Author Topic: SEGA Puzzle Games - If it doesn't fit, just flip it over!  (Read 101565 times)

Offline Berto

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Re: SEGA Puzzle Games - If it doesn't fit, just flip it over!
« Reply #600 on: May 02, 2024, 03:55:32 am »
Interview: Mizuki Hosoyamada on Puyo Puyo Puzzle Pop & Working with Apple







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What elements from past Puyo Puyo games were the team most excited about bringing back in Puyo Puyo Puzzle Pop?
Hosoyomada-san: Particularly given how Puyo Puyo! 15th Anniversary and Puyo Puyo!! 20th Anniversary didn’t have a worldwide release, for a long period we’ve had fans around the world clamoring for a game available in various languages. Sure Puyo Puyo Tetris 1 & 2 and Puyo Puyo Champions were released globally, but their core concepts differed to regular games, so we had to leave out quite a few features.
This time around we’ve taken on the challenge of introducing and mixing up rules and modes that were only used previously in releases exclusive to Japan. For example, co-op mode is back, but not in the same form-we’ve switched things up. There’s a bunch of other stuff, too. We’ve really been trying our hardest to make the ultimate new Puyo Puyo game, so hopefully lots of people around the world enjoy it.

SEGA has been an avid supporter of Apple Arcade with a number of titles, including Puyo Puyo Puzzle Pop. Did the development team face any challenges while making the game work on a wide range of Apple Arcade-supported devices?
Hosoyomada-san: Everything went pretty smoothly. We’ve always brought the Puyo Puyo series to various platforms, so, for example, we already had keyboard controls covered. And unlike the mobile-exclusive or console-exclusive games we’ve released in the past, we only had to adjust the basics for Apple’s devices and not several others at the same time. This, plus the fact that throughout the process Apple provided ...

Full Interview : https://finalweapon.net/2024/04/24/interview-mizuki-hosoyamada-on-puyo-puyo-puzzle-pop-working-with-apple/

Offline Berto

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Offline Berto

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Re: SEGA Puzzle Games - If it doesn't fit, just flip it over!
« Reply #602 on: Today at 01:53:41 am »
The Original Version Of Columns For The HP-UX Has Just Been Found







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Most people will probably know of Columns from Sega's versions of the game — which have since been reissued across various compilations and mini consoles — but the title actually has an interesting history that predates those releases.
It was originally designed by Jay Geersten for the HP-UX operating system while working at Hewlett Packard in 1989, who later gave his source code to various other developers to produce additional versions for MS-DOS, Atari ST, Macintosh, and Windows 3.x.
In the past, Geersten's original HP-UX version of the game was considered to be lost media, but yesterday, the video game collector @TrevgauntletNeu announced that they had found the original title and had managed to get it working in MAME. They've since shared ...

Article : https://www.timeextension.com/news/2024/05/the-original-version-of-columns-for-the-hp-ux-has-just-been-found