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The Idola Phantasy Star Saga Europe launch is upon us. People will ideally see it “within a month.”Boltrend made the announcement on October 4, 2020. An exact release window wasn’t offered, which means we could see the European version of the game showing up on storefronts anytime between now and early November 2020.
While the Japanese theme had some happy background music that I can’t quite place from the Dream Passport internet application, the western theme has the incredibly iconic Phantasy Star Online lobby music.It may sound like I’m fanboying out over this, and I probably am, but man does the inclusion of that music make this theme a must own for any Dreamcast owner who has fond memories of 2am PSO play sessions. Not only did this music ensure that you have properly connected your console to the internet, but it was also the beginning of the adventure. Picture chat with your friends, pretend to be a Japanese girl, trade some guild cards, form a team, and hit the forest of Ragol for some rare blue Al Rappys.
Phantasy Star Generation:4 is a comprehensive relocalization (and for most of the story text, a retranslation), utilizing fan-translated PS scripts and resources and PS team interviews.As SEGA canceled “Phantasy Star Generation:4″ many years ago, this project aimed to create a definitive, series-ending Phantasy Star experience.
Essentially, the system is able to play 2,780+ Game Boy, Game Boy Color, and Game Boy Advance games, and through adapters, other systems like Game Gear, Neo Geo Pocket Color, Atari Lynx, and more.The Analogue Pocket is also set to have a dock that will connect it to the TV via HDMI. In TV mode, 8BitDo controllers can be connected via Bluetooth, as well as wired USB controllers.
Dear Adventurer!Did you know that we have an official Discord server and Subreddit?Come and join the fun with other adventurers!
Good news !!!Release date has been set for Europe version of Idola: Phantasy Star Saga : October 22, 2020To celebrate the Europe launch, the publisher will be giving away prizes based on the numbers of likes and shares of their facebook post.
"In the free-to-play games (F2P*), the sales have been recorded steady performance such as "PHANTASY STAR ONLINE 2 (North American version)" was strongly launched in April 2020."
Phantasy Star was made during the Master System era, so there were restrictions in both the sounds available and the memory available. It was very difficult, but also very fun. The sounds from that game were a result of experimenting, trying this and that… not the kind of sounds you could create if you just relied on your theoretical knowledge. Even today Phantasy Star stands out as some of the most memorable work I did.
We made Phantasy Star II with almost the same staff from the original, but unlike the previous development, there was a ton of pressure this time to make the first RPG for the new Megadrive hardware. We wanted to contend with the new possibilities opened up by the Megadrive. To that end, we spent a lot of time thinking about how to make the game even more “Phantasy Star”-ish than before. We abandoned the 3D dungeons due to memory constraints, but in turn I think we were able to do more fully realized enemy animations.
Another issue was related to the dungeons, which were created by a new employee. Because he was new, he put a ton of effort into the maps and kind of overdid it… the game became more about the complex dungeons than anything else. I think you really see that on the Dezolis dungeons. They were really well done, and when Chieko Aoki saw them she didn’t want all the new employee’s work to be for naught, so we ended up using those maps… albeit with some mixed feelings. They contributed to the latter half of the game being unbalanced.