Author Topic: Sonic the Hedgehog 4: Episode 1  (Read 362129 times)

Offline Aki-at

  • *
  • Posts: 3160
  • Total Meseta: 61
  • The Dragon
Re: Sonic the Hedgehog 4
« Reply #60 on: February 10, 2010, 11:06:44 am »
Quote from: "Dr. SEGA Monkey"
Homing attack? Where?

SEGA's press release for the game confirmed there would be a homing attack.

Quote from: "crackdude"
And what are you talking about Aki? Sonic CD is one of the best Sonic games of all time!

Wacky Workbench says no!
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Monkeroony

  • *
  • Posts: 595
  • Total Meseta: 0
Re: Sonic the Hedgehog 4
« Reply #61 on: February 10, 2010, 12:33:44 pm »
Even though I had a sega cd I only had sonic cd on the pc.
Does the sega cd version load all the time like the windows 95 version?
If not it's probably the best 2d sonic game after Sonic 2
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline jonboy101

  • *
  • Posts: 464
  • Total Meseta: 9
Re: Sonic the Hedgehog 4
« Reply #62 on: February 10, 2010, 01:05:39 pm »
How bad could the homing attack be? I personally enjoyed it in the 3D games, and I felt it gave it more flow.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline SOUP

  • *
  • Posts: 2290
  • Total Meseta: 4
Re: Sonic the Hedgehog 4
« Reply #63 on: February 10, 2010, 01:18:32 pm »
Quote from: "Monkeroony"
Even though I had a sega cd I only had sonic cd on the pc.
Does the sega cd version load all the time like the windows 95 version?
If not it's probably the best 2d sonic game after Sonic 2

I played it in the GameCube Sonic Gems Collection.
Didn't really notice any load times.
I'd put it right after Sonic 2 as well.  I really liked the concept of having a race for a boss fight in a Sonic game (Metal Sonic)
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Dr. SEGA Monkey

  • *
  • Posts: 367
  • Total Meseta: 0
Re: Sonic the Hedgehog 4
« Reply #64 on: February 10, 2010, 01:34:33 pm »
The Homing Attack would be pretty cool though:

[youtube:8keogv1o]kTYLa6V03uA[/youtube:8keogv1o]
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Aki-at

  • *
  • Posts: 3160
  • Total Meseta: 61
  • The Dragon
Re: Sonic the Hedgehog 4
« Reply #65 on: February 10, 2010, 02:46:44 pm »
Quote from: "jonboy101"
How bad could the homing attack be? I personally enjoyed it in the 3D games, and I felt it gave it more flow.

Homing attack basically autopilots the game. It's okay in 3D because it's somewhat hard to hit badniks, unless you have badniks 3 times bigger than Sonic, but in 2D there really is no need for it. The homing attack was made to allow users to attack with Sonic in 3D, it is not a technique that was developed for 2D in mind.

Plus knowing Iizuka the homing attack sections will feature bottomless pits.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Monkeroony

  • *
  • Posts: 595
  • Total Meseta: 0
Re: Sonic the Hedgehog 4
« Reply #66 on: February 10, 2010, 03:32:23 pm »
Ughh, I absolutely hate homing directly above a pit and watching as you have no control of the fall.

I liked the fire shield from sonic 3, but I don't think the homing attack would work if it was like that though.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline jonboy101

  • *
  • Posts: 464
  • Total Meseta: 9
Re: Sonic the Hedgehog 4
« Reply #67 on: February 10, 2010, 03:34:41 pm »
While it wasn't developed with 2D in mind, I could see it being successfully used in a 2D game, if used sparingly and wisely. I realize that's a big if, however.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline crackdude

  • *
  • Posts: 4256
  • Total Meseta: 64
  • Nintendo Bling
Re: Sonic the Hedgehog 4
« Reply #68 on: February 10, 2010, 04:18:21 pm »
I think it'll be similar to the fireball attack from Sonic 3. I really used to enjoy that.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »
SEG4GES

Offline SOUP

  • *
  • Posts: 2290
  • Total Meseta: 4
Re: Sonic the Hedgehog 4
« Reply #69 on: February 10, 2010, 04:19:52 pm »
I was always a big fan of the Lightning shield.
Those rings didn't stand a chance....moo ha ha
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Aki-at

  • *
  • Posts: 3160
  • Total Meseta: 61
  • The Dragon
Re: Sonic the Hedgehog 4
« Reply #70 on: February 10, 2010, 04:45:31 pm »
Quote from: "jonboy101"
While it wasn't developed with 2D in mind, I could see it being successfully used in a 2D game, if used sparingly and wisely. I realize that's a big if, however.

It would kind of take away from stringing points on badniks and having to worry about some good old precision platforming, what's the point of aiming your attacks if the computer is going to do it for you just as well? You look at some of the old badniks and how they were design, for example Caterkiller, he was designed so you attack him precisely at a certain point, if the game automatically aims at him for you, takes away a bit from the difficulty.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Monkeroony

  • *
  • Posts: 595
  • Total Meseta: 0
Re: Sonic the Hedgehog 4
« Reply #71 on: February 10, 2010, 05:13:05 pm »
Quote from: "crackdude"
I think it'll be similar to the fireball attack from Sonic 3. I really used to enjoy that.

I see that we differ on this.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline ribbitking17

  • *
  • Posts: 157
  • Total Meseta: 0
Re: Sonic the Hedgehog 4
« Reply #72 on: February 10, 2010, 05:39:07 pm »
Quote from: "Aki-at"

Quote from: "crackdude"
And what are you talking about Aki? Sonic CD is one of the best Sonic games of all time!

Wacky Workbench says no!
That level really brings the game down!
I would peg it below Sonic 3&knuckles, Sonic 2 but above Sonic 1, sonic 3, and sonic and Knuckles.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline MadeManG74

  • *
  • Posts: 5522
  • Total Meseta: 1327
  • Hot, Wild Vision
Re: Sonic the Hedgehog 4
« Reply #73 on: February 10, 2010, 05:55:31 pm »
Quote from: "Aki-at"
Quote from: "jonboy101"
While it wasn't developed with 2D in mind, I could see it being successfully used in a 2D game, if used sparingly and wisely. I realize that's a big if, however.

It would kind of take away from stringing points on badniks and having to worry about some good old precision platforming, what's the point of aiming your attacks if the computer is going to do it for you just as well? You look at some of the old badniks and how they were design, for example Caterkiller, he was designed so you attack him precisely at a certain point, if the game automatically aims at him for you, takes away a bit from the difficulty.

And lets not forget how incredibly infuriating it is when the Homing Attack craps out and sends you off into a bottomless pit instead of into the enemy robots.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline crackdude

  • *
  • Posts: 4256
  • Total Meseta: 64
  • Nintendo Bling
Re: Sonic the Hedgehog 4
« Reply #74 on: February 10, 2010, 06:21:53 pm »
Quote from: "Monkeroony"
Quote from: "crackdude"
I think it'll be similar to the fireball attack from Sonic 3. I really used to enjoy that.

I see that we differ on this.
Yes we do.

I'm sure they'll implement it nicely  :afroman:
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »
SEG4GES