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Gaming => General Gaming Discussion => Topic started by: Suzuki Yu on February 04, 2011, 04:58:20 am

Title: SEGASAMMY Q3 financial results - $451 million profit
Post by: Suzuki Yu on February 04, 2011, 04:58:20 am
net income for the whole group for 9 Months Ended December 31, 2010
Quote
the Group recorded a net income of ¥36,821 million(about $451 million), an increase of 117.3% for the same period in the previous fiscal year.

by segments
*Operating income numbers

Pachinco/Pachislots
Quote
operating income was ¥54,666 million(about $670 million) (an increase of 102.8% for the same period in the previous fiscal year).

Amusement Machine Sales
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operating income was ¥8,458 million(about $103 million) (an increase of 79.7% for the same period in the previous fiscal year).

Amusement Center Operations
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operating income was ¥817 million(about $10 million) (compared with an operating loss of ¥644 million for the same period in the previous fiscal year).

Consumer Business "game software segment"
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operating income was ¥2,811 million(about $34 million) (an increase of 98.4% for the same period in the previous fiscal year).

total of videogames shipped worldwide so far is 13.63 million units, 5.77 million in US, 5.95 million in Europe and 1.9 million in Japan.

Major titles released within Q3
- Sonic Colors (Wii/DS) 1.85 million units
- VANQUISH (360/PS3) 850 thousands of units
- Football Manager 2011 (PC/PSP) 690 thousands of units  


http://www.segasammy.co.jp/english/pdf/ ... shin_e.pdf (http://www.segasammy.co.jp/english/pdf/release/2011033q_tanshin_e.pdf)

http://www.segasammy.co.jp/english/pdf/ ... inal_e.pdf (http://www.segasammy.co.jp/english/pdf/release/1103_3q_hosokufinal_e.pdf)
Title: Re: SEGASAMMY Q3 financial results - $451 million profit
Post by: Aki-at on February 04, 2011, 06:29:41 am
If SEGA can survive the bomb that was Vanquish and still manage to make a profit in that division, then next quarter is going to be quite impressive for them, Total War, Valkyria Chronicles 3 and Yakuza: Of the End seem likely to rake them in big money.
Title: Re: SEGASAMMY Q3 financial results - $451 million profit
Post by: George on February 04, 2011, 06:43:35 am
850k is more than I assumed it sold.
Title: Re: SEGASAMMY Q3 financial results - $451 million profit
Post by: Suzuki Yu on February 04, 2011, 06:48:19 am
@Aki-at, you forgot PSP2 Infinity
Title: Re: SEGASAMMY Q3 financial results - $451 million profit
Post by: Team Andromeda on February 04, 2011, 06:54:01 am
Nice to see the consumer Teams make money at LONG last.

Now Get a multi Platform ports of Sonic Colours, and Nail PSO 2
Title: Re: SEGASAMMY Q3 financial results - $451 million profit
Post by: nuckles87 on February 04, 2011, 08:17:41 am
(hugs SEGA stock) I wuv you.
Title: Re: SEGASAMMY Q3 financial results - $451 million profit
Post by: Ben on February 04, 2011, 11:42:14 am
Quote from: "Aki-at"
If SEGA can survive the bomb that was Vanquish and still manage to make a profit in that division, then next quarter is going to be quite impressive for them, Total War, Valkyria Chronicles 3 and Yakuza: Of the End seem likely to rake them in big money.

850,000 units is not bombing. Vanquish is on its way to being a million-seller.
Title: Re: SEGASAMMY Q3 financial results - $451 million profit
Post by: Centrale on February 04, 2011, 12:26:24 pm
So when do we get our fan loyalty payout checks?
Title: Re: SEGASAMMY Q3 financial results - $451 million profit
Post by: Alex Supersonic on February 04, 2011, 12:28:52 pm
These are shipped numbers.

I'm really happy to see the home business making profit, and so are all the other categories, very good news. Go SEGA!

Oh, I should add this:

(http://http://www.interfans.org/forum/images/smilies/36.gif)

 :mrgreen:
Title: Re: SEGASAMMY Q3 financial results - $451 million profit
Post by: Barry the Nomad on February 04, 2011, 12:38:02 pm
Quote from: "Centrale"
So when do we get our fan loyalty payout checks?

SEGA needs a system where you buy games and in return redeem points for prizes. Sorta like Disney Rewards Club or Capcom's old club (I think they had one). I'd love to redeem SASASR, Vanquish, Bayonetta, Free Riders points for a shirt or poster or something.
Title: Re: SEGASAMMY Q3 financial results - $451 million profit
Post by: Sharky on February 04, 2011, 12:57:19 pm
Amazing news... REALLY HAPPY to see this.

Also, happy to see Vanquish shipped so many... This may well mean we get a sequal and as much as I hate to admit it if they did one and added a Multiplayer option even co-op it would sell a lot better.
Title: Re: SEGASAMMY Q3 financial results - $451 million profit
Post by: Aki-at on February 04, 2011, 01:59:15 pm
Quote from: "-nSega54-"
850,000 units is not bombing. Vanquish is on its way to being a million-seller.

Those are shipped numbers, Vanquish would be lucky to see another shipment. In fact it would be lucky if half of that shipment was sold through to consumers.
Title: Re: SEGASAMMY Q3 financial results - $451 million profit
Post by: Sharky on February 04, 2011, 02:19:15 pm
Quote from: "Aki-at"
Quote from: "-nSega54-"
850,000 units is not bombing. Vanquish is on its way to being a million-seller.

Those are shipped numbers, Vanquish would be lucky to see another shipment. In fact it would be lucky if half of that shipment was sold through to consumers.

But it's still a sale on Segas end.
Title: Re: SEGASAMMY Q3 financial results - $451 million profit
Post by: Aki-at on February 04, 2011, 02:33:50 pm
Quote from: "Sharky"
Quote from: "Aki-at"
Quote from: "-nSega54-"
850,000 units is not bombing. Vanquish is on its way to being a million-seller.

Those are shipped numbers, Vanquish would be lucky to see another shipment. In fact it would be lucky if half of that shipment was sold through to consumers.

But it's still a sale on Segas end.

Yes, it is, but after all the money they've invested and the game's storyline, I'm sure they were expecting a sequel. This is probably not going to be the case anytime soon thanks to how bad it's bombed at retail.
Title: Re: SEGASAMMY Q3 financial results - $451 million profit
Post by: Sharky on February 04, 2011, 02:41:09 pm
Shut your whore mouth!
Title: Re: SEGASAMMY Q3 financial results - $451 million profit
Post by: CrazyT on February 04, 2011, 02:46:47 pm
Oh damn, didn't see this thread :P. *goes deleting post in charts thread*

Great figures
Title: Re: SEGASAMMY Q3 financial results - $451 million profit
Post by: Aki-at on February 04, 2011, 02:49:26 pm
Quote from: "Sharky"
Shut your whore mouth!

The sooner you realize the truth the better, don't let it destroy your life like Shenmue has! =[
Title: Re: SEGASAMMY Q3 financial results - $451 million profit
Post by: Ben on February 04, 2011, 09:08:05 pm
I really doubt there will be a sequel, but even if the game sold 2 million+ I doubt we'd get one. Mikami isn't even with Platinum Games anymore, for one thing. For another, Platinum Games really doesn't like sequels all that much.

They're not "against" them, but it's not something the company was founded on. They're founded on providing completely new experiences every time.
Title: Re: SEGASAMMY Q3 financial results - $451 million profit
Post by: Sharky on February 04, 2011, 10:27:19 pm
You'll be eating your words when they announce Bayonetta 2 later this year =3.
Title: Re: SEGASAMMY Q3 financial results - $451 million profit
Post by: MadeManG74 on February 04, 2011, 11:20:08 pm
Let me tell you a story about how these 'Shipped' numbers work.

Vanquish may have Shipped 850,000 units, but if they don't sell through to consumers (And i don't think they have to a great degree) two things can happen. In the US the retailers will return the stock to Sega and get refunded for it, meaning Sega pays back the money and is then stuck with all the stock they can't sell. The other option is that Sega has to then fund markdowns and discounts by paying dollar amounts on each unit sold or paying a lump sum.

So basically, yeah, they can ship lots of units, but it doesn't mean it's been a success or that Sega is in the clear.
Title: Re: SEGASAMMY Q3 financial results - $451 million profit
Post by: Sharky on February 04, 2011, 11:53:36 pm
That sounds like the stupidest notion ever. If I buy 100 boxes... tissues becuase i want to open a tissue shop and i find out theres no market for tissues. The tissue makers don't suddenly have to pay me back or buy back the tissues.

Who came up with that pos rule?
Title: Re: SEGASAMMY Q3 financial results - $451 million profit
Post by: Centrale on February 04, 2011, 11:58:22 pm
Well what did you expect, man?  It's not like you released any collectors' editions of your tissues.  I would have gotten a box if it came with an art book or something.
Title: Re: SEGASAMMY Q3 financial results - $451 million profit
Post by: MadeManG74 on February 05, 2011, 12:50:58 am
Quote from: "Sharky"
That sounds like the stupidest notion ever. If I buy 100 boxes... tissues becuase i want to open a tissue shop and i find out theres no market for tissues. The tissue makers don't suddenly have to pay me back or buy back the tissues.

Who came up with that pos rule?

Well Sega could just tell the retailers to go and get stuffed, but good luck selling any games to anyone if they do that, and if retailers don't stock it, nobody can buy it. The retailers hold a lot of power in the relationship.

Not only that, but it's probably better for Sega to do it this way than not ship the games at all, which is the alternative. If they sell it with the promise of markdown support later on or the option to return they can then claim that they 'Sold 850,000 copies' and use that income from the initial shipment.
Title: Re: SEGASAMMY Q3 financial results - $451 million profit
Post by: Team Andromeda on February 05, 2011, 03:15:55 am
Quote
That sounds like the stupidest notion ever. If I buy 100 boxes... tissues becuase i want to open a tissue shop and i find out theres no market for tissues. The tissue makers don't suddenly have to pay me back or buy back the tissue

Sorry Sharky mate, But MadeManG74 is quite  and very correct, that is the way it works . That is not to say they never be a sequel mind .

Sometimes it takes 1 or 2 goes to establish a IP or series
Title: Re: SEGASAMMY Q3 financial results - $451 million profit
Post by: Sharky on February 05, 2011, 03:21:07 am
Oh I'm not saying he is wrong, I'm just saying I don't agree with it!
I think it should be retailers own heads if they order to much stock.
Or maybe I'm still angry about my tissue shop.

Either way, I would KILL for a sequal to Vanquish... KILL.
I had so much fun with that game. Even though I rage quit because I couldn't beat Challenge 4.
Title: Re: SEGASAMMY Q3 financial results - $451 million profit
Post by: Sega Uranus on February 05, 2011, 02:53:03 pm
Actually, some retailers have already asked SEGA for refunds, that is how I got my copy. ;3

If SEGA were to refuse, then the retailer could then have the choice to block communications with the publisher all together. SEGA does not want to take a risk like that, especially when it is larger groups to get rid of sales bombs before all else.

This is why you do not focus on the story of your games at the last second. We will never be able to catch that very handsome and smooth Russian.
Title: Re: SEGASAMMY Q3 financial results - $451 million profit
Post by: MadeManG74 on February 05, 2011, 02:56:46 pm
Someone needs to draw a picture of Sam picturing the Russian doing the 'NOTHING AT ALL!' pose like this:
(http://http://3.bp.blogspot.com/_LLZkg4EYD9g/Riy6k-pVJtI/AAAAAAAACtk/pGbOiUoC9n0/s320/flanders.jpg)
Title: Re: SEGASAMMY Q3 financial results - $451 million profit
Post by: CrazyT on February 05, 2011, 03:04:49 pm
I don't get it. If those software numbers are shipping numbers, than does that count to sonic colors as well?

Oh and how do we know those are shipping numbers in the first place :oops: ?

Edit: oh I see now..
Title: Re: SEGASAMMY Q3 financial results - $451 million profit
Post by: max_cady on February 09, 2011, 04:28:47 pm
I was frankly surprised by Vanquish's numbers.
Maybe the markdowns had a much bigger impact on sales than I expected.


Update: Ooops, sorry, I hadn't noticed that the converstation had shifted into the retail bussiness(while still relevant to the matter in hand).

On that note, Game retailers are middle men, so they buy the games from the publishers until they either:
A) not meeting sale expectations, thus markdowns are inevitable, thus (trying to)minimizing the loss;
B) the publisher decides to delist the game;

But retailers are getting the short end of the stick, largely because of game rentals and supermarket chains also selling games.

But then again, how much are those numbers from actual physical retailers? I sense that the average Sega gamer is more Internet savvy and doesn't waste time visiting game stores.
Title: Re: SEGASAMMY Q3 financial results - $451 million profit
Post by: MadeManG74 on February 10, 2011, 03:58:33 am
^The 'Shipped' numbers would include Supermarket retailers/Mass Merchants (like Target, KMart etc) and online stores (Shipping to their warehouse).
Title: Re: SEGASAMMY Q3 financial results - $451 million profit
Post by: George on February 10, 2011, 04:04:53 am
Target doesn't return games, they actually sell them for very cheap. I have gotten 3 month old games for about 5-8 bucks. One time I did a post on SEGANerds how they had Overkill for 2.50 cents or something crazy.

They just lower the price till they get rid of them. You should see the section, crazy amount of junk software.

As for 'blocking communication' with the publisher... they won't. They will just buy less copies of their next title. EA releases a lot of shit, retailers buy their shit by the bucket load... why? Not cuz all of it sells, but because they have those hit franchises that do well. Madden etc.

Its like Activision released that shitty FPS game with time warping. They sell 1 million to Target stores. Target is like "GIVE ME MY MONEY FAGET FACES" and their like "Nope". They won't go "FUCK U THEN WE WONT SELL CALL OF DUTY"

You think Target will refuse to sell the next Sonic or Sonic & Mario game? In your dreams.
Title: Re: SEGASAMMY Q3 financial results - $451 million profit
Post by: MadeManG74 on February 11, 2011, 01:51:11 am
^Nope.

Big devs still need to markdown their games like any other. It's fine that everyone will still buy Sonic, but what about Yakuza 4, Bayonetta 2 or another title that has potential but isn't proven? Retailers will ignore it unless they know that Sega will help mark it down/return it.

Target might be selling those games ultra-cheap to clear the stock quickly or something, but it's not common practice.
Title: Re: SEGASAMMY Q3 financial results - $451 million profit
Post by: ROJM on February 12, 2011, 04:33:18 am
Quote from: "MadeManG74"
Let me tell you a story about how these 'Shipped' numbers work.

Vanquish may have Shipped 850,000 units, but if they don't sell through to consumers (And i don't think they have to a great degree) two things can happen. In the US the retailers will return the stock to Sega and get refunded for it, meaning Sega pays back the money and is then stuck with all the stock they can't sell. The other option is that Sega has to then fund markdowns and discounts by paying dollar amounts on each unit sold or paying a lump sum.

So basically, yeah, they can ship lots of units, but it doesn't mean it's been a success or that Sega is in the clear.
The only problem is if that was the actual number Sega shipped originally. VQ probably shipped a million units out and that 850k was the final sales unit sold. Just because the unit figure is saying 850 whatever was shipped doesn't mean that was the figure they shipped out. On a report like this,that was the number that actually sold through not actually sent out.


Stock reports especially the real ones not this public viewing tone down crap we keep getting will show the actual breakdown to investors who will be asked to invest some cash into the company when sega wants more cash from stockholders.

Also there's a vast difference between pre order and retail order. Pre order is seen as guaranteed sales and the orders the shop makes reflect specifically for that, retail order is estimated demand on how much copies the retailer thinks the game might sell to the general public.