I only have just the one idea for a Smash Bros. spin-off that will never-ever gonna happen.
"Nintendo Smash Bros. vs Sega All-Stars".
I like to imagine Sega and Nintendo coming together to make a game that purposely sparks the same energy of rivalry they once had in the '90s. Only market it purely as a campaign.
I'm not saying Sega and Nintendo should return as corporate rivals, I'm saying they should encourage the fans into a "rivalry" of sorts. Like the Pokémon games, this Smash Bros. game can come in two versions, one version only has Sega All-Stars as playable characters and the other the usual Nntendo fighters.
Think of it like World of Warcraft where when Blizzard realised their players were expressing their loyalty to their factions outside the games (The Alliance and The Horde), by Battle for Azeroth they started releasing commercials of fan-faction loyalty and probably more merch around it.
It's also why I think if Sonic and Mario ever had a canonical familiarity with one another, it should be "frienemies", because I think it would make a much more interesting character dynamic for the both of them than "just friends".
But yeah, I think a Super Smash Bros. spin-off that markets the former rivalry Sega had with Nintendo all-the-while being a game collaborated by Sega and Nintendo as partners, they would both make big bank off it.
That could happen back then when Nintendo and SEGA was joining forces to make Sonic and Mario game crossover (which who knows later could then became SEGA and Nintendo crossover too) but SEGA was the one who insisted that the crossover is limited to olympic series.
Sumo Digital even considered making Mario a guest star in Sonic & Sega All-Stars Racing exclusively on the Wii version, and while Nintendo was okay with it, SEGA rejected the idea as they did not want to "cross contaminate with the Mario & Sonic series.
That's why it's really a big surprise when Sonic came to Super Smash Bros since some fans thought that SEGA wouldn't allow it.
Turned out because Sonic was planned to be included in Super Smash Bros before the Olympic crossover deal.
During the GameCube development for Smash Bros., Yuji Naka really wanted to get Sonic into that game, but it was just too late in the development process and couldn’t get it in for GameCube, but they did move forward and put Sonic in for the Wii version.”
I find the Virtua Fighters series in general a... how do I describe it.. a "flux popularity"?
I mean, the way I see it, games like Tekken, Dead or Alive and SoulCalibur are the more popular brand of fighting games... and that's not mentioning side-scrolling fighting games like Mortal Kombat or Street Fighter.
I believe Virtua Fighter is not as popular as the others because despite the first game practically founding the genre that Tekken and DoA copied from, those other games kept it's fanbase entice with story-modes and more fleshed out stories for each of their characters. Virtua Fighter has always seemed a rather strict contest fighting game and, while manuals and endgame cutscenes do tell a bit of a story, they never bother to flesh it out.
Yet regardless my thoughts on the matter, Virtua Fighter is still a popular brand of fighting game. Just more-so in Japan.
You must rarely went to arcade centres back then.
Virtua Fighter was such a big hit in arcade.
It was the first 3D Fighting game and when it came out the 3D graphic alone really stood out compared to the other arcade games at that time.
While it might be the case that in console there are other fighting games more popular since the ports were coming late that was not the case in arcade centre.
It's not flux, VF series really were the pioneer in arcades.
Virtua Fighter came before Tekken and Soul Blade.
Virtua Fighter 2 came before Tekken 2 and Dead or Alive.
Virtua Fighter 3 came before Tekken 3 and Soul Calibur.
You can never forget your first love.
Plus PCs were a bit clunky back then.
Why was the Genesis renamed Mega Drive elsewhere?
It's the other way around, the real name was Mega Drive and only in North America the name was changed to "Genesis".
Former Sega CEO David Rosen said he insisted on the name as he disliked "Mega Drive" and wanted to represent "a new beginning" for Sega.
Remember that while Master System could be considered a success in Europe and South America, it was not the case for North America. That's why they want the 16-bit console to be the new beginning.