Author Topic: Crazy taxi city rush  (Read 22482 times)

Offline Barry the Nomad

  • *
  • Posts: 8806
  • Total Meseta: 713
  • Let's Post!
    • SEGAbits
Re: Crazy taxi city rush
« Reply #15 on: July 30, 2014, 01:32:12 pm »
Do you think this is a good game then?

I won't call the game good or bad until I've played it... which I'm about to thanks to a review code I just got. Should have more of an opinion on it tonight.

Offline MadeManG74

  • *
  • Posts: 5522
  • Total Meseta: 1327
  • Hot, Wild Vision
Re: Crazy taxi city rush
« Reply #16 on: July 30, 2014, 02:07:31 pm »
I'm very dubious about it already, simply because it's 'Free to Play'. I can't think of any Free to play games that have been anything more than thinly veiled money pits/grind fests depending on how cheap you are.

Offline ROJM

  • *
  • Posts: 2519
  • Total Meseta: 31
Re: Crazy taxi city rush
« Reply #17 on: July 30, 2014, 02:26:27 pm »
I'm very dubious about it already, simply because it's 'Free to Play'. I can't think of any Free to play games that have been anything more than thinly veiled money pits/grind fests depending on how cheap you are.

My opinion of these type of games isn't far removed from yours. I detest the direction or focus Sega are going in. I'd much prefer a balance between all the platforms that they support. The problem and reality is due to incompetence, mismanagement, bad luck or whatever, Sega hasn't been able to really sort themselves out on the console front as thy have on the digital and PC side of things.

But that doesn't mean there aren't any good games on this type of platform either. Its making money fine. If its a way to bring back dormant franchises(like CRAZY TAXI) and have them become successful than that's better because it could lead to a return to a bigger platform. But we will wait and see.

Offline Nirmugen

  • *
  • Posts: 388
  • Total Meseta: 11
  • Sneaking around in the city with blue,blue skies
Re: Crazy taxi city rush
« Reply #18 on: July 30, 2014, 04:00:42 pm »
But that doesn't mean there aren't any good games on this type of platform either. Its making money fine. If its a way to bring back dormant franchises(like CRAZY TAXI) and have them become successful than that's better because it could lead to a return to a bigger platform. But we will wait and see.


Exactly. More important, even it is a F2P game, it is a new Crazy Taxi game/something or whatever new of this franchise. A new Crazy Taxi "thing" in years.


And released in a market where whatever people can download and play it for FREE, even with all the contingence problems.


The brand can be renewed and make sales/profits if they have the sucess  ( "Sega Sammy's Best Reason For Continue Any Brand Right Now™" [size=78%])[/size]

Offline MadeManG74

  • *
  • Posts: 5522
  • Total Meseta: 1327
  • Hot, Wild Vision
Re: Crazy taxi city rush
« Reply #19 on: July 30, 2014, 04:04:54 pm »
Yeah, let's see how that works out for Dungeon Keeper. I'll be genuinely shocked if anything good comes from this for the series.


Offline Mariano

  • *
  • Posts: 397
  • Total Meseta: 8
  • Segarion
    • Funnoticias
Re: Crazy taxi city rush
« Reply #20 on: July 30, 2014, 05:16:45 pm »
I understand your point but you gave a bad example, that game was bad management since the beginning, with the whole EA review stuff and such, others FT2 games like Sonic dash had prove that this game model can be popular and dont do any bad reputacion to the franchise. Oh well in the end we will see how this turns out tomorrow.

Offline Barry the Nomad

  • *
  • Posts: 8806
  • Total Meseta: 713
  • Let's Post!
    • SEGAbits
Re: Crazy taxi city rush
« Reply #21 on: July 30, 2014, 09:13:01 pm »
SEGA gave me a review code, and I've played the game for a good 2 hours tonight, and while I can't give a review yet (SEGA said no reviews until tomorrow) I will say that it is far more fair in terms of micro transactions (or lack thereof) than Sonic Dash or Jump. Ads are also integrated in a more manageable way. It's still F2P, but it's not in your face F2P.

Offline ROJM

  • *
  • Posts: 2519
  • Total Meseta: 31
Re: Crazy taxi city rush
« Reply #22 on: July 31, 2014, 04:27:12 am »
Anyway this game to me was close to wat they were trying t achieve with CRAZY SHOPPER years ago but of course it never got released..

Offline Barry the Nomad

  • *
  • Posts: 8806
  • Total Meseta: 713
  • Let's Post!
    • SEGAbits
Re: Crazy taxi city rush
« Reply #23 on: July 31, 2014, 07:23:04 am »
I've played it for a few hours and it's actually pretty good. The "pay now!" element is very much toned down, especially compared to Sonic Jump Rush. I can only recall one point where an offer to spend real money occurred, and that was when I first booted up to tell me about the store. It seems that it limits your daily play, with a gas tank that drains. But it was filling as I played, so I've yet to get an empty tank. I assume it will tell me to "buy gas", but I can't see myself playing for more than 20 minutes a day, so running out of gas doesn't seem to be a big problem.


edit: Watching ads fills the tank back up, but they also offer free refills and the tank takes a while to empty. You'd probably play for 20-30 mins before you'd have to watch a 20 second ad if you want a full tank. Really not that obtrusive, especially compared to Sonic Jump Fever which plays ads all the damn time.

It's not as free roaming like the original, but there is far more control than Sonic Dash and at least the original CT is on iOS if City Rush isn't your thing. No instant deaths when you hit stuff, like Dash. There are four areas that are all connected to create one big city.
« Last Edit: July 31, 2014, 07:25:22 am by Barry the Nomad »

Offline Trippled

  • *
  • Posts: 1071
  • Total Meseta: 14
Re: Crazy taxi city rush
« Reply #24 on: July 31, 2014, 11:15:41 am »
Appearently Kenji Kanno isn't turning down the possibility on a console version of a new Crazy Taxi

http://www.ign.com/articles/2014/07/29/what-would-bring-crazy-taxi-to-ps4-and-xbox-one

Same story happened when people were asking about a new Jet Set Radio. Ryuta Ueda and Kikuchi both said that they would like it to happen.

Same with Skies of Arcadia...I think?

It's a case oif upper management, I'd guess. Crazy Taxi seems the most likely tough

Offline jonboy101

  • *
  • Posts: 464
  • Total Meseta: 9
Re: Crazy taxi city rush
« Reply #25 on: July 31, 2014, 11:44:44 am »
A constantly evolving environment would be fascinating from a coding perspective if they can pull it off. A big step from the constantly evolving enemy in Alien.


It's a pity the Wii U is such a flop; I feel like that'd be a great place for Crazy Taxi from a designers perspective.

Offline MadeManG74

  • *
  • Posts: 5522
  • Total Meseta: 1327
  • Hot, Wild Vision
Re: Crazy taxi city rush
« Reply #26 on: July 31, 2014, 11:52:25 am »
Appearently Kenji Kanno isn't turning down the possibility on a console version of a new Crazy Taxi

http://www.ign.com/articles/2014/07/29/what-would-bring-crazy-taxi-to-ps4-and-xbox-one

Same story happened when people were asking about a new Jet Set Radio. Ryuta Ueda and Kikuchi both said that they would like it to happen.

Same with Skies of Arcadia...I think?

It's a case oif upper management, I'd guess. Crazy Taxi seems the most likely tough

Honestly at this point I would be happy with a HD port of these games to Console and PC.

I know we got a port of Crazy Taxi, but it was pretty badly butchered.

Offline jonboy101

  • *
  • Posts: 464
  • Total Meseta: 9
Re: Crazy taxi city rush
« Reply #27 on: July 31, 2014, 12:33:05 pm »
Honestly at this point I would be happy with a HD port of these games to Console and PC.

I know we got a port of Crazy Taxi, but it was pretty badly butchered.

I wonder why they never bothered patching the ports, since they got the music back for the IOS release.

Offline Nirmugen

  • *
  • Posts: 388
  • Total Meseta: 11
  • Sneaking around in the city with blue,blue skies
Re: Crazy taxi city rush
« Reply #28 on: July 31, 2014, 12:53:39 pm »
Appearently Kenji Kanno isn't turning down the possibility on a console version of a new Crazy Taxi


Just rememeber what I told you before:


The brand can be renewed and make sales/profits if they have the sucess  ( "Sega Sammy's Best Reason For Continue Any Brand Right Now™" [size=78%])[/size]


Making ports doesn't work to this formula unless is a Sonic game.

Offline ROJM

  • *
  • Posts: 2519
  • Total Meseta: 31
Re: Crazy taxi city rush
« Reply #29 on: July 31, 2014, 01:38:28 pm »
The brand can be renewed and make sales/profits if they have the sucess  ( "Sega Sammy's Best Reason For Continue Any Brand Right Now

Even that isn't a guarantee. INFINITE SPACE, VANQUISH did good enough to warrant sequels but Sega never took that option. And it wasn't like SHINOBI PS2 flopped. Yet they never made a direct sequel, just a spin off title and that was  it.



Appearently Kenji Kanno isn't turning down the possibility on a console version of a new Crazy Taxi

http://www.ign.com/articles/2014/07/29/what-would-bring-crazy-taxi-to-ps4-and-xbox-one

Same story happened when people were asking about a new Jet Set Radio. Ryuta Ueda and Kikuchi both said that they would like it to happen.

Same with Skies of Arcadia...I think?

It's a case oif upper management, I'd guess. Crazy Taxi seems the most likely tough

But what would you expect them to say? No? Of course they would say that but Segasammy or Sega has no interest in the games anymore. Sad really since they did start work on an Arcadia sequel beck in the early noughties. The problem is Sega expresses support in getting a new game off the ground and then takes it way. JSR has had numerous pushes and the potential of a new title before it got canned.