its battle system. The game's director previously made Final Fantasy XII: Revenant Wings, which is apparently a pretty decent RTS for the Nintendo DS.
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The reliance on Metacritic is also another thing I think is wrong with the game community.
This isn't like the old games before the internet where you didn't know if a game was shit.
With metacritic, you can a bunch of views on the game by professional reviewers. Thus, making games a lot more easier to get passed the crap pile and into the good pile. 60 dollars is a lot to spend on a game and you do not want to get something crap.
"Well, play it for yourself!"
Give me 60 dollars and will do.
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The reliance on Metacritic is also another thing I think is wrong with the game community.
This isn't like the old games before the internet where you didn't know if a game was shit.
With metacritic, you can a bunch of views on the game by professional reviewers. Thus, making games a lot more easier to get passed the crap pile and into the good pile. 60 dollars is a lot to spend on a game and you do not want to get something crap.
"Well, play it for yourself!"
Give me 60 dollars and will do.
I'm not saying you should preorder every game under the sun. Most of the games I buy are in the $20-40 range, I'll preorder games everyone once in a while but I usually buy them once the price has lowered. I've just found it much better to get what games I take interest in instead of just following critic's scores. There are some games that I really love that I would've never played if I just followed the critics because most of them didn't like the games.
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Yeah, I can agree with you there.
And sorry for my previous post which I did not double check for errors. :P
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Well, this is indeed a curious trend...
That is not to say that both companies haven't had their blunders, because they did.
However, if this is indeed one company who has considerably dropped the ball on this has to be SquareEnix, they have yet to develop anything remotely engaging.
I should know, I bought Project Sylpheed, one of Squenix's first 360 games and I got so very dissapointed. I also got Infinite Undiscovery, which was so bad, I literally quit the game in the first 5 hours of gameplay and sold it online.
From what I read, including accounts from people I know that are great Final Fantasy fans, one of them, a close friend of mine who's played every single FF since the first one, I wouldn't touch it with a 10 foot pole.
They've even run the Dragon Quest series into the ground with a few DS titles.
And how's buying Eidos working out for them?
However, nobody starts online riots over any of this...
But if Sega does something... well you know what happens...
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Only game with "SquareEnix" on the cover that I've bought in the past ten years was Just Cause 2. Damn good game, though Square had nothing to do with the development. Just publishing.