Author Topic: Border Break  (Read 9432 times)

Offline MadeManG74

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Re: Border Break
« Reply #15 on: March 10, 2010, 05:27:42 pm »
Look at SFIV, it's still a top earner at the arcades, and that's been on console, with more features too, for a year now. Arcade gamers will always be going to the arcade, especially in Japan. A lot of top tournament players from Japan admit thye have little experience with/against the console characters because they play arcade 90% of the time.

So I think that Sega wouldn't necessarily shoot their arcade profits by making a console version.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline George

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Re: Border Break
« Reply #16 on: March 12, 2010, 08:14:24 am »
I think there is a few ways to do this.

1. Release it exclusive to the arcades for 6 months (been over that for this title)
2. Release a console port.
3. Keep adding free content to the arcade game. This will make people come in and see the new changes.
4. Sell it for console games for $ later on.

Win/Win?
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Team Andromeda

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Re: Border Break
« Reply #17 on: March 12, 2010, 09:16:21 am »
Quote from: "Aki-at"
Quote from: "George"
Opening up Border Break on consoles will open the game up to a new 'audience' that would probably never play it in an arcade. Just saying that SEGA should re-think their arcade strategy .

Arcade business still made more money than the consumer teams recently and for a while now.

And again, arcade operators would probably start to worry if there was a console port of the game, even if they were told it is exclusive to outside of Japan.

It all to down with timing . Treasure lost out with the quick port of RSG, with Ikaruga this just wasn't the case.  A year , to 6 Months Arcade lead, is more than enough .
For a 'Possible' Home port to work. SEGA imo , would have to improve the graphics , put in a meaty single player mode , and double the maps for Online play . That way you could get away with selling the game at Retail
Or SEGA could just port the Arcade  game over (no extra's)  to LIVE Arcade & PSN
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »
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Offline Suzuki Yu

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Re: Border Break
« Reply #18 on: March 12, 2010, 04:56:37 pm »
Quote
For a 'Possible' Home port to work. SEGA imo , would have to improve the graphics , put in a meaty single player mode , and double the maps for Online play . That way you could get away with selling the game at Retail
Or SEGA could just port the Arcade game over (no extra's) to LIVE Arcade & PSN

i don't think that this is possible with games like VF5:FS , Border Break or SFC due to the size limitation that Microsoft offered for XBLA games .
and i think that Border Break is deep enough to be a retail game specially after the new updates . no need to add anything other than great online features .
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Team Andromeda

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Re: Border Break
« Reply #19 on: March 13, 2010, 01:10:01 am »
The file X-Box File Size Limit has been dropped by MS , That isn't a problem for SEGA anymore . Timing and extra content would be , its very much like Films in the Cinema and home DVD .

There's a set date , to make sure DVD sales don't hurt Cinema sales, and for the home version of the Film , people now want and expect extra's.
BB would need a full single player mode and more Online-Maps and improved GFX to be able to sell at full price at Retail , more so with Armored Core 5 coming soon , and where it looks utterly incredible
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »
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Offline MadeManG74

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Re: Border Break
« Reply #20 on: March 13, 2010, 04:42:27 am »
Quote from: "Team Andromeda"
Quote from: "Aki-at"
Quote from: "George"
Opening up Border Break on consoles will open the game up to a new 'audience' that would probably never play it in an arcade. Just saying that SEGA should re-think their arcade strategy .

Arcade business still made more money than the consumer teams recently and for a while now.

And again, arcade operators would probably start to worry if there was a console port of the game, even if they were told it is exclusive to outside of Japan.

It all to down with timing . Treasure lost out with the quick port of RSG, with Ikaruga this just wasn't the case.  A year , to 6 Months Arcade lead, is more than enough .

Don't forget that Ikaruga and RSG were largely single player games, playing over and over to get high scores, whereas Border Break and VF5 etc are all head to head competitive games.
Maybe they tend to hold their arcade appeal because of the fact that people would rather play against people in person at an arcade rather than online, and the people that go to the arcade to play those types of games don't go because they have no other option, but rather because it's their preferred way to play.

Like you look at how strong SFIV still is in arcades, even though the Console port has more characters and has been out for ages.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Team Andromeda

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Re: Border Break
« Reply #21 on: March 14, 2010, 04:01:31 am »
^

That's a good point , for those games remaining popular . But I've read various interviews with Arcade Operators and then tend that the 1st 6 months to a year is when the money really comes in , and so if you get a console port  in that Time window it can really hurt sales, not matter the game Genre .
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »
Panzer Dragoon Zwei is
One of the best 3D shooting games available
Presented for your pleasure