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Gaming => General Gaming Discussion => Topic started by: Sharky on February 06, 2011, 10:50:30 pm

Title: PSO2 Tidbits Thread.
Post by: Sharky on February 06, 2011, 10:50:30 pm
Any little thing you find, slap it here!

Quote
2ch ID: ScEatT4J gives us some small tidbits of PSO2 which were outlined in P-SPEC Fanzine

260 :名無しオンライン :2011/02/06(日) 02:05:16 ID:ScEatT4J

P-SPECに書いてある酒井の話の要点を教えてやる
敵の総称はPSU以降モンスターだったがエネミーに戻そうと思ってる
Enemies in PSU were given the term, “Monster,” we’re considering restoring [the term] “Enemy”.

お前らには冒険を味わってもらいたいから舞台は知りすぎたラグオルじゃない、どっかでラグオルと繋がってる 世界だがな
Because I want you to taste [new] adventure, the stage is not set in Ragol which you are already too familiar with. Although, somewhere in this world, there may be a connection to Ragol.

戦闘に入るとBGM変わる
When entering battle, the BGM changes.
Title: Re: PSO2 Tidbits Thread.
Post by: Barry the Nomad on February 07, 2011, 07:21:49 am
Best was Forest 2, with the rain and the calm music, then a battle starts and the battle BGM comes in. Epic.
Title: Re: PSO2 Tidbits Thread.
Post by: STORM! on February 07, 2011, 08:39:52 am
 HAHAHAHA! I've made Sakai get embarassed along he was on a live streaming show!!  :twisted:  :twisted:  :twisted:

 I'M EVIL  :evil:

 I don't like what he made at PSU, and I dislike the new storyline. The game is good though.

 The humans are a race created by another race?? WTF? Go to hell Sakai  :P  Everything is fake on PSU storyline. Every thing! The system to link photon arts to your weapon is pure shitty too! Too many things to do in PSP; it's a very busy game -__-;; Stressfull!

 Now people are afraid about what he is doing on PSO2, since he mades PSU, he was there, and the game was a complete flop.


 About the new scenario, I have not liked Coral, hates Gurhal, but I like Ragol. However, nothing is better than Algol!

 Just go back to Algol and settle this thing  :|

Title: Re: PSO2 Tidbits Thread.
Post by: CrazyT on February 07, 2011, 10:14:16 am
PSU was a big dissapointment for me, especially after pso, which still hasn't aged at all. Fuck every MMORPG on the planet, PSO is the shizz and beats every one of them!!

PSPortable 2 however is very solid, and it was great to read at the comment sections (I think it was ezodogram) that the team behind psportable 2 will jump on the PSO2 development bandwagon too. I am sure they'll know what to do, especially with sakai leading.

Sakai san won me over with his many remarks and hints about the series. He knows what he's talking about when he does. Certainly no Iizuka  :lol:
And it's always something good. Stuff like the music change when battles occur, are just little things that matter for a PSO 2 and do "add" to the experience.

Honestly, I would have been nitpicking if that weren't the case. Luckily we don't have to deal with such situations when the right people are behind the wheel

Man I cannot wait to see the first images.
Title: Re: PSO2 Tidbits Thread.
Post by: ezodagrom on February 07, 2011, 02:13:09 pm
Quote from: "STORM!"
 HAHAHAHA! I've made Sakai get embarassed along he was on a live streaming show!!  :twisted:  :twisted:  :twisted:

 I'M EVIL  :evil:

 I don't like what he made at PSU, and I dislike the new storyline. The game is good though.

 The humans are a race created by another race?? WTF? Go to hell Sakai  :P  Everything is fake on PSU storyline. Every thing! The system to link photon arts to your weapon is pure shitty too! Too many things to do in PSP; it's a very busy game -__-;; Stressfull!

 Now people are afraid about what he is doing on PSO2, since he mades PSU, he was there, and the game was a complete flop.


 About the new scenario, I have not liked Coral, hates Gurhal, but I like Ragol. However, nothing is better than Algol!

 Just go back to Algol and settle this thing  :|

The one that was in the position that Sakai is now (producer) for Phantasy Star Universe was Takao Miyoshi though.

BTW, in PSU, humans created the other races, they weren't created by other races.
Title: Re: PSO2 Tidbits Thread.
Post by: Barry the Nomad on February 07, 2011, 03:01:38 pm
If this remains only on PC and is a Japanese exclusive, then I will have finally understood how a Sonic 4 hater feels. The idea of the whole world coming together to play one game was the number one goal of PSO. Heck, they talked about the simple chat system and shared servers more than they did the gameplay back in the day. The near simultaneous world release was also a big deal (well, all regions within 2 months, but still thats quite a short time span for a Japanese RPG). So I very much doubt that the core value of PSO will be left out of PSO2. The thing will have to be worldwide to be considered PSO2. PC exclusive, I guess, isn't a deal breaker though PSO is at home when on a console.
Title: Re: PSO2 Tidbits Thread.
Post by: Sega Uranus on February 07, 2011, 03:41:26 pm
Quote from: "STORM!"
 I don't like what he made at PSU, and I dislike the new storyline. The game is good though.

[youtube:tql8fdzt]gvdf5n-zI14[/youtube:tql8fdzt]
Title: Re: PSO2 Tidbits Thread.
Post by: Sharky on February 07, 2011, 07:41:33 pm
STORM you have got it all wrong!
Sakai was not involved with PSU at all.

As far as I am aware he joined the project on Phantasy Star Portable and Phantasy Star Portable 2.
Sakai is the man that took what was balls about PSU and made it a pretty damn good game with the tools he had to work with.

Hell I'm quite convinced PSO2 will be an awesome game BECAUSE of his involvment.


Also the Humans are the original race, all others are made by humans. This is the story in every Phantasy Star game yet, even PSU.
Title: Re: PSO2 Tidbits Thread.
Post by: ezodagrom on February 08, 2011, 02:11:04 am
Quote from: "Sharky"
STORM you have got it all wrong!
Sakai was not involved with PSU at all.
2nd person in the credits. :>
http://www.youtube.com/watch?v=Di0DpYXHMKA (http://www.youtube.com/watch?v=Di0DpYXHMKA)

Anyway, some details on how PSU JP players can get a code for the lottery to participate on PSO2 alpha.
Quote
Japanese PC/PS2 Phantasy Star Universe players will have three chances at getting a code, as they will be distributed to eligible players in three different batches. Here are the dates of distribution along with the requirements for each.

February 24: You must be a premium course player on February 20 or you must have bought 3,000 GC (or more) between January 1 and February 20.
Early April: You must be a premium course player on March 31 or you must have bought 3,000 GC (or more) between February 21 and March 31.
Early May: You must be a premium course player on April 30 or you must have bought 3,000 GC (or more) between April 1 and April 30.
http://www.pso-world.com/news/02353-pha ... est-summer (http://www.pso-world.com/news/02353-phantasy-star-online-2-alpha-test-summer)
Title: Re: PSO2 Tidbits Thread.
Post by: Sharky on February 08, 2011, 05:12:11 am
Quote from: "ezodagrom"
Quote from: "Sharky"
STORM you have got it all wrong!
Sakai was not involved with PSU at all.
2nd person in the credits. :>
http://www.youtube.com/watch?v=Di0DpYXHMKA (http://www.youtube.com/watch?v=Di0DpYXHMKA)

Well shiver my timbers.
Either way, ever since he took over Takao Miyoshi's position the series has gotten better and better.
Title: Re: PSO2 Tidbits Thread.
Post by: ezodagrom on February 08, 2011, 07:38:28 am
Quote from: "Sharky"
Quote from: "ezodagrom"
Quote from: "Sharky"
STORM you have got it all wrong!
Sakai was not involved with PSU at all.
2nd person in the credits. :>
http://www.youtube.com/watch?v=Di0DpYXHMKA (http://www.youtube.com/watch?v=Di0DpYXHMKA)

Well shiver my timbers.
Either way, ever since he took over Takao Miyoshi's position the series has gotten better and better.
Both Sakai and Miyoshi also worked on PSO, Yuji Naka was the Producer, Miyoshi the Director and Sakai the Art Director.
http://www.youtube.com/watch?v=FA0dfgJdUKk (http://www.youtube.com/watch?v=FA0dfgJdUKk)

Who knows who was responsible for PSU being kinda a disapointment, can't just put the blame in one person (like how Sonic fans put the blame for everything bad in the Sonic series on Iizuka), maybe PSU was just a result of the mess that Sonic Team was in during those times (Yuji Naka suddenly leaving, released on the year that Sonic 06 was released).
Well, even with all its problems, PSU still had some good parts (unlike Sonic 06).
Title: Re: PSO2 Tidbits Thread.
Post by: STORM! on February 08, 2011, 08:12:20 am
No, no & NO! Sakai does not deserves all these love from the world.

 I'm not saying he is a bad guy, he is not really bad. However, he is not that good, though.

 I'll try to resume the story:

- Phantasy Star was created by Hayashida Koutarou, Rieko Kodama, Tokuhiko Uwabo, Naka Yuji (+ 2 more women);

- Naka Yuji was the head behind the online version of the series (with the permission of Rieko Kodama);

- Naka Yuji has left Sega before PSU got finished, Miyoshi was in charge of it, and has got all the "love" from the users after the game got released. PSU (alongside with a lot of potential rivals) has won the Japanese "Worst Game of the Year" prize on that year;

- Sega makes a last attempt to save the series, and develops Phantasy Star Portable. Accord to rumors, Sega was decided to end the series with this last title;

- Suddenly, the game sells a lot, but it was too late for Miyoshi. It was already decided that he was leaving Sega. He also made a smash hit on Wii's Wii Ware before left Sega with Pole's Big Adventure;

- Sakai has assumed his post. Sakai announces Phantasy Star Zero. People got confused. It is not a game linked with the original series, but has a "0" on it. The game is for DS. Sakai uses Lunar series designer on it. Users complains about most everything on it. Design, characters animations, etc... clearly, the game was a flop;

- Sakai announces PSP2, and people get realised that most of the things on the PSP (Phantasy Star Portable) series was made almost by Alfa-System, and not really by Sega(Sakai);

- PSP2 sells good, but not enough for Alfa-System. The company's president says on an interview that the only way to Alfa-System getting profits, is the game selling at least one million copies...

 PSP1 sold very well, but oddly has got the same hate from the users that PSU has got on the Playstation 2 version, since PSP is completely based on PSU. Sega has just got a "blind big hit" with PSP, after the fever by multiplayer games on Sony's PSP started with Monster Hunter.

 Sakai has not really made anything till now... he is just on charge of an almost dead project, since Sega was planning to quit the series before the sudden big hit. And most of the things we are seeing now were already made many times before he was turned into producer of the series and half of these things was made by Alfa-System. He has, until now, 1 major flop with PSU, and a smash flop, with PS Zero.

 About the humans in PSU series; yes, they were made by another race. The ancient civilization of this series made them. Dark Falz(or whatever it is now) has killed all the people on all the 3 planets, and they managed to seal him. The ancient people had success in to seal DarkFalz, build a brand new race ( the humans ) and died right after that. Really? REALLY?? C'MON! What a SHITTY PLOT! MYGOD! The main character of PSP2 also has died.... YES! Emilia is actally a zombie! She has made a visit to Ryukross, and died there! LOL!!! There's more: you, your character, you got killed at the first stage in PSP2. Completely dead at the end of the very first mission.  You get all this information right in the start of the game. Mika, one woman from the ancient people, who is living inside Emilia, tell you everything. Yes! Right at the very start of the game! XDDD I decided to stop playing after those shocking revelations...you are actually a zombie in Phantasy Star Portable 2.

 We will see of what Sakai is truly capable in PSO2, but I'm betting on Sega, not him. This is a big and important project for Sega. After the success (only on sales) of PSP1, Sega has put more efforts on the series, and brought back some people from the Sakura Taisen series. Some people does not knows that, but, in the start, the Sakura Taisen team was build with people right from Phantasy Star 4 team!!!

 About Miyoshi, looks like he is at YS'Net now, working with Yu Suzuki.

 Sorry for the long post ;pp

Title: Re: PSO2 Tidbits Thread.
Post by: Sharky on February 08, 2011, 08:34:03 am
Sakai is awesome! Storm is wrong!

Also, don't take that plot so seriously, in a game like PSO its only fluff to keep the ultra nerds happy while the rest of us get online with some friends and slap about yellow penguins with silly weapons.
Title: Re: PSO2 Tidbits Thread.
Post by: STORM! on February 08, 2011, 08:53:37 am
PHANTASY STAR is my favourite games series EVER! From all time! Since my childhood!


 LET'S KILL RYAN! :evil:
Title: Re: PSO2 Tidbits Thread.
Post by: Radrappy on February 08, 2011, 01:05:16 pm
Everyone keeps mentioning how the portable games are an improvement.  How so?  I decided to give PSP2 a shot on my friends PSP and it immediately dumped me in Plains Overlord(a mission I never want to see again).  It also played exactly the same as PSU.  Am I missing something?  

As for PSO2, I really hope they do away with this moe, frilly design bullshit that has consumed the franchise starting with PSU.  It's actually only gotten worse with the inclusion of gothic vampires in infinity.  A strong sense of atmosphere and gameplay that relies on precision and strategy are going to be key in PSO2's success.  It'll be a miracle if they pull it off given the track record involved.  Still, the very fact that its named Online 2 is promising and hints that they are aware of their past mistakes.  

Quote from: "STORM!"
- Sakai has assumed his post. Sakai announces Phantasy Star Zero. People got confused. It is not a game linked with the original series, but has a "0" on it. The game is for DS. Sakai uses Lunar series designer on it. Users complains about most everything on it. Design, characters animations, etc... clearly, the game was a flop;
 

The game may have been a financial flop, but it was well designed and well made.  Combat was greatly improved from PSU, characters were charming and the story was actually kind of compelling.  The art was pretty lame but the visuals were appealing in their low poly minimalism.  I was a big fan of Zero; it's one of the reasons I remain hopeful for PSO2.
Title: Re: PSO2 Tidbits Thread.
Post by: Suzuki Yu on February 08, 2011, 01:29:57 pm
Quote from: "STORM!"

- Sakai announces PSP2, and people get realised that most of the things on the PSP (Phantasy Star Portable) series was made almost by Alfa-System, and not really by Sega(Sakai);
no STORM! you're wrong!

Alpha-systems had a very little things to do with the portable titles

PSP2 credits
http://www.youtube.com/watch?v=HTqvy-Wk ... age#t=314s (http://www.youtube.com/watch?v=HTqvy-WkYKQ&feature=player_detailpage#t=314s)

and as what Sharky said, no one gives a crap about story-line in PSO.
maybe for a proper Sequel for the original franchise would make more sense but not for an online game
Title: Re: PSO2 Tidbits Thread.
Post by: ezodagrom on February 08, 2011, 02:17:53 pm
Quote from: "Radrappy"
Everyone keeps mentioning how the portable games are an improvement.  How so?  I decided to give PSP2 a shot on my friends PSP and it immediately dumped me in Plains Overlord(a mission I never want to see again).  It also played exactly the same as PSU.  Am I missing something?
Let's see...
Dodge, guard, chain system, customizable classes, more aggressive enemies and bosses, ...
Those might seem like small things, but they change the experience of the game quite a bit.

Then there's also a few new areas, even though they gotta be unlocked first while doing the story. I especially like the snow area and the area for the final chapter.
Title: Re: PSO2 Tidbits Thread.
Post by: Sharky on February 08, 2011, 09:47:34 pm
As ezodagrom said the gameplay has been improved greatly and the enemy AI is far, far better for a start. The new areas are a lot more interesting even if it does have the old ones too...

Pretty much everything is better and its free to play!

As for the 'moe' stuff, I doubt it is going anywhere but dude... It isnt as if you HAVE to dress like that. There is NOTHING wrong with choice in your MMO if you want to play a game and dress like a badass bounty hunter or you want to dress like a frilly pink girl... Any game that has enough choice to let you do that is great.

If you look at the real world, people dress in all kinds of ways... Choice is key and you can choose to dress how you like in PSU.
Title: Re: PSO2 Tidbits Thread.
Post by: Radrappy on February 09, 2011, 02:24:49 am
I'm going to have to disagree and say it hurts the credibility of the world.  It has a major impact on the tone of the game and it's not as if I can ignore it when major npcs are decked out in Victorian garb and lingerie.  Part of what made PSO so memorable was its convincing setting.  The aesthetic guidelines were rigid and in turn made the whole scenario believable.

This is not Second Life.  Shit needs to go.
Title: Re: PSO2 Tidbits Thread.
Post by: CrazyT on February 09, 2011, 02:52:07 am
Who cares about credibility when going online. It's all about having fun. If you don't like it, you can always look the other way right?Avoid them with your life :lol:!!

Edit: Or you could play offline forever
Title: Re: PSO2 Tidbits Thread.
Post by: Sharky on February 09, 2011, 12:27:28 pm
Radrappy, I can walk though my town and see a vast number of people wearing some seriously stupid things... The goths, the emos, the chavs, the big fat mothers in jogging pants, the skanky mini skirts, the summer dress, the winter jacket/mitten combo, fur coats, steel tip boots, sandals, high heels, trainers.

It would be less realistic if they all stuck to similar dress code. People express themselves in the game just like they do in real life... The reason you'll see someone dressed as a pink frilly girl or a badass ninja is because on the other end of that character there is a real person that wants to enjoy the game and is expressing their own personality though the character. Restricting that only means you're restricting peoples creativity.

Finally, PSO or any MMO for that matter is never going to have an immersive world... There are to many people walking around talking as if it is a game, asking for NAKED PIX PLOX and all sorts... If you want immersive, play an offline RPG.
Title: Re: PSO2 Tidbits Thread.
Post by: Radrappy on February 09, 2011, 02:09:19 pm
I don't think people expressing themselves in a mall is the same as what you'd expect to see on the surface of a hostile planet.  I'm pretty sure a goth ninja fighting alongside a ballerina in a life threatening situation is as unrealistic as it gets.  

Quote from: "Sharky"
Restricting that only means you're restricting peoples creativity.

An online game is not an outlet for creativity or expression by default.    

Quote from: "Sharky"
PSO or any MMO for that matter is never going to have an immersive world...

But PSO succeeded wonderfully at this and it's one of the reasons it is superior to PSU in almost every way.
Title: Re: PSO2 Tidbits Thread.
Post by: Sega Uranus on February 09, 2011, 03:14:25 pm
I entirely agree with Radrappy. Letting players do whatever they want can only hurt the overall experience of the setting and potentially if it gets too out of hand, some of the overall structure of the game. If people want to make their own universe... Then they should make their own stuff. Too much resources will be wasted in character design if the player is able to be a barbarian or a ballerina with everything else in between. They should stick to a specific style and run with it, but nothing like PSU was, that was just stupid. If PSO2 is anything like that, I will never ever get it.

PSO could have used a few more choices, but I entirely feel the options that you were given to make your character were fine. PSU literally went out of it's way to make the most awkward character designer ever. You could not even make a mustache, just queer sole patches and stuff.
Title: Re: PSO2 Tidbits Thread.
Post by: Radrappy on February 09, 2011, 03:40:27 pm
I'm just saying, be consistent with your chosen setting.  If it's a sci- fi atmosphere, keep it that way.  

Also with regards to "moe" aesthetics, that has a lot more to do with the depiction of female characters.  The women in PSO were dressed pragmatically as opposed to the heaving bosoms and whimpering expressions the female characters sport now.  Karen from PSU was actually fine.  Everyone since then though has been either a stripper or a school girl.  

Quote from: "Sega Uranus"
entirely agree with Radrappy. Letting players do whatever they want can only hurt the overall experience of the setting and potentially if it gets too out of hand, some of the overall structure of the game. If people want to make their own universe... Then they should make their own stuff. Too much resources will be wasted in character design if the player is able to be a barbarian or a ballerina with everything else in between. They should stick to a specific style and run with it, but nothing like PSU was, that was just stupid. If PSO2 is anything like that, I will never ever get it.

PSO could have used a few more choices, but I entirely feel the options that you were given to make your character were fine. PSU literally went out of it's way to make the most awkward character designer ever. You could not even make a mustache, just queer sole patches and stuff.

For the life of me I can't tell if you're being sarcastic or not.
Title: Re: PSO2 Tidbits Thread.
Post by: Sega Uranus on February 09, 2011, 03:55:04 pm
I was not being sarcastic.
Title: Re: PSO2 Tidbits Thread.
Post by: CrazyT on February 09, 2011, 07:12:41 pm
Quote from: "Sharky"
Radrappy, I can walk though my town and see a vast number of people wearing some seriously stupid things... The goths, the emos, the chavs, the big fat mothers in jogging pants, the skanky mini skirts, the summer dress, the winter jacket/mitten combo, fur coats, steel tip boots, sandals, high heels, trainers.

It would be less realistic if they all stuck to similar dress code. People express themselves in the game just like they do in real life... The reason you'll see someone dressed as a pink frilly girl or a badass ninja is because on the other end of that character there is a real person that wants to enjoy the game and is expressing their own personality though the character. Restricting that only means you're restricting peoples creativity.

Finally, PSO or any MMO for that matter is never going to have an immersive world... There are to many people walking around talking as if it is a game, asking for NAKED PIX PLOX and all sorts... If you want immersive, play an offline RPG.
I think you worded it nicely. It indeed gives the person you're playing a lot more "character". That's how I always kinda felt with the first PSO as well. The way someones character looks would actually have effect on how I would interact with them. I think expanding on that is a pretty good idea. You're playing with actual people. The character one person makes is his avatar, the guy is representing himself with his avatar. No matter how freaky or weird he looks, he is one of the so many unique persons within the game.

Beside all of that, I love customizations in general. You'll see me pour almost an hour in getting my character looking great. I also love it when you get a lot of choices to tweak your character throughout the game itself. Buy clothes and such. Room custimization in Psportable 2 was really awesome too which was another aspect of "representing who you are".

I understand that some things would take away credibility. For instance, it wouldn't make sense having a clown looking character beside you fighting this big ass giant monster boss. But the beauty is that he is also just "one" person in that universe. So experiencing something like that in a game you might pour hundreds of hours in just adds to the feel of having a different experience each run. One day you battle that giant boss with 4/6 buff looking guys, the other day you fight the boss with clowns (lol).
Title: Re: PSO2 Tidbits Thread.
Post by: Sharky on February 09, 2011, 09:34:59 pm
Quote
An online game is not an outlet for creativity or expression by default.
Maybe not, but most people I talk to that play MMOs always say that character customisation is one of the top things they look for... I think it speaks for itself.

Quote
But PSO succeeded wonderfully at this and it's one of the reasons it is superior to PSU in almost every way.
That is nostalgia talking, PSO lobbies were full of people using the game as a fancy looking MSN. There were hundreds of characters running around that looked like Dragon ball Z characters, the hacking was EVERYWHERE you'd see people glitching into the walls. Hacked weapons and weapon names like 'Cum shot' were everywhere. Plus there was always the chance someone was going to NOL you and ruin your entire experience.

Not to mention class spesific clothes were arse, if you wanted to be a male force you HAD to look like a cross dressing tit.

So if some people want to dress like a solider, some like a ninja, some in frilly dresses... Let them... If you don't want to, don't.
Because that shit is the LEAST of your worries if this game is going to be like PSO.
Title: Re: PSO2 Tidbits Thread.
Post by: Radrappy on February 09, 2011, 10:12:42 pm
Quote from: "Sharky"
That is nostalgia talking, PSO lobbies were full of people using the game as a fancy looking MSN. There were hundreds of characters running around that looked like Dragon ball Z characters, the hacking was EVERYWHERE you'd see people glitching into the walls. Hacked weapons and weapon names like 'Cum shot' were everywhere. Plus there was always the chance someone was going to NOL you and ruin your entire experience.

Not to mention class spesific clothes were arse, if you wanted to be a male force you HAD to look like a cross dressing tit.

So if some people want to dress like a solider, some like a ninja, some in frilly dresses... Let them... If you don't want to, don't.
Because that shit is the LEAST of your worries if this game is going to be like PSO.

touché.  

Look all I'm suggesting is that the clothes and such should be kept within certain aesthetic perimeters.  A clear vision in terms of design is what makes something memorable.  

Otherwise, you end up with terrible shit like this that looks like it could be from any japanese franchise ever made.  
(http://http://visublog.mechafetus.com/img/src/1297310941974.jpg)
Title: Re: PSO2 Tidbits Thread.
Post by: Sharky on February 10, 2011, 02:28:57 am
Sorry but, I'm pro choice.
Title: Re: PSO2 Tidbits Thread.
Post by: Radrappy on February 10, 2011, 11:26:21 am
Quote from: "Sharky"
Sorry but, I'm pro choice.

This game should not be an anime fashion show.  I'm all for having choices, but make them fit the universe that you've already established.  People love phantasy star for its mythology and world, not because they associate it with self expression and being fabulous.  There can still be plenty of choices involved.  Tasteful choices.  Perhaps choices even that don't pander to the teenyboppers of the internet.  

Also, would it be terrible if clothing altered your statistics in some way?  Otherwise, customization is purely cosmetic and adds nothing to the gameplay.
Title: Re: PSO2 Tidbits Thread.
Post by: ezodagrom on February 10, 2011, 02:40:41 pm
Quote from: "Radrappy"
Quote from: "Sharky"
Sorry but, I'm pro choice.

This game should not be an anime fashion show.  I'm all for having choices, but make them fit the universe that you've already established.  People love phantasy star for its mythology and world, not because they associate it with self expression and being fabulous.  There can still be plenty of choices involved.  Tasteful choices.  Perhaps choices even that don't pander to the teenyboppers of the internet.  

Also, would it be terrible if clothing altered your statistics in some way?  Otherwise, customization is purely cosmetic and adds nothing to the gameplay.
Is there anything wrong with customization being purely cosmetic? I hate how clothes affect stats in most MMORPGs...

Anyway, about Phantasy Star Portable 2 having mostly anime styled characters, well, PSPo1 was way bigger on Japan than on the west, obviously the main target audience for PSPo2 was Japanese players, and since anime is so popular there it's not surprising that there's more anime related stuff on PSPo2, right?
The Phantasy Star series always had an anime-ish art style, PSO was just the least anime-ish game from the series, I think...
Title: Re: PSO2 Tidbits Thread.
Post by: Sega Uranus on February 10, 2011, 02:58:16 pm
The next Sonic game should have every Sonic character playable, but it should be your choice if you play as them or not. If you do not like Shadow, OH WELL. Stop complaining, just play as Sonic and no one else, do not think about how adding all of those characters could have worsened the budget of the level design and art direction. I am pro choice, after all.

Seriously though, a lot of people buy these kind of games because of the character designers, for sure, but at the end of the day it is going to be the setting and gameplay that keep people interested, not making their characters.

APB had literally the best character customization I have ever seen in my life, but remember what happened to that? I do not even think the game lasted a month.

[youtube:2tckp2yx]1WhOTrc5554[/youtube:2tckp2yx]
Title: Re: PSO2 Tidbits Thread.
Post by: ezodagrom on February 10, 2011, 03:18:37 pm
Quote from: "Sega Uranus"
The next Sonic game should have every Sonic character playable, but it should be your choice if you play as them or not. If you do not like Shadow, OH WELL. Stop complaining, just play as Sonic and no one else, do not think about how adding all of those characters could have worsened the budget of the level design and art direction. I am pro choice, after all.

Seriously though, a lot of people buy these kind of games because of the character designers, for sure, but at the end of the day it is going to be the setting and gameplay that keep people interested, not making their characters.

APB had literally the best character customization I have ever seen in my life, but remember what happened to that? I do not even think the game lasted a month.

[youtube:1i6gcwyn]1WhOTrc5554[/youtube:1i6gcwyn]
In my opinion character costumization is only important for online RPGs, but, obviously the most important aspect should be gameplay, and the development of character costumization should in no way affect the development of the gameplay.
Title: Re: PSO2 Tidbits Thread.
Post by: Sharky on February 10, 2011, 10:13:35 pm
Quote from: "Radrappy"
Quote from: "Sharky"
Sorry but, I'm pro choice.

This game should not be an anime fashion show.  I'm all for having choices, but make them fit the universe that you've already established.  People love phantasy star for its mythology and world, not because they associate it with self expression and being fabulous.  There can still be plenty of choices involved.  Tasteful choices.  Perhaps choices even that don't pander to the teenyboppers of the internet.  

The clothes in Phantasy Star Online where different to the clothes in Phantasy Star original series. The clothes in Phantasy Star Universe were different again and in Phantasy Star Portable 2, different again to some degree.

Again its FAR better now that if you want to dress like a hardcore space marine, or what ever... You can but if you don't. Well you can dress like a frilly pink girl. In PSO if you wanted to be a female Ranger you had to look like a skanky prostitute, if you WANTED to be a male force you HAD to look like a cross dressing cock sucker.

Phantasy Star Online the series in general means very different things to different people... Some use it as a glorified chat room, every since PSO, others just want to grind all day and yes some even want to use it to play dress up. I don't see why ANY of these things should be 'stamped out' with lack of choice... If anything Hacking was always the biggest problem and in PSO it was rife.

The worst trend in any PSO game was the Super Sayan shit from PSO... Far worse then anything I've seen in PSU in fact.


Quote
Also, would it be terrible if clothing altered your statistics in some way?  Otherwise, customization is purely cosmetic and adds nothing to the gameplay.
Going by any other MMORPG, yes terrible... Because what ends up happening is there becomes favoured combinations of clothes and everyone ends up dressing exactly the same and a few variations depending on level and class.
Title: Re: PSO2 Tidbits Thread.
Post by: CrazyT on February 11, 2011, 05:42:34 am
APB is one failed game among many succesful games to have deep custimization features. A game does not fail because of customization features so that is not really a good reason against customizations.

A great variety of customizations is good. I'm wholeheartly with what sharky said up there ^. Super saiyan hair looked generic imo as well (it was never my pick) but that doesn't make it non suitable all of a sudden, it doesn't take away the credibility because of one silly looking (in my opinion) long yellow spikey haired wannabe super saiyan goku looking character. I mean do not forget that you could actually make your character look like a fat little dwarf. A fat dwarf! Everything is suitable as long "artstyles" don't clash.

Anyway, where the hell did this discussion start anyway? Are there going to be lots of customization features in the first place? Honestly I think we should all just put trust in the development team as we have not seen anything.
Title: Re: PSO2 Tidbits Thread.
Post by: Aki-at on February 11, 2011, 08:17:53 am
APB did not fail, it's publisher entered into administration, UK tax laws not helping (Damn you children of Thatcher/Blair! :Shakesfist: )

In any case, another company has bought all rights and materials to the game and hoping to release sometime this year.
Title: Re: PSO2 Tidbits Thread.
Post by: Happy Cat on April 24, 2011, 02:38:12 am
got this screen from the reveal trailer.. lol stream was low quality, game looks better then this lol, i just wanted to get a screen showing the GUI

(http://http://i.imgur.com/ROPuI.png)

Hopefully SEGA japan puts up a high quality version on their site.
Title: Re: PSO2 Tidbits Thread.
Post by: STORM! on April 24, 2011, 03:11:31 am
The video:

http://www.youtube.com/watch?v=NxqukE7U ... e=youtu.be (http://www.youtube.com/watch?v=NxqukE7UfLk&feature=youtu.be)

 Fucking people. I cant post the video.
Title: Re: PSO2 Tidbits Thread.
Post by: Punk on April 24, 2011, 03:19:39 am
Sooooooooooooooooooo stoked for this. Thanks for the trailer!
Title: Re: PSO2 Tidbits Thread.
Post by: Happy Cat on April 24, 2011, 03:21:19 am
thanks for the youtube version of the video, storm. updated the front page with it.
Title: Re: PSO2 Tidbits Thread.
Post by: George on April 24, 2011, 03:29:16 am
Already hearing people say stuff like it having low res shadows.

Yeah, I just called out Hank.
Title: Re: PSO2 Tidbits Thread.
Post by: STORM! on April 24, 2011, 03:40:08 am
[youtube:3ajybb6y]h7uCoa3mJ7M[/youtube:3ajybb6y]

TPS style, jump action, original combo, hybrid combo, interrupt events, seamless climatic environments, random maps...


 Bring back Motavians and Dezorians and Im on it!
Title: Re: PSO2 Tidbits Thread.
Post by: George on April 24, 2011, 03:44:15 am
So no open world for this one either? I have to be honest, I would love to go around lavish PSO over world with friends... instead of staying in the lobby with all the weirdos that hold hands all night.
Title: Re: PSO2 Tidbits Thread.
Post by: Alex Supersonic on April 24, 2011, 04:05:23 am
What does the 5/20 at the end of the trailer means? Will it be released on 20th May or will there be more info on this day?
Title: Re: PSO2 Tidbits Thread.
Post by: Punk on April 24, 2011, 04:07:33 am
Maybe that's when the alpha tests start perhaps? I dunno!
Title: Re: PSO2 Tidbits Thread.
Post by: George on April 24, 2011, 04:14:32 am
Yeah, May is beta testing.

http://www.segabits.com/?p=7760 (http://www.segabits.com/?p=7760) we did a post about it awhile back.
Title: Re: PSO2 Tidbits Thread.
Post by: ezodagrom on April 24, 2011, 06:44:12 am
May 20 could maybe be the last day that players can register for the alpha?
Title: Re: PSO2 Tidbits Thread.
Post by: CrazyT on April 24, 2011, 06:50:43 am
Guys they nailed it. These guys know their series. FUck YEAHHHHH!!!!!

The music alone just set the atmosphere and putted me in the exact mood of PSO. They nailed the music and that makes me sooooo happy... I LOVE PSO music. But then the gameplay, allthough low quality. So much WINNNNNN!!!!! The environment, so perfect and recognizable. I love how they nailed the exact feeling I got from PSO

HAHAHAHAHAHAHAHHAHAHAHAH. I am going to enjoy this game sooo much. I don't care about monthly fees or whatever. They deserve it!! I know my brothers are gonna love this :p

Damn..... They nailed everything. From artstyle, to music and gameplay. It all feels so right. This is what you call a natural evolving.

EDIT: hehe my little brother screamed.

Quote from: "George"
Already hearing people say stuff like it having low res shadows.

Yeah, I just called out Hank.
Hehe. I think the screens are way overscaled maybe. But even if the shadows were kind of pixely like in the screens, PC games  are built in a way that they have to be playable by most pc's. It'd be great if you could adjust the settings and make it look better though  :oops:

In the end I wouldn't mind tbh. Everything i've seen is enough for me to fall in love with the series all over again. I'm sold, it can only get better
Title: Re: PSO2 Tidbits Thread.
Post by: Sharky on April 24, 2011, 09:22:58 am
Are those screenshots ive seen stupidly blown up beyond their original resolution?
Title: Re: PSO2 Tidbits Thread.
Post by: Happy Cat on April 24, 2011, 09:29:17 am
Quote from: "Sharky"
Are those screenshots ive seen stupidly blown up beyond their original resolution?
It's possible that they are. Hard to say though since it's a PC game.
Title: Re: PSO2 Tidbits Thread.
Post by: Sharky on April 24, 2011, 10:20:23 am
Under further inspection it seems as if they are yes.

I believe these are correct size;
(http://http://img847.imageshack.us/img847/1556/phantasystaronline204.jpg)

(http://http://img64.imageshack.us/img64/6311/phantasystaronline202.jpg)

(http://http://img62.imageshack.us/img62/5489/phantasystaronline205.jpg)

(http://http://img219.imageshack.us/img219/9717/phantasystaronline203.jpg)
Title: Re: PSO2 Tidbits Thread.
Post by: CrazyT on April 24, 2011, 10:29:34 am
Ah that looks so much better Sharky. Clever :P
Title: Re: PSO2 Tidbits Thread.
Post by: Happy Cat on April 24, 2011, 11:56:30 am
hmmm having two PSO2 topics is kinda redundant. I'll lock this one and move ezodagrom's post to the new one.