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Gaming => General Gaming Discussion => Topic started by: Sharky on January 27, 2011, 10:39:38 am

Title: What Sega could do with PSP2/NGP - Speculation thread.
Post by: Sharky on January 27, 2011, 10:39:38 am
Yakuza:
We've already seen Yakuza: Of the End tech demo running on NGP and it looks very good. Is this the start of all Yakuza games being multiplatform? I don't see why not.
Sure it isn't Xbox360, but its a start.

Valkyria Chronicles:

This could be good news for any Valkyria Chronicles fans. Having seen the specs of the PSP2/NGP and seeing how well PS3 games like Yakuza Of the End work on it and how quickly these games can be ported.
I see no good reason why Valkyria Chronicles wont come back to the PS3 and simply be ported to the NGP.

Phantasy Star Online:
If the original PSP is anything to go by Phantasy Star Portable games will be very popular on the NGP, I already suspect Sega will be porting PSO2 from the PC to at least the PS3 so I don't think a NGP version is out of the question.
Title: Re: What Sega could do with PSP2/NGP - Speculation thread.
Post by: Team Andromeda on January 27, 2011, 11:04:51 am
Spot on .

I like to see ports of Outrun 2 SP SDX  and SEGA race TV (perfect for a handeld) Maybe even Psy Phi ?
Title: Re: What Sega could do with PSP2/NGP - Speculation thread.
Post by: Mengels7 on January 27, 2011, 02:06:28 pm
PSO2 was the first thing to hit my mind.  On a 3G cell connection?  Oh man I'd be in heaven EVERYWHERE.  I'm sure Japan's 3G networks are plenty fast, and Europe's are good enough, and America's are finally getting to the speed where it should be a decent experience.
Title: Re: What Sega could do with PSP2/NGP - Speculation thread.
Post by: cube_b3 on January 27, 2011, 03:04:07 pm
Monkey Balls
Title: Re: What Sega could do with PSP2/NGP - Speculation thread.
Post by: SOUP on January 27, 2011, 04:08:27 pm
I don't know if they'll put Valkyria Chronicles on there anytime soon.
The big reason it went to the PSP in the first place is that the PSP has a huge install base in Japan, and it's a pretty niche genre (Stragegy RPG).
The system will probably be pretty expensive, so I see them going with.....
Sonic.
Lots and lots of Sonic. Probably some Yakuza thrown in for the Japanese audience.

PSO2 would work really well though.
Title: Re: What Sega could do with PSP2/NGP - Speculation thread.
Post by: Sega Uranus on January 27, 2011, 04:13:38 pm
Phantasy Star Online 2 (depending on how powerful the game is still, I suppose) could really be the perfect game for this honestly. I mean, I would love Super Monkey Ball or something, but that and Yakuza just fit perfectly.

I have always wanted to play Sonic Adventure on a handheld. I know Sonic Team is never going to make a fully 3D Sonic game again, so that would be the next best thing. I would not mind Sonic Adventure 2 either.

A new Comix Zone would be pretty cool on this too. With the touch screen, a second player on another device could draw in enemies or something.

Gain Ground would be another good one!
Title: Re: What Sega could do with PSP2/NGP - Speculation thread.
Post by: SOUP on January 28, 2011, 02:02:10 am
Good call on Monkey Ball Sanus. That's a lock.
A portable with tilt control....
It's happening.
Title: Re: What Sega could do with PSP2/NGP - Speculation thread.
Post by: MadeManG74 on January 28, 2011, 02:05:06 am
OutRun JRPG.

Fund it.
Title: Re: What Sega could do with PSP2/NGP - Speculation thread.
Post by: ROJM on January 28, 2011, 05:30:46 am
Quote

Yakuza:
We've already seen Yakuza: Of the End tech demo running on NGP and it looks very good. Is this the start of all Yakuza games being multiplatform? I don't see why not.
Sure it isn't Xbox360, but its a start.

Technically the series is already multiplatform with the PSP game and that mobile game about to come out. Even if a 3D version came out for NGP/3DS i'm not sure a 360 version of the main games in the series would come out.
Title: Re: What Sega could do with PSP2/NGP - Speculation thread.
Post by: Sega Uranus on January 28, 2011, 05:51:51 am
Quote from: "ROJM"
Quote

Yakuza:
We've already seen Yakuza: Of the End tech demo running on NGP and it looks very good. Is this the start of all Yakuza games being multiplatform? I don't see why not.
Sure it isn't Xbox360, but its a start.

Technically the series is already multiplatform with the PSP game and that mobile game about to come out. Even if a 3D version came out for NGP/3DS i'm not sure a 360 version of the main games in the series would come out.

It is a shame too, I think SEGA really would win over so many people with that series that it is almost pathetic it is usually just on PlayStation platforms.

Though perhaps at the same time a good reason for it selling might be BECAUSE it is usually just on one platform... Really annoying how I want to look up people talking about the games but 70% of the people just make jokes about Wii and Xbox 360 instead.
Title: Re: What Sega could do with PSP2/NGP - Speculation thread.
Post by: ROJM on January 28, 2011, 06:01:09 am
I reckon the only time a 360 version could appear if RGGOTE becames a big seller in the usa and they create a spin off YAKUZA game that is outside of the genre the last six games are involved in but appeals to the west making it a Multi platform title.

I mean i remember talk of YAKUZA set in space or science fiction being thrown in. Maybe a riff on moonraker or an alien invasion disaster type game could be where they go next for ideas for a spin off.
Title: Re: What Sega could do with PSP2/NGP - Speculation thread.
Post by: Sega Uranus on January 28, 2011, 06:19:58 am
I dunno. Everyone I know in Japan who is into the Xbox 360 are all like the biggest game nerds I have ever met, who constantly get sick because they want to increase their score or something that requires long periods of play. Everything from shmups to music manager games too, not just online stuff.

It is just too hard to gauge the interest based on console anymore. Yakuza games are on the level of detail and complexity that can easily be achieved on the Xbox 360 and PC, especially considering this is one of SEGA's biggest IPs now, I have no idea what has kept them.
Title: Re: What Sega could do with PSP2/NGP - Speculation thread.
Post by: ROJM on January 28, 2011, 06:37:50 am
Exclusives are usually contract led. Sony knows they get a big windfall with every installment of this game so they probably want it kept that way. Of course it depends if sega decides they want more money and other fringe benefits to keep it exclusive.
Title: Re: What Sega could do with PSP2/NGP - Speculation thread.
Post by: Team Andromeda on January 28, 2011, 08:39:46 am
I also think its time SEGA made ORTA II on the NGP.

C'Mon SEGA
Title: Re: What Sega could do with PSP2/NGP - Speculation thread.
Post by: Sharky on January 28, 2011, 08:51:05 am
Quote from: "ROJM"
Quote

Yakuza:
We've already seen Yakuza: Of the End tech demo running on NGP and it looks very good. Is this the start of all Yakuza games being multiplatform? I don't see why not.
Sure it isn't Xbox360, but its a start.

Technically the series is already multiplatform with the PSP game and that mobile game about to come out. Even if a 3D version came out for NGP/3DS i'm not sure a 360 version of the main games in the series would come out.

I should have been more clear, I meant a single game on multiple platforms. Like Yakuza Of The End being on both PS3 and NGP to reach a wider audience with each game and selling better, hopfully.
Title:
Post by: Essay on February 09, 2011, 10:16:53 pm
I think the 3DS would lend itself tremendously well to a Panzer Dragoon game.  I've also been saying for the last few years that a NiGHTS title would be great for the DS system.  For instance, dragging the stylus across the touch-screen and seeing NiGHTS mimic the movements would be just fantastic (not like that ill-begotten "Mind Sight" from Journey of Dreams on Wii).  

Although it hasn't happened yet, I'm sticking with my conviction that we will see a NiGHTS DS/3DS at some point.


The feeling of flight is an experience that is quite exhilarating --even in a videogame.  Having those sensations in 3D couldn't be better.

Sonic is an obvious choice, of course.  I think, however, that what Sega shows us is going to be beyond what we're expecting.  I'll liken it to the first time we saw Sonic Adventure with the killer whale chase scene.  That scene (and the many others like in in Sonic Adventure) set a bench-mark about visual flare and speed.  3DS Sonic is going to come close to replicating that sense of newness.

I can't ignore that Jet Set Radio would be awesome on the NGP.  The rear touch-pad alone would allow for some intuitive spray-paint manuevers, while still maintaining control for skating, etc. on the front.
Title: Re: What Sega could do with PSP2/NGP - Speculation thread.
Post by: Sharky on February 10, 2011, 02:25:05 am
^I don't agree with Panzer Dragoon on 3DS. If it was announced I would buy it... But it wouldnt be my first choice.

I want to see Panzer Dragoon pushing graphics, something truely beautiful like Saga was for the Saturn and like Orta was for the Xbox.
Title: Re: What Sega could do with PSP2/NGP - Speculation thread.
Post by: CrazyT on February 10, 2011, 08:11:20 am
A panzer dragoon could look great on the 3ds though, especially in 3d, maybe(still don't know how the 3d looks)
Title: Re: What Sega could do with PSP2/NGP - Speculation thread.
Post by: Sharky on February 10, 2011, 11:04:26 am
depends what game... That Kid Icarus game looks kind of on par with eairly Dreamcast games. The Resident Evil game looks like a PS2 game with all its shaders.

Frankly when I picture a new Panzer Dragoon I picture it pushing HD graphics to the limit, not looking worse then ORTA. So I'd rather it on the HD consoles.
Title: Re: What Sega could do with PSP2/NGP - Speculation thread.
Post by: Barry the Nomad on February 10, 2011, 12:05:13 pm
I'd rather see long lost IPs hitting consoles before portables. I'm all for portable gaming (hence my online moniker and blog), but if SEGA is going to finally get around to releasing another Dragoon or JSR or something, make it a full on console release.

I think it would be quite cool if an old IP got a new console sequel, and then previous titles in the series received portable versions. Then, players could connect the two titles to unlock bonuses. Like, Panzer Dragoon 1, Zwei and Orta hit the PSP2 in a combo title, and then a new Panzer Dragoon hits the 360 and PS3. The PS3 version allows for certain objectives to be met, that in turn could affect the portable titles. Or, completing tasks in the portable titles could affect the console game. Like unlocking new dragons or riders from the old titles.
Title: Re: What Sega could do with PSP2/NGP - Speculation thread.
Post by: max_cady on February 10, 2011, 04:29:36 pm
Valkyria Chronicles would be a perfect shoe-in for Sega on the NGP(really not liking this generic concept name).
Title: Re: What Sega could do with PSP2/NGP - Speculation thread.
Post by: George on February 10, 2011, 05:22:00 pm
I think SEGA should do some apps. Basically extensions to games, like PSO2.

Buy PSO2 on PS3. Play it. IF you want the NGP version, to import your account on the go, you have to pay a price for the 'application', which is just the digital version of your game.

Lets say, 15 bucks or something.
Title: Re: What Sega could do with PSP2/NGP - Speculation thread.
Post by: CrazyT on February 10, 2011, 05:38:35 pm
Quote from: "Sharky"
depends what game... That Kid Icarus game looks kind of on par with eairly Dreamcast games. The Resident Evil game looks like a PS2 game with all its shaders.

Frankly when I picture a new Panzer Dragoon I picture it pushing HD graphics to the limit, not looking worse then ORTA. So I'd rather it on the HD consoles.
Yeah good point. I'd rather play panzer dragoon on a console instead of on a handheld too.
Title: Re: What Sega could do with PSP2/NGP - Speculation thread.
Post by: Sega Uranus on February 10, 2011, 06:18:00 pm
To Hell with graphics. Panzer Dragoon is screaming to be put on Wii instead of having the same left-analog-stick-is-move-and-aim mechanic again, even if it is just a port of Orta or something. It could easily be the best release in the series and it would not even take that much work.

Now selling it at all is a different issue...
Title: Re: What Sega could do with PSP2/NGP - Speculation thread.
Post by: Essay on February 10, 2011, 07:09:21 pm
I can't disagree that I'd rather see those games on a console than a handheld.  I was just thinking that in terms of costs and reaching a broader audience, a handheld title would work great.

I'd say as a developer, it'd be better to jump on the 3DS and NGP ship as early as possible.  With fewer titles saturating the market, perhaps someone who's not as familiar with those games might be more apt to give it a chance (though one could make the argument that less consoles = less chance for sales).

If those games would sell well, there might be more interest in a console release.  All things considered, I don't think JSR, JSRF, NiGHTS: JoD, and Panzer Dragoon Orta sold anywhere as well as Sega would have hoped when released.


...Branching off from the subject at hand, but keeping with the topic:  the House of the Dead for 3DS.  I think a rep. from Sega made a passing remark on a portable version of the series about a year ago.  Might have to do some tweaking to make it work properly though.
Title: Re: What Sega could do with PSP2/NGP - Speculation thread.
Post by: Radrappy on February 10, 2011, 07:31:21 pm
I think the NGP (or 3ds for that matter) could be an excellent way for sega to revive franchises in a cost effective way while still doing them justice.  We're at the point where portable hardware is high end enough to make games both affordable and marketable!  So with that I'd like to petition a fully fledged sequel to Skies of Arcadia on either platform.  Or even Sakura Taisen!    

As a side note, a portable version of PSO Ep. 3 could be immense fun if done well.
Title: Re: What Sega could do with PSP2/NGP - Speculation thread.
Post by: Sega Uranus on February 16, 2011, 03:34:35 pm
PSO Episode 3 is everything but fun.
Title: Re: What Sega could do with PSP2/NGP - Speculation thread.
Post by: Emmett The Crab on February 24, 2011, 01:34:48 am
Yeah, Episode 3 felt like a betrayal.
Title: Re: What Sega could do with PSP2/NGP - Speculation thread.
Post by: Sharky on February 24, 2011, 07:24:58 am
PSO Episode 3 is the only PSO game I haven't owned...
That said, if Rappy enjoyed it who are we to say otherwise.
Title: Re: What Sega could do with PSP2/NGP - Speculation thread.
Post by: Radrappy on February 24, 2011, 11:05:34 am
Quote from: "Sharky"
That said, if Rappy enjoyed it who are we to say otherwise.

har har

Ep3 is pretty good.  I'm sure you were all blinded by the fact that it was a card game.
Title: Re: What Sega could do with PSP2/NGP - Speculation thread.
Post by: CrazyT on February 24, 2011, 11:06:46 am
Am I the only one that sorta enjoyed pso3? I mean it really was far from what I expected. I brought it back an hour after I bought it, but some time after I gave it another chance.

I gotta say that for a phantasy star online game, it didn't make sense. But I actually enjoyed it the more time I gave it. Phantasy star online episode 3 is a prime example of a game that is good for what it is but totally not what people were looking forward to. It has some of my favourite PSO music.

Here's my fave

[youtube:3uou6ft6]CJmVad-ePK4[/youtube:3uou6ft6]
Title: Re: What Sega could do with PSP2/NGP - Speculation thread.
Post by: Emmett The Crab on February 24, 2011, 12:06:07 pm
I actually own it (Episode 3) and I tried to play it.  It wasn't for me.
Title: Re: What Sega could do with PSP2/NGP - Speculation thread.
Post by: Radrappy on February 24, 2011, 01:48:51 pm
Quote from: "CrazyTails"
Am I the only one that sorta enjoyed pso3?

No.  It also did relatively well critically.  If memory serves I think it got 8's from ign, 1up, and egm.  So. . .haters can ssssuck it.  Didn't sell for shit though I'm sure.
Title: Re: What Sega could do with PSP2/NGP - Speculation thread.
Post by: CrazyT on February 26, 2011, 04:58:12 am
It didn't sell for shit indeed. Here over at holland it went from 60 to 10 euro's in less than 2 weeks. I was mindblown too when I first played it, obviously. The card thing was really not a bad idea, but it didn't make sense whatsoever in PSO's case.

It should have been a whole different IP :P
Title: Re: What Sega could do with PSP2/NGP - Speculation thread.
Post by: Happy Cat on February 26, 2011, 05:13:23 am
I love the music from PSO Episode 3, but card games just aren't my thing.. i suck at them =P
Title: Re: What Sega could do with PSP2/NGP - Speculation thread.
Post by: Chaosmaster8753 on March 05, 2011, 09:48:22 pm
Are there any particular SEGA games that would benefit from the NGP's gimmicks or features such as the backpad or gyroscope?
Title: Re: What Sega could do with PSP2/NGP - Speculation thread.
Post by: Sharky on March 06, 2011, 07:53:48 am
Quote from: "Chaosmaster8753"
Are there any particular SEGA games that would benefit from the NGP's gimmicks or features such as the backpad or gyroscope?
Super Monkey Ball seems to be able to use pretty much every control scheme going so... Probably that.
Title: Re: What Sega could do with PSP2/NGP - Speculation thread.
Post by: Chaosmaster8753 on March 06, 2011, 03:26:06 pm
Quote from: "Sharky"
Quote from: "Chaosmaster8753"
Are there any particular SEGA games that would benefit from the NGP's gimmicks or features such as the backpad or gyroscope?
Super Monkey Ball seems to be able to use pretty much every control scheme going so... Probably that.

Would be kinda interesting to see how Super Monkey Ball would work on NGP.
Title: Re: What Sega could do with PSP2/NGP - Speculation thread.
Post by: Sega Uranus on March 08, 2011, 05:37:04 pm
PSOE3 sucks. The card battle system they designed is horrible and unbalanced, especially when compared to everything from Pokemon Card Battle, to Monster Rancher Battle Card to even SNK vs Capcom Card Battle (all very original names). It only got some good reviews because it had online play and it was exclusive to GameCube. Music was pretty good, though!

If a good Super Monkey Ball comes to another platform I do not own, I will be pissed. The least they can do is port stuff like the first two games.