This week on My Life with SEGA, we’ll be exploring Opa-Opa’s very first adventure in the Fantasy Zone.
Fantasy Zone is one of many titles brother insisted on buying for the Master System. It was so strange and other-worldly. Fantasy Zone was unlike any other he shooter he had seen before. While the gameplay is similar to something like Defender, that game was nowhere near as colorful and cheerful. I can’t remember ever seeing this fucker in the arcades, so I thought this was a Master System original for many years….
Playing it again after two decades, let’s see if it’s just as good – and frustrating – as I remember it being. Like this video? Subscribe to the SEGAbits YouTube channel!
Praising SEGA arcade games for their spectacular music is kind of like applauding a cat for being furry: it’s just something you come to expect. So really, the superb quality of Fantasy Zone’s soundtrack should not shock anybody. It’s happy, laid back and a joy to listen to.
The definitive Fantasy Zone soundtrack is probably the music from Super Fantasy Zone, the obscure Genesis-only sequel to the series. A lot of people tend to insult the Mega Drive’s sound capabilities, but there’s no doubt in my mind that the machine was capable of some sick tunes, SFZ being a prime example. Though not technically an arcade game, SFZ’s soundtrack has all the trappings of a classic SEGA arcade OST, making it worth a listen to any SEGA music connoisseur.
Welcome to Fantasy Zone Week, a week in which all our features and original content will be dedicated to SEGA’s side-scrolling shoot-’em-up franchise Fantasy Zone! It’s no surprise that the franchise is near and dear to our hearts, as Opa-Opa himself is our official site mascot, always seen flying over the SEGAbits logo. Between 1986 and 2008, the original game has been released to a multitude of platforms, from the arcade and SEGA Master System to mobile phones and the Wii virtual console. This week we’ll be celebrating the music, the gameplay, the rich and diverse history of the franchise, and even look ahead to the future. But before we look ahead, let’s look back. After the jump, we shine the SEGA Retro spotlight on the many games from the Fantasy Zone franchise.
Watch the aftermath of what we did instead of watching the VGX. It involves Yogscast, Sonic Adventure DLC, bad Sonic rap and more for six hours.
Its free weekend for Sonic & All-Stars Racing Transformed on Steam once again and its Saturday night, which means its time for another Retro Community Day. We’ll be kicking off at 5 PM central with the return of the pre-game show the hour before. You can expect Yogscast DLC characters to appear. Of course its either this or Pewdiepie on VGX. It’s your choice really.
Start sending in your friend requests to VidyaRetro on Steam now! We’ll periodically send out requests to join a two round game for each person added to the friends list. See you there!
Update: a friend of the family replied to my inquiry stating “I believe this is a miscredit”, and I was directed to his agents who could potentially give me a solid answer. At the moment, it looks like Christopher Evan Welch did not voice Tails.
UPDATE 2: I have reached out to Christopher Evan Welch’s talent agency Paradigm in New York and the credit of Tails attributed to Christopher Evan Welch is “not accurate”. Thank you to Courtney of Paradigm for her help.
UPDATE 3: Another confirmation, this time from Christopher Evan Welch himself. A friend of his contacted me and told me “I asked Chris about it a couple of years ago and he said it was a mistake.” Also the voice of Coconuts, Ian James Corlett, informed us that the recording for the show took place in British Columbia, meaning Christopher Welch was likely a young boy from that area much like his 1996 replacement.
UPDATE 4: Ian James Corlett tweeted some more information to us, stating that the voice of Tails was from Seattle, which is quite a coincidence as that is the city where Christopher Evan Welch was working. While Christopher (not Evan) Welch was close to Vancouver, it’s possible he recorded his lines in Los Angeles. Jaleel White recorded in Los Angeles, and given the chemistry needed between Sonic and Tails, it is possible Christopher Welch recorded in LA.
This means that the voice actor for Tails, Christopher Welch, is a different person entirely and may still be out there.
Since the news broke that the voice actor for Tails in Adventures of Sonic the Hedgehog had passed away, 90′s era Sonic fans such as myself were heartbroken to learn that we lost another actor from the iconic show. However, as I spoke with Sonic fans in various forums and instant message conversations, several red flags went up regarding Christopher Evan Welch’s participation in the cartoon series. For starters, there was the age. Christopher Evan Welch was 48 at the time of his passing, which means he was 28 in 1993. Several sources back this age up, including friends and family on Chris’s Facebook memorial page, comments on Variety.com’s story, and a photo on The Seattle Times which shows Christopher Evan Welch in 1993. He was definitely not an 11 year old in 1993.
Presenting a new SEGAbits YouTube channel original series dedicated to SEGA’s 2D and Arcade powerhouse, the SEGA Saturn. Our new series, entitled “This is Saturn”, is created by the latest member of the SEGAbits team, Liam ‘Tracker’ Ashcroft. If that name sounds familiar, it’s because Tracker was the winner of our third anniversary contest back in February. It ended up being sort of a Charlie and the Chocolate Factory situation, where he not only won the prizes, but was also invited on staff. We just refused to also house his family, and we have no chocolate to share.
In this premiere episode, Tracker looks at the arcade hit Daytona USA’s conversion to the Saturn. Take it away, Tracker:
Daytona USA is a game I have fond memories of in terms of the arcade – both the original and the also fantastic sequel (which is crying out for a home port) have eaten many £1 pieces out of my wallet over the years, and the HD re-release on PSN was great!. As a result, the game was the first thing I bought for my Saturn – and it only set me back 50p!
So, is it still an arcade classic? Or is it just a polygonal pile of shit? Let’s find out, in a review certainly not ripped from my personal channel. Not in the slightest.
It was a day of deathly quiet as Ryo hurried up the path to the Hazuki dojo, well aware that something was amiss. Minutes later, he would witness the murder of his father at the hands of Lan Di, an event that would forever alter the course of his existence.
Shenmue was a series that began dramatically, but quietly. Iwao’s death was one showcased with a degree of style, but the next few hours of the game saw the Hazuki dojo grieving, with Ryo searching through town for the most mundane of clues. It was a deliberately-paced start that may have mislead some into believing that they’d began a subtle and realistic experience; and to an extent, they wouldn’t be wrong. But Shenmue is, at heart, a Kung Fu epic. And like in almost any of those, it doesn’t take long at all for the adventure to fly off the rails. In a good way.
Featured in our next gaming community night on SEGABits is AM2′s finest arcade fighters supported by the SEGA MODEL 2 hardware. We will hosting each game on Friday, Saturday, and Sunday on XBLA this week after Thanksgiving. During the event, we will be posting references of each game including Fighters Megamix on Twitter. Just add “KoriSX15” on Xbox Live and I will be sure to add you. Want to suggest some more SEGA titles to play in our next Gaming Community NiGHTS? Be sure to comment below or visit our forums. Hit the jump for the schedule.
It’s another sport’s edition featuring Lauren Buckler. This time, she’s going head-to-head with A.J. Rosa in GTE Entertainment’s Jammit; an arcade-style one-on-one street basketball game developed by GTE Vantage.
Will her winning streak continue after trouncing A.J. Rosa’s sorry ass last week with NHL Hockey ’94?
This episode also includes a teaser for No Limits: My Life with SEGA, the thrilling sequel to The Next Level! Like this video? Subscribe to the SEGAbits YouTube channel!
Whenever I complete the latest Sonic game, the first thing I think about is “what’s next?”. Following Sonic Colors, it seemed like for the first time since the Sonic Adventure titles, speculation was an exciting experience. Would they expand on the Wisp power-ups? Would SEGA continue with some form of boost, or would the slow things down? Sonic Generations answered these questions with a “greatest hits” game featuring modern Sonic gameplay that felt like a mix of the best elements found in both Sonic Unleashed and Sonic Colors. Following Sonic Generations, Sonic Team promised us something new and unique, and that something was Sonic Lost World. We’ve all played and, and we all have varying opinions on it. Some enjoyed it and some… well, we’re sure to have an editorial soon.
With another Sonic game behind us, the SEGAbits writers and myself are once again asking that question of “what’s next?”. Join us in our super Sonic speculation in the return of the SEGAbits Round Table!