Author Topic: Sega Channel  (Read 3637 times)

Offline VicGChad07

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Sega Channel
« on: July 24, 2015, 09:15:48 am »
(moved from http://segabits.com/forums/index.php?topic=3647.0 )
Sega Channel. Any memories, thoughts, or miscellany to say of it? I have a Scientific Atlanta, Inc. Sega Channel Adapter from 1995/06, including the manual and registration mail-away.



--Victor Golf Charles
« Last Edit: July 29, 2015, 08:34:18 am by Barry the Nomad »

Offline crackdude

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Re: Sega Channel (moving from General to Classic discussion)
« Reply #1 on: July 24, 2015, 09:40:50 am »
just imagine all those Sega games drifting across space....
SEG4GES

Offline VicGChad07

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Re: Sega Channel (moving from General to Classic discussion)
« Reply #2 on: July 28, 2015, 05:18:36 pm »
just imagine all those Sega games drifting across space....
Believe it or not, the games were stored on a CD-ROM and brought to a headend computer and demultiplexed and transmitted up to the tin can in the sky and reflected back down to cable receiver antennas, which then piped the games into those homes that were subscribed to Sega Channel. Other countries that carried Sega Channel did not rely on the satellite, but instead used a headend server to directly transmit the games to the home. #TheMoreYouKnow

Offline crackdude

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Re: Sega Channel (moving from General to Classic discussion)
« Reply #3 on: July 28, 2015, 08:23:05 pm »
The game data was persistently being transmited in row, right? So that when you selected a certain game you then would just wait for it to come down the pipeline.
SEG4GES

Offline VicGChad07

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Re: Sega Channel (moving from General to Classic discussion)
« Reply #4 on: August 03, 2015, 08:22:27 am »
The game data was persistently being transmited in row, right? So that when you selected a certain game you then would just wait for it to come down the pipeline.
The closest description I have heard. Everything was transmitted all at once, and when the player made a selection, the Sega Channel Adapter would wait for the data to come up in the transmission and download it. It would take about a minute, and it was troublesome for the larger games (especially when transmitted over older coaxial cabling, which was prone to interference).