Author Topic: NiGHTS into dreams... for XBLA/PSN/PC  (Read 55953 times)

Offline Berto

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Re: NiGHTS into dreams... for XBLA/PSN/PC
« Reply #120 on: November 15, 2023, 12:17:26 am »
Nights Into Dreams PS2 Box' Re-Scans













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800dpi scans of the 2006 release of Nights into Dreams, exclusive to Japan on the PS2.
This contains new scans of the special story book, the box, the disc, manual, as well as a new rip of the game disc.

Link : https://archive.org/details/nights-into-dreams-ps-2-box-scans.-7z
Source : https://twitter.com/WindiiGitlord/status/1724540062606528669
« Last Edit: July 03, 2024, 10:43:31 pm by Berto »

Offline Mystic Monkey

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Re: NiGHTS into dreams... for XBLA/PSN/PC
« Reply #121 on: November 15, 2023, 04:37:13 am »
Nights Into Dreams PS2 Box' Re-Scans











Link : https://archive.org/details/nights-into-dreams-ps-2-box-scans.-7z
Source : https://twitter.com/WindiiGitlord/status/1724540062606528669
The art style really compliments that dreamy, lofty feel for a dream-themed character such as NiGHTS.
Sort of reminds me of Yoshitaka Amano's style a bit.

Offline Berto

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Re: NiGHTS into dreams... for XBLA/PSN/PC
« Reply #122 on: November 15, 2023, 08:42:33 pm »
The art style really compliments that dreamy, lofty feel for a dream-themed character such as NiGHTS.
Sort of reminds me of Yoshitaka Amano's style a bit.

Sure do reminded me of Yoshitaka Amano's FFVI antagonist a bit.
"He has no clear limits, he's dangerous, and also a bit childish in a way."


Offline Mystic Monkey

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Re: NiGHTS into dreams... for XBLA/PSN/PC
« Reply #123 on: November 16, 2023, 07:49:50 pm »
Sure do reminded me of Yoshitaka Amano's FFVI antagonist a bit.
"He has no clear limits, he's dangerous, and also a bit childish in a way."


I mean his art in general, but sure.

Offline Berto

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Re: NiGHTS into dreams... for XBLA/PSN/PC
« Reply #124 on: November 23, 2023, 12:06:12 am »
NiGHTS into Dreams Fan Art by ヘイカ



Source : https://twitter.com/heikahp/status/1727334461560475780

Offline Berto

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Re: NiGHTS into dreams... for XBLA/PSN/PC
« Reply #125 on: December 10, 2023, 07:54:23 pm »
DATA027: NiGHTS into dreams...





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Ltd. Edition 180g 2LP on purple vinyl + white splatter / Glow in the dark sleeve / Bonus 7" / Liner notes by composers Tomoko Sasaki & Naofumi Hataya / Printed inner sleeves / Art print and obi

Available to pre-order NOW: https://t.ly/OKAoo

Offline Berto

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Re: NiGHTS into dreams... for XBLA/PSN/PC
« Reply #126 on: December 12, 2023, 07:56:47 pm »
The Ltd Edition of NiGHTS Vinyl Soundtracks has now SOLD OUT





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The Ltd Edition of NiGHTS has now SOLD OUT (thank you!).
Anyone who missed it is welcome to email and join the waiting list (hello@data-discs.com).
The single colour edition (without 7") is still available to pre-order from our store: https://t.ly/OKAoo

Source : https://twitter.com/datadiscs/status/1734573214381064514

Offline Berto

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Re: NiGHTS into dreams... for XBLA/PSN/PC
« Reply #127 on: June 25, 2024, 12:31:14 am »
Super Monkey Ball Banana Rumble is Out Now!
SEGA Pass includes Unique SEGA Costumes and Characters!








https://www.youtube.com/watch?v=f6osxhFdExQ

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Five costumes consisting of 15 individual customization items are included as part of the SEGA PASS for you to deck your monkey out in costumes such as Shadow, NiGHTS, Gilius, Majima and Akira!
Six iconic characters also enter the rumble as part of the SEGA PASS!
Join Sonic, Tails, Knuckles, Amy, Axel and Beat all with their own unique stats and fully playable in all game modes!
Super Monkey Ball Banana Rumble launches exclusively for the Nintendo Switch family of systems June 25, 2024

Link : https://www.bananarumble.com

Offline Berto

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Re: NiGHTS into dreams... for XBLA/PSN/PC
« Reply #128 on: July 03, 2024, 10:41:28 pm »
New "Pedestrian Mod" Turns NiGHTS Into A 3D Platformer









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"I've made a patch to give players a new challenge: the PEDESTRIAN MOD turns the game into a 3D platformer, where you control Elliot and Claris with some extra abilities," says the modder, who has a history of tinkering with Saturn games and giving them a new lease of life.
"In the final game, if you're playing well, you barely walk around as Elliot / Claris at all. I've given Elliot and Claris some upgraded abilities to make playing as them more fun. Their speed and acceleration are boosted significantly, and if they hit an obstacle, they don't get knocked down.
In their dreams, they can also do Sonic-style spin attacks ..."

Article : https://www.timeextension.com/news/2024/07/new-pedestrian-mod-turns-nights-into-a-3d-platformer