They get paid significantly more for developing video games than picking fruits. I'm not sure how shovel ware is comparable to Yakuza but okay.
Actually most game developers don't make a ton of money, dude. Unless you're the lead creatives of a studio or something, you're not making a ton. Picking fruit is making a point but yeah generally speaking, most programmers, artists, etc. (hell even writers) don't necessarily make a ton of money.
Shovelware is again, me making a point. You say they should be happy simply to be working on a game. Well, why not make shovelware? They'd still fulfill their dream of making a game.
Why wouldn't you be happy making a long running game series? Honestly, the only thing I'm a bit pissed about is that its cross gen and not a real next generation game. Meaning still using a damn aging engine. Its bad when the Yakuza engine wasn't even up to PS3 standards.
I'm not sure why you're surprised. Yakuza has always been behind the times graphically. Yakuza's PS3 engine, like you said. was behind the PS3 standards and I don't see why that would change, even if it weren't cross-gen.
And I'd like to work on a long-running series like Final Fantasy, which gets to re-invent itself each time. Otherwise...eh, not particularly, nah. I'd like working on something new at some point.
Its funny how Nagoshi has become a victim of his own success. He can't get a new game off the ground but is stuck making Yakuza games..
Nagoshi has become Sega's Chief Creative Officer, lol.....he's pretty much totally in charge of the company's output.