Author Topic: 16-Bit Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc  (Read 162898 times)

Offline Berto

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Re: Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #90 on: August 17, 2021, 12:09:56 am »
Share your Dynamite Headdy memories!



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Share your Dynamite Headdy memories for the upcoming Sega Talk!
Support Segabits on Patreon! Get early access, tell us what games to cover, and have your SEGA memories read at the end and more!

Link : https://www.patreon.com/posts/share-your-of-54839578

Offline Berto

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Re: Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #91 on: August 17, 2021, 07:08:29 pm »
Ecco The Dolphin Creators Are Working On A Spiritual Successor Titled Dolphin Quest



https://www.youtube.com/watch?v=5QZcAe80uCs

"Unveiled during the Intellivision Amico’s E3 segment, Dolphin Quest is a brand new underwater adventure by the developers of Sega’s aquatic classic.
While isn’t actually a part of the Ecco the Dolphin franchise, it appears to feature similar gameplay elements.
From what we can tell, the game will also feature multiplayer elements and a kid-friendly aesthetic."

Article : https://www.gamebyte.com/ecco-the-dolphin-creators-working-on-spiritual-successor-intllivision-amico/

Intellivision Amico delayed again
The retro console is now due to launch "by the end of the year"




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"We want to apologise as we are forced to push our desired launch date yet again.
In spite of these supply hurdles hampering our ability to fill all orders, we are focused and determined to deliver pre-ordered units by the end of the year.
This will also allow us more time to optimise our operating system for future game development."

Article : https://www.gamesindustry.biz/articles/2021-08-09-intellivision-amico-delayed-again

Offline Mystic Monkey

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Re: Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #92 on: August 17, 2021, 07:21:48 pm »
The the makers of Ecco, one of Sega's classics, now on Intellevision console, it does feel like Sega is somewhat splintered of late. I dunno if this is entirely a good thing given while games like Bombrush Cyberfunk or Dolphin Quest may not be Sega, it's still better than nothing. Same can be said to the few remakes and sequels to Mega Drive and Saturn games we had of late.

Offline Berto

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Re: Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #93 on: August 18, 2021, 12:58:26 am »
The the makers of Ecco, one of Sega's classics, now on Intellevision console, it does feel like Sega is somewhat splintered of late. I dunno if this is entirely a good thing given while games like Bombrush Cyberfunk or Dolphin Quest may not be Sega, it's still better than nothing. Same can be said to the few remakes and sequels to Mega Drive and Saturn games we had of late.

Better than nothing, indeed.
Streets of Rage 4 wasn't even made by SEGA, but it was my favorite game last year.
I'm just glad the franchise is coming back.


Offline Berto

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Re: Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #94 on: August 18, 2021, 01:01:12 am »
Sega renews trademarks on trio of obscure Mega Drive and Saturn games
Ranger X, Crusader of Centy, and Linkle Liver Story








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All three games were developed by Nextech, a now-defunct Japanese studio bought by Sega in 1997.
While the three games aren’t exactly household names – in particular, Linkle Liver Story never saw release outside of Japan – they may be memorable to older players.

Article : https://www.nme.com/news/gaming-news/sega-renews-trademarks-on-trio-of-obscure-mega-drive-and-saturn-games-3021286

Offline Mystic Monkey

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Re: Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #95 on: August 18, 2021, 10:06:22 am »
I guess with Nex Entertainment gone no need to let these original games for Sega consoles go to waste.

Question is will Sega do anything with them or just these franchises stagnate for years to come?

Offline Berto

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Re: Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #96 on: August 19, 2021, 12:23:01 am »
I guess with Nex Entertainment gone no need to let these original games for Sega consoles go to waste.

Question is will Sega do anything with them or just these franchises stagnate for years to come?

They might release it .... for Japan only.
Just like what they did with Princess Crown (PS4) back then.


Offline Berto

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Re: Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #97 on: August 19, 2021, 03:08:41 am »
Zool Redimensioned is Coming To Steam This Month

https://www.youtube.com/watch?v=s2y14X5z7wM



The Ninja of the Nth Dimension is back!
This brand-new reimagining of the classic action platforming adventure has been rebuilt from the ground up for modern audiences.
Help Zool jump, spin and shoot his way across eight alien worlds, taking down menacing bosses and saving the universe from the nefarious influence of Krool.

Link : https://store.steampowered.com/app/1647730/Zool_Redimensioned/

Zool Redimensioned has many new accessibility and quality of life improvements added



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1. Zool's jump is a lot more easily manageable when compared to the original
2. Zool's iconic spin attack now accelerates Zool downwards like a drill. This makes it helpful for tight platforming
3. Zool now has the ability to slowly walk up slopes in both modes providing a low risk/low speed way to get over large hills 
4. ...

Link : https://store.steampowered.com/news/app/1647730/view/4151742578029223919

Offline Berto

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Re: Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #98 on: August 19, 2021, 03:13:53 am »
Zool Redimensioned Out Now
Meet the wonderful team at Sumo Digital Academy, the developers of Zool Redimensioned!


https://www.youtube.com/watch?v=tezdvnTqqrA

https://www.youtube.com/watch?v=ni6LOTW_fMk

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Last year, we launched the Sumo Digital Academy, a talent development programme designed to open doors and remove barriers into the game industry for those who haven't followed traditional routes into the industry.
Over the course of the current programme, programming students (led by Director of Education Partnerships, Dr Jacob Habgood) work to develop their skills in game programming and software development.
On August 18th, 2021, our first cohort – who are all about to graduate into permanent roles at Sumo - are proud to be releasing their first commercial project, Zool Redimensioned.

Link : https://store.steampowered.com/news/app/1647730/view/2979680118225798865

Offline Berto

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Re: Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #99 on: August 19, 2021, 11:54:35 am »
'Disney Classic Games Collection' Gets Rated For Switch,
Now With Added Jungle Book


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A new ESRB rating has revealed that Disney Classic Games: Aladdin And The Lion King is getting repackaged with a third game, The Jungle Book, and it's coming to Switch.
It was developed in 1994 by the now-defunct Eurocom and published by Virgin Interactive Entertainment.
If this new edition is anything like the original collection, we'll be treated to multiple emulated versions across a few formats.

Article : https://www.nintendolife.com/news/2021/08/disney_classic_games_collection_gets_rated_for_switch_now_with_added_jungle_book

Offline Mystic Monkey

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Re: Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #100 on: August 19, 2021, 05:09:17 pm »
I remember how difficult the Disney Mega Drive games were... and how good Aladdin was.

Offline Berto

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Re: Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #101 on: August 19, 2021, 11:35:48 pm »
Not all are hard. Bonkers and Pocahontas were quite easy.
I enjoyed Aladdin too back then even if it's hard on later levels.
That game really deserved all praises it got.
It's also third best selling SEGA Genesis games, losing only to Sonic 1 & Sonic 2.

Link : http://www.warpedfactor.com/2021/05/the-10-biggest-selling-sega-genesis.html


Offline Berto

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Re: Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #102 on: August 20, 2021, 12:24:18 am »
Valis: The Fantasm Soldier Switch Crowdfunding Project Funds Successfully



Link : https://www.makuake.com/project/valis/
Source : https://twitter.com/valis_game

Valis: The Fantasm Soldier Collection for Switch launches December 9 in Japan

https://www.youtube.com/watch?v=U3k0H1n5D6M

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The collection, which is being created in celebration of the series’ 35th anniversary in December, will include :
Valis: The Fantasm Soldier, Valis II, and Valis III.

Article : https://www.gematsu.com/2021/08/valis-the-fantasm-soldier-collection-for-switch-launches-december-9-in-japan

Offline Berto

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Re: Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #103 on: August 21, 2021, 10:38:54 am »
SEGA Talk Podcast #77: Dynamite Headdy (1994)

https://www.youtube.com/watch?v=EuCWt6eR2C4

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On-stage Rampage! The curtain is raised, and the Treasure Theater Show begins.
SEGA Talk returns, this time talking about Treasure Game’s cult classic title Dynamite Headdy on the SEGA Genesis/Mega Drive.
Some say this dude has the coolest head on stage, so we will break down what makes Headdy so dynamite on this episode of SEGA TALK!

Article : http://segabits.com/blog/2021/08/20/sega-talk-podcast-77-dynamite-headdy-1994/

Offline Mystic Monkey

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Re: Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #104 on: August 22, 2021, 04:00:44 pm »
Not all are hard. Bonkers and Pocahontas were quite easy.
I enjoyed Aladdin too back then even if it's hard on later levels.
That game really deserved all praises it got.
It's also third best selling SEGA Genesis games, losing only to Sonic 1 & Sonic 2.

Link : http://www.warpedfactor.com/2021/05/the-10-biggest-selling-sega-genesis.html


I also remember Lion King. Was practically a gauntlet of a game... I think I remember finishing it but I can't recall.