Author Topic: Yakuza Developer Diary  (Read 11175 times)

Offline Happy Cat

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Yakuza Developer Diary
« on: February 12, 2010, 12:09:23 pm »
looks like there's going to be a series of developer diaries, saw this on my youtube subscriptions, it is diary 1

[youtube:3b94yvev]RMgpwdCikGE[/youtube:3b94yvev]
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Aki-at

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Re: Yakuza Developer Diary
« Reply #1 on: February 12, 2010, 12:12:08 pm »
Other kids grew up on comics and anime but Nagoshi mostly watched films.

I guess that explains why his output is better than most Japanese producers.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline east of eastside

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Re: Yakuza Developer Diary
« Reply #2 on: February 12, 2010, 12:50:17 pm »
artful game craftsmanship by a master's apprentice turned master himself.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

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Offline Pao

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Re: Yakuza Developer Diary
« Reply #3 on: February 12, 2010, 03:18:23 pm »


Also, Aki.. How could you!? Classic animes and comics were great back in the day!!
Its because of them we got something as awesome as Godhand!
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Aki-at

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Re: Yakuza Developer Diary
« Reply #4 on: February 12, 2010, 04:10:46 pm »
Quote from: "Pao"
Also, Aki.. How could you!? Classic animes and comics were great back in the day!!
Its because of them we got something as awesome as Godhand!

But since Nagoshi > Mikami that proves the theory right!
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Sharky

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Re: Yakuza Developer Diary
« Reply #5 on: February 12, 2010, 06:38:58 pm »
Quote from: "Aki-at"
Quote from: "Pao"
Also, Aki.. How could you!? Classic animes and comics were great back in the day!!
Its because of them we got something as awesome as Godhand!

But since Nagoshi > Mikami that proves the theory right!

Oh snap, you've done it now.

Frankly I wouldn't even touch this one... don't pit gods against each other, havent you seen clash of the titans?... jeez.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »
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Offline Sega Uranus

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Re: Yakuza Developer Diary
« Reply #6 on: February 12, 2010, 06:39:43 pm »
Mikami made a lot of shitty games, a LOT! Do not compare him to Nagoshi ever.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Pao

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Re: Yakuza Developer Diary
« Reply #7 on: February 12, 2010, 07:12:30 pm »
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Team Andromeda

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Re: Yakuza Developer Diary
« Reply #8 on: February 14, 2010, 04:53:13 am »
Quote from: "Aki-at"
Other kids grew up on comics and anime but Nagoshi mostly watched films.

I guess that explains why his output is better than most Japanese producers.

With the greatest of respect , most Japanese producers and directors will say that.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »
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Offline Waffle

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Re: Yakuza Developer Diary
« Reply #9 on: February 14, 2010, 10:27:06 pm »
Quote from: "Team Andromeda"
Quote from: "Aki-at"
Other kids grew up on comics and anime but Nagoshi mostly watched films.

I guess that explains why his output is better than most Japanese producers.

With the greatest of respect , most Japanese producers and directors will say that.
Hey Team Andromeda. I'm stoked to have you on here. You're doing some crazy stuff with the forums. I remember these anime and comics from way back when. I had one; used to love to play it. But you're actually wanting to explanation it up a little bit?

Why exactly - uh - why explain Japanese producers?
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Team Andromeda

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Re: Yakuza Developer Diary
« Reply #10 on: February 17, 2010, 02:20:47 am »
Quote from: "Waffle"
Quote from: "Team Andromeda"
Quote from: "Aki-at"
Other kids grew up on comics and anime but Nagoshi mostly watched films.

I guess that explains why his output is better than most Japanese producers.

With the greatest of respect , most Japanese producers and directors will say that.
Hey Team Andromeda. I'm stoked to have you on here. You're doing some crazy stuff with the forums. I remember these anime and comics from way back when. I had one; used to love to play it. But you're actually wanting to explanation it up a little bit?

Why exactly - uh - why explain Japanese producers?

I just said producers and Directors as they tend to be the ones that get all the Interviews/credit with games . Now I'm sure you'l find interviews with the likes of Shinji Mikami, Kenji Inafune, Hideo Kojima , Yu Suzuki ECT
All stating a love of films , and where one can see a  Big Film influence in their  games.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »
Panzer Dragoon Zwei is
One of the best 3D shooting games available
Presented for your pleasure