SEGAbits Forums
Gaming => General Gaming Discussion => Topic started by: Sharky on January 14, 2011, 02:06:09 pm
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[youtube:1yswqzsl]CWHuHCb-bp8[/youtube:1yswqzsl]
I had forgotten about this intro... Everything about it is just perfect... I'm not even a massive Samba de Amigo fan, but I do really like the character and setting. I think they really captured the mood and madness of the series with this intro.
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Amazing! I never ever knew that SdA Wii had a CG intro! As a big Dreamcast Samba de Amigo fan, I really love it. Gonna add that baby to my iPod Touch.
Edit: just noticed that this is where SASASR got some track ideas from, I always wondered where those mountains with sunglasses came from. Don't recall them being in the DC version.
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Lol that's a great intro indeed. Never owned the game so I also never knew about it :P
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Amazing! I never ever knew that SdA Wii had a CG intro! As a big Dreamcast Samba de Amigo fan, I really love it. Gonna add that baby to my iPod Touch.
Edit: just noticed that this is where SASASR got some track ideas from, I always wondered where those mountains with sunglasses came from. Don't recall them being in the DC version.
The Wii release had tons of new level designs, including my favorite 3D version of Green Hill Zone ever.
The CG intro was made by Marza Animation Planet back when they were known as SEGA VE, and yes, it is wonderful.
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It'd be pretty cool if they ported this to the move.
The biggest drawback to the Dreamcast version is the amount of setup required, and the cords swinging around.
The Wii version has the hardware limitation of not really being able to tell the height of wii remotes (I applaud Gearbox's efforts to get around this though).
With a move version, they could get around all of these issues. I would also buy this game a third time, because I love it so.
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A Move Port would be wonderful :D. Heck, just bring the Wii game to PSN.
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The Wii version has the hardware limitation of not really being able to tell the height of wii remotes (I applaud Gearbox's efforts to get around this though).
Not to contradict, but the real Samba de Amigo WII developer (behind the scenes) is Escalation Studios http://http://www.escalationstudios.com/projects/samba-de-amigo-wii/, probably Gearbox oversaw the project in conjunction with SEGA ;-)
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It would be a big missed opportunity if they didn't port Samba Wii to Move and even Kenect with refined controls.
Then again missed opportunity is Sega's middle name.
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I'll bet you the Kinect could track a real pair of maracas. I've played some Kinect Sports games where even a small shake of the hand was registered. Or even better, SEGA makes a pair of maracas for the Kinect.
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Oh shi- I never even thought of Kinect Samba... I would totally buy that.
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Agreed. If SEGA ports this to the Move I'll be getting it for sure.
I used to play Samba de Amigo a lot in the arcades and I would love to be able to play it again!
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It would be a big missed opportunity if they didn't port Samba Wii to Move and even Kenect with refined controls.
Then again missed opportunity is Sega's middle name.
Samba is the most Perfect family friendly game and the most perfect Kenect game I can think of . All it needs its some cheap Plastic Maracas (like those with DC Samba, Just minus the sensors) and that it's it.
It's so bloody perfect
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I love the crazy art direction of Samba de Amigo. I played it a bit on the Dreamcast, but never with the maracas, so of course I don't feel like I got the true experience. I think it would work really well with both the Move and the Kinect.
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Gear Box is pretty busy these days, does that mean the 4th entry in the Samba series could be made Sonic Team again?
Or Sumo Digital?
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I think Sumo Digital can pull off a pretty good Samba de Amigo for Kinect.
And they would probably be much more willing to put classic SEGA music in it too. Magical Sound Shower would be perfect for this game.
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Magical Sound Shower WAS in the game! At least, in the Dreamcast versions it was.
Check out the track list for the Dreamcast DLC songs, some really great SEGA tunes were in there: http://en.wikipedia.org/wiki/Samba_de_Amigo (http://en.wikipedia.org/wiki/Samba_de_Amigo)
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Maracas? Just use your hands. That would cheapen the game by a lot and could bring even MORE casuals in. (Maracas sold separately maybe?)
Wouldn't be a bad idea at all.
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I could see the game being hands only for Kinect (or two Move controllers on the Move), though third party companies would totally hop on the accessory bandwagon and make maracas. Or one could get real maracas.
(http://http://www.twangguitars.com/ekmps/shops/twangg/images/stagg-large-maracas-red-243-p.jpg)
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You can actually use the normal DualShock 3 or SIXAXIS as a secondary Move controller in most cases, it would just look stupid. There is also the Navigation controller, which is as nerdy as it sounds.
GearBox supposedly has had a rough time with SEGA, so I do not know why they would come back for another release in the series, but Dr SEGA Monkey is right with SUMO! They actually made tons of new art for Samba de Amigo in SARS, so they would be most likely the best candidate!
Samba would be perfect for Kinect, but after all of the dozens of hours I spent with the Dreamcast games and Wii release I am entirely done with the game and never need to play it again in my life.
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Sure, we all love Sumo.
However, they haven't done anything outside Tennis and Racers. That can be attributed to their training (via supervision) under AM2/AM3. Samba De Amigo would require a lot of original coding for PS3/Kinect, and they simply can't reproduce it by analyzing the original as the technology it used was made by the Grand Master Coder Yuju Naka (rumor has it, Naka salvaged the motion tech off the abandoned NiGHTS 2).
Since Sonic Team is probably busy with Sonic Anniversary/Phantasy Star/Sonic 4, they could give it out to PROPE? And we know Prope made a rhythm game recently a little known game called Let's Tap.
What do you think?
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I think its unlikely Prope would want the task.
I think Sumo are better suited to games like Samba then Gearbox are... Yet gear box did a pretty good job. So I think Sumo would do a fine job.
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SUMO is best at making things look "Correct" before all else, and on fairly tight budgets.
There are a lot of things I know they cannot do, but this is not one of them. I am 100% certain they could make the best version of Samba de Amigo ever... As long as they can get a high enough budget to allow for certain things. Many of these songs can get very expensive to license.
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A question.
Am I the only one that thinks Samba de Amigo needs a new theme song? I remember hearing it on tv but even then I thought it wasn't all that great. It sorta gets on my nerves, the song, whenever I play sasasr.
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A question.
Am I the only one that thinks Samba de Amigo needs a new theme song? I remember hearing it on tv but even then I thought it wasn't all that great. It sorta gets on my nerves, the song, whenever I play sasasr.
It is not the theme song, Vamos A Carnaval is. Sonic Team actually made that song, and I love it.
Also has some cameos too!
[youtube:14arp1tt]c2D7K2AG8zE[/youtube:14arp1tt]
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Oh lol, allright thanks for clarifying. I'm not really a big Samba player but I always hear that one song whenever I get confronted with the character :P.
Anyway here a funny video of sonic in green hill. Sonic looks so serious while dancing lol
[youtube:2q8r2897]RyCD6yakiCc[/youtube:2q8r2897]
around 43 sec.
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So if we have all decided on Sumo, then whose going to go and Call SOL and get his take on it?