Author Topic: Rise of Nightmares  (Read 16096 times)

Offline Suzuki Yu

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Re: Rise of Nightmares
« Reply #30 on: June 09, 2011, 09:39:20 pm »
first direct-feed video showing different areas of the game

[youtube:1c8u4s8a]oiWKMMu9YBc[/youtube:1c8u4s8a]

i actually find it interesting to play
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Offline Sega Uranus

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Re: Rise of Nightmares
« Reply #31 on: June 09, 2011, 10:00:17 pm »
I think this looks like it could be lots of fun, but I am fairly worried about how long the game is going to be. Mostly because I find short games hard to purchase lately.

I love how you have to hold your hands on your head to avoid getting hurt from the screaming enemies, very cool.
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Offline Barry the Nomad

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Re: Rise of Nightmares
« Reply #32 on: June 10, 2011, 07:55:46 am »
I hope it has a sort of RPG feel to it, considering who the dev is. Would be cool to have an inventory of weapons and health stuff.
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Offline loempiavreter

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Re: Rise of Nightmares
« Reply #33 on: June 10, 2011, 06:11:11 pm »
RPG feel?? This game?? Please no, my glowing hatred for everything RPG and my love for this title can't handle it :(

I think i saw some kind of inventory...

Nice impressions on the frontpage, I think the controls need time to adjust to, which the "hands on" kinda confirms... I have a feeling that many of the other previews didn't really sat down to get the hang of it (especially IGN, who didn't really seem to give it a chance, seeing their video they just could not take it seriously). Maybe the author of the frontpage article can give a comment on the other impressions off the controls?
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Offline Suzuki Yu

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Re: Rise of Nightmares
« Reply #34 on: June 11, 2011, 10:39:34 pm »
news news!!

Ryuuta Ueda working on this game! he is the Director!



on the left

http://game.watch.impress.co.jp/docs/ne ... 52489.html

so he is still with the RPG team (CS3)
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Offline Pao

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Re: Rise of Nightmares
« Reply #35 on: June 11, 2011, 11:05:03 pm »
^ That's great news, its good that he isn't being ignored.
I'm liking everything I've seen from the footage shown, except one thing, movement seems inaccurate! He keeps bumping in walls and corners. I think it will have its frustrations.

And I agree with Sanus, I have a feeling it will be very short. :(
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Offline Barry the Nomad

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Re: Rise of Nightmares
« Reply #36 on: June 12, 2011, 08:48:07 am »
He was the art director for JSR? Beyond awesome!
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Offline Suzuki Yu

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Re: Rise of Nightmares
« Reply #37 on: June 12, 2011, 08:10:10 pm »
more Info from Ueda's facebook page:

Quote
Rise of Nightmares
Game Director, Scenario Write, Art Work, etc

http://ja-jp.facebook.com/ueda.ryuta

so he is highly involved in this game apparently!
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Offline Deefy

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Re: Rise of Nightmares
« Reply #38 on: June 13, 2011, 04:24:52 pm »
Quote from: "Suzuki Yu"
more Info from Ueda's facebook page:

Quote
Rise of Nightmares
Game Director, Scenario Write, Art Work, etc

http://ja-jp.facebook.com/ueda.ryuta

so he is highly involved in this game apparently!

Quote
news news!!

Ryuuta Ueda working on this game! he is the Director!

FantaMegaStrabulous news!!!

At least is still active in SEGA; about the game I noticed that the general design is very inspired and a bit special (imo), and behold, the hand of Ryuta!
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SEGA STYLE

Offline Centrale

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Re: Rise of Nightmares
« Reply #39 on: June 13, 2011, 06:15:12 pm »
Knowing that Ueda Ryuta is involved in this made my interest go from nil to extremely interested!
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Offline Suzuki Yu

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Re: Rise of Nightmares
« Reply #40 on: June 20, 2011, 09:26:45 pm »
first gameplay trailer

Welcome to the Nightmare
[youtube:sojafj51]F_Pz_g3gTfo[/youtube:sojafj51]
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Offline max_cady

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Re: Rise of Nightmares
« Reply #41 on: July 04, 2011, 04:58:17 am »
OK, now that feels like something I would like to play with the Kinect.

At least, unlike Sonic Free Riders, you don't have to awkwardly assume a crouching position.

Still, considering that you have to stand in order to play it, I don't think it's the kind of title you can play for two straight hours.
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Offline Sega Uranus

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Re: Rise of Nightmares
« Reply #42 on: July 04, 2011, 07:09:52 am »
Yeah it could be rough playing this for extended periods. Something else I am worried about is pausing the game. I guess it is trying to go for a really arcadey experience, but sometimes I just really would like to pause.

Kinect has such brilliant potential, but silly stuff like establishing a good way to pause each game is really keeping it back.
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Offline MadeManG74

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Re: Rise of Nightmares
« Reply #43 on: July 08, 2011, 06:07:36 am »
^You do that Hands on Hips motion to pause anything AFAIK.

Offline Barry the Nomad

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Re: Rise of Nightmares
« Reply #44 on: July 08, 2011, 07:33:45 am »
^You do that Hands on Hips motion to pause anything AFAIK.

Yup! That works for any Kinect game or app. It's like hitting the guide button.