Author Topic: SEGA VS Fighting Games - "Better run home to mama now!"  (Read 171581 times)

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Re: SEGA VS Fighting Games - "Better run home to mama now!"
« Reply #855 on: July 29, 2023, 06:39:48 am »
"404 Game Re:Set" x "Street Fighter II" collaboration event information revealed!

https://www.youtube.com/watch?v=_ly9oXJNuxA









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The "SF II" collaboration will start on July 31st.
Cast gacha and figure gacha, characters that can receive up to 202 consecutive minutes each ...
New cast "Virtua Cop" and "Zaxxon" will also appear in August.

Article : https://4gamer.net/games/684/G068441/20230728066/

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Re: SEGA VS Fighting Games - "Better run home to mama now!"
« Reply #856 on: July 29, 2023, 06:44:30 am »
『404 GAME RE:SET』-Character Introduction- STREET FIGHTER Type:Cathode

https://www.youtube.com/watch?v=tFpKTM6RtWA


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Re: SEGA VS Fighting Games - "Better run home to mama now!"
« Reply #857 on: July 29, 2023, 06:46:02 am »
『404 GAME RE:SET』-Character Introduction- STREET FIGHTER Type:Anode

https://www.youtube.com/watch?v=7zL23AVgXCM


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Re: SEGA VS Fighting Games - "Better run home to mama now!"
« Reply #858 on: August 01, 2023, 12:54:09 am »
Virtua Fighter - Sarah Bryant - Figma #SP-068b - 2P Color Ver. (FREEing) Pre-Owned Figure is 25% Off at Solaris Japan







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Franchise : Virtua Fighter
Brand : FREEing
Release Date : 08. Sep 2016
Dimensions : H=145 mm (5.66 in)
Material : ABS, PVC

Link : https://solarisjapan.com/products/virtua-fighter-sarah-bryant-figma-sp-068b-2p-color-ver-freeing#

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Re: SEGA VS Fighting Games - "Better run home to mama now!"
« Reply #859 on: August 02, 2023, 02:09:21 am »
Seiji Aoki Says It’s “Essential” Future Virtua Fighter Games Have Rollback







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Q : One comment many players outside of Japan had about Ultimate Showdown was about the game’s netcode. Considering how almost every major title has either announced a new entry with rollback or is getting a new entry with it, did you ever consider doing the same for Virtua Fighter?
Seiji: Since online matches are a core component of fighting games nowadays, netcode support has become absolutely essential. As you know, Virtua Fighter 5 Ultimate Showdown is a remake based on Virtual Fighter 5 Final Showdown. When Final Showdown was released on the Xbox 360 and PS3, the concept of rollback was still not very well known, so I developed and implemented my own mechanism to reduce delays. The netcode in the latest title is similar in nature. However, I believe that implementing rollback will be absolutely necessary when developing future titles.

Q : Considering how most modern fighting games have started to adopt this shift to more aggressive universal mechanics, do you think that’s something we might see in a future Virtua Fighter title too?
Seiji: I feel like fighting games are becoming too complicated these days. I have some doubts about this trend of creating an over-complicated system and then trying to patch that up later with ease-of-entry mechanics. Regarding that aspect, I think ...

Full Interview : https://www.gamerbraves.com/seiji-aoki-says-its-essential-future-virtua-fighter-games-have-rollback/

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Re: SEGA VS Fighting Games - "Better run home to mama now!"
« Reply #860 on: August 07, 2023, 09:25:05 pm »
Power Instinct Plus (Mega Drive) - "Plus" Hack of Gouketsuji Ichizoku





https://www.youtube.com/watch?v=CUHM80HcO9c

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Power Instinct Plus is an Improvement patch for Gouketsuji Ichizoku on Sega Genesis.

Improvements:
1. Able to skip post match dialogs and go into the next fight in story mode.
2. Young Otame can now be selected in story mode (Hold Start and press any button while Otame is highlighted)
3. Hi-Score SRAM (Scores are saved at Game Over Screen. Scores are loaded upon booting game.)

Patching information ...

Download the patch here : https://www.romhacking.net/hacks/7982/

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Re: SEGA VS Fighting Games - "Better run home to mama now!"
« Reply #861 on: August 18, 2023, 03:35:26 am »
SEGA Lucky Lottery Online "404 Game Re:Set"Acrylic Keychains now on sale 📢









Link : https://segaluckykujionline.net/kuji/errorgamereset

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Re: SEGA VS Fighting Games - "Better run home to mama now!"
« Reply #862 on: September 04, 2023, 12:36:36 am »
Fighting Vipers comic by Sotoma Ryuuzou, from a 1996 Comic Gamest compilation.



Source : https://twitter.com/ItsFantasticAC/status/1698351392044601757

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Re: SEGA VS Fighting Games - "Better run home to mama now!"
« Reply #863 on: September 04, 2023, 02:04:44 am »
Super Street Fighter II (Genesis) - Modern Tiger Knee Input Patch



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This is a simple patch that changes the required input needed to perform Sagat’s Tiger Knee in Super Street Fighter 2 on Sega Genesis.
How it works: Tiger Knee can now be performed using a Z Motion followed by any kick button, similar to how Tiger Uppercut is performed.
Tiger Knee: Forward, Down, Down Forward + Any Kick Button
This input is more in line with Sagat’s moveset in later Street Fighter games.
Patching information ...

Download the patch here : https://www.romhacking.net/hacks/8056/

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Re: SEGA VS Fighting Games - "Better run home to mama now!"
« Reply #864 on: September 05, 2023, 04:34:44 am »
Street Fighter II' : Special Championship Edition (Genesis) - Modern Tiger Knee Input Patch



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This is a simple patch that changes the required input needed to perform Sagat’s Tiger Knee in Street Fighter II' : Special Championship Edition on Sega Genesis.
How it works: Tiger Knee can now be performed using a Z Motion followed by any kick button, similar to how Tiger Uppercut is performed.
Tiger Knee: Forward, Down, Down Forward + Any Kick Button
This input is more in line with Sagat’s moveset in later Street Fighter games.
Patching information ...

Download the patch here : https://www.romhacking.net/hacks/8061/

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Re: SEGA VS Fighting Games - "Better run home to mama now!"
« Reply #865 on: September 05, 2023, 08:07:28 pm »
Super Street Fighter 2 (SEGA Genesis) - Input Window Increase Patch



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This is a simple patch that increases the required input window needed to perform special moves in Super Street Fighter 2 on Sega Genesis.
How it works: Input timings located at offset 01:DC60 have been increased from 09 - 0F to a universal 10.
This will loosen timing restrictions needed to perform special moves. The difference can be felt with performing Z motion attacks, full circle attacks and SSF2 playing on a keyboard.
Patching Information can be found ...

Download the patch here : https://www.romhacking.net/hacks/8057/

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Re: SEGA VS Fighting Games - "Better run home to mama now!"
« Reply #866 on: September 05, 2023, 08:08:43 pm »
Street Fighter II': Special Champion Edition (SEGA Genesis) - Input Window Increase Patch



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This is a simple patch that increases the required input window needed to perform special moves in Street Fighter II’ - Special Champion Edition on Sega Genesis.
How it works: Input timings located at offset 01:D556 have been increased from 09 - 0F to a universal 10.
This will loosen timing restrictions needed to perform special moves. The difference can be felt with performing Z motion attacks, full circle attacks and SF2 playing on a keyboard.

Download the patch here : https://www.romhacking.net/hacks/8060/

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Re: SEGA VS Fighting Games - "Better run home to mama now!"
« Reply #867 on: September 07, 2023, 12:15:41 am »
SG-1000 Works: Segaiden Vol. I Book is Out Now!







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Forget everything you think you know about Sega and learn about the company's first foray into home consoles: The SG-1000!
Plus! We'll have a special Collector's Edition available as well, with a poster, set of art cards, and a signed COA included in a slipcover!

Learn more: https://bit.ly/3QQckEe

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Re: SEGA VS Fighting Games - "Better run home to mama now!"
« Reply #868 on: September 07, 2023, 12:27:09 am »
Fighting Game Characters who are ALWAYS LOW TIER!

https://www.youtube.com/watch?v=zC49N3AYlyM




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Re: SEGA VS Fighting Games - "Better run home to mama now!"
« Reply #869 on: September 07, 2023, 12:28:41 am »
Celebrating The SG-1000, Sega's First Console And One-Time Famicom Rival
"As for the performance, there is no doubt that SG-1000 and SC-3000 were better"










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Historical context is important. In his long-running Video Works series, game journalist and Limited Run Games media curator Jeremy Parish claims the Famicom's hardware scrolling capabilities put it ahead of the SG-1000. His statement isn't quite accurate, though. For the first 12 months on sale, not one Famicom game featured any scrolling of any kind – pause for a moment and consider that. The first examples were Hogan's Alley in June 1984, but that was simply between levels, and not player-controlled. The first player-controlled example was Lode Runner in July 1984, allowing free horizontal movement. So for the first 12 months, Sega actually had the advantage, with several of its launch line-up games and subsequent releases all featuring scrolling, meaning the SG-1000 did in fact outperform the Famicom – if not in colours, then in movement. This makes Yuji Naka's earlier statement true, at least for a time.
Naka himself also mentioned scrolling in his aforementioned interview: "I studied the technology of programming by trying new things, and by analysing what others had created. Programmers would compete within those limitations, and it was an era when technologies would advance every year. You can't get a real good kick out of the hardware nowadays, since it's capable of doing anything. That was the time when even making ...

Article : https://www.timeextension.com/features/celebrating-the-sg-1000-segas-first-console-and-one-time-famicom-rival