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A NEW Arcade mini-game for all the CIB and Collector pledges.This in-game content is KICKSTARTER EXCLUSIVE for the physical Kickstarter versions of The Cursed Legacy!All you will get with "The Cursed CIB" pledge at 50€ (these stretch goals extras are available for higher pledges too).Road to the fourth stretch goal/60.000€
A NEW Arcade mini-game for all the CIB and Collector pledges.This in-game content is KICKSTARTER EXCLUSIVE for the physical Kickstarter versions of The Cursed Legacy!
I wonder what this actually means; is it a separate game mode or something?
As a thank you for all the fans of the project, here's a new trailer showing the latest development progress. Nothing is 100% final and there's still a lot of polishing and testing to be done, we’re getting there!
Added Street Fighter II Omega: The Last Challenger for SEGA Genesis / Mega Drivehttps://www.youtube.com/watch?v=_LWaJAxi_W4Sources :https://x.com/danielmoura79/status/1826250572070342667https://x.com/zanac_dx/status/1833556159413842176Watch the video here : https://x.com/danielmoura79/status/1824963016586056183
Live broadcast by GameDevBoss with the latest details on Street Fighter II OMEGA:- Professional use of the palette.- Possibility to customize the colors of the fighters.- 320x224- Arcade gameplay practically identical.
changed - moved boss kill score to show on bonus screen instead.changed - extended boss loop so it takes longer to timeout.changed - increased HP of smaller enemies slightly to encourage use of flame and bullets.changed - decreased laser charge speed when using the inefficient weapon against an enemy.changed - missiles speed now accelerates and alternates side of player they're fired from.fixed - parallax scrolling out of sync after Everdrive in-game menu accessed.
TL:DW :The design work for the Megadrive version is about 99 percent done and the art for it is about 95 percent done.All of the printed material for the physical versions of DaemonClaw are about 96 percent done and almost ready to send to the printersWe'll soon be switching gears on the BitBeamCannon side for design and graphical work for the Neo Geo specific upgrades and exclusive second playable character. the WIP sprite sheet and core design doc for the Neo Geo second playable character is done so that will begin its iteration phases soon.Mike made a lot of the missing sound effects for DaemonClaw, and did a decent amount of debugging and level polishing for the final level in the PC version.