Author Topic: Sonic Free Riders Discussion  (Read 37962 times)

Offline crackdude

  • *
  • Posts: 4256
  • Total Meseta: 64
  • Nintendo Bling
Re: Sonic Free Riders Confirmed
« Reply #30 on: June 16, 2010, 05:55:55 pm »
I didn't like seeing the "pretend you're holding a wheel" controls. I'd prefer holding a wheel.
But I remembered last year being all excited that it was going to be free, and I thought of it like Trackmania. I'm disappointed now..
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »
SEG4GES

Offline Sega Uranus

  • *
  • Posts: 3597
  • Total Meseta: 8
  • Thank You For Playing ECCO ECCO ECCO
    • The SEGA Source
Re: Sonic Free Riders Confirmed
« Reply #31 on: June 16, 2010, 06:15:21 pm »
Quote from: "crackdude"
I didn't like seeing the "pretend you're holding a wheel" controls. I'd prefer holding a wheel.
But I remembered last year being all excited that it was going to be free, and I thought of it like Trackmania. I'm disappointed now..

You can scan any kind of circular object like a wheel and it will acts as the controller, also I would not count out a level builder just yet either.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline crackdude

  • *
  • Posts: 4256
  • Total Meseta: 64
  • Nintendo Bling
Re: Sonic Free Riders Confirmed
« Reply #32 on: June 16, 2010, 06:18:51 pm »
Quote from: "Sega Uranus"
Quote from: "crackdude"
I didn't like seeing the "pretend you're holding a wheel" controls. I'd prefer holding a wheel.
But I remembered last year being all excited that it was going to be free, and I thought of it like Trackmania. I'm disappointed now..

You can scan any kind of circular object like a wheel and it will acts as the controller, also I would not count out a level builder just yet either.
Really? Did they showed it on the conference? I didn't see much of the Kinect part, I was just hearing while studying lol
I hope they put a level builder!
I guess they will, to compete with ModNation Racers (which I think is getting way overrated. The gameplay feels like it was taken from Mario Kart and then broken.)
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »
SEG4GES

Offline Orta

  • *
  • Posts: 1309
  • Total Meseta: 5
Re: Sonic Free Riders Confirmed
« Reply #33 on: June 16, 2010, 07:02:53 pm »
Quote from: "Barry the Nomad"
Quote from: "Sega Uranus"
Quote from: "crackdude"
Wasn't Joy Ride free? Fuck MS. The liars.

It was canned and brought back as a different game, way better looking now, but... It is an actual game now, so that makes sense.

Was it meant to be one of those occasional free avatar mini-games that pop up? I'll admit, I liked the New Years one and the football one.

It was meant to be a proper game, like Yaris, but half-decent.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Deefy

  • *
  • Posts: 378
  • Total Meseta: 6
  • SupporterOfSEGA & F.C.Internazionale
Re: Sonic Free Riders Confirmed
« Reply #34 on: June 16, 2010, 11:05:03 pm »
[YouTube]<object width="580" height="360"><param name="movie" value="http://www.youtube-nocookie.com/v/w1kFJdxjm2c&hl=it_IT&fs=1&border=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube-nocookie.com/v/w1kFJdxjm2c&hl=it_IT&fs=1&border=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="360"></embed></object>[YouTube]


The track of the video seems too straightforward and monotonous compared to the old episodes, but this is probably due to the control system that still seems to be quite intuitive and precise, though perhaps not very satisfying.
« Last Edit: June 16, 2010, 11:24:54 pm by Deefy »
SEGA STYLE

Offline crackdude

  • *
  • Posts: 4256
  • Total Meseta: 64
  • Nintendo Bling
Re: Sonic Free Riders Confirmed
« Reply #35 on: June 16, 2010, 11:23:49 pm »
Quote from: "F-D_M"
[youtube:3l88jyju]w1kFJdxjm2c[/youtube:3l88jyju]


The track of the video seems too straightforward and monotonous compared to the old episodes, but this is probably due to the control system that still seems to be quite intuitive and precise, though perhaps not very satisfying.
fixed that for you

intuitive and precise:
[youtube:3l88jyju]jH2M4DEh1G0[/youtube:3l88jyju]
uh-oh
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »
SEG4GES

Offline CosmicCastaway

  • *
  • Posts: 853
  • Total Meseta: 1
  • Loving Life
Re: Sonic Free Riders Confirmed
« Reply #36 on: June 16, 2010, 11:28:21 pm »
Motion control games are supposed to make you look crazy. That's part of the fun! ^_^
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »
Unlimited Continues:
http://unlimitedcontinues.wordpress.com/2012/08/18/favorite-five-video-game-ninjas/

For this edition of Unlimited Continues I share five of my favorite video game ninjas, three of which are SEGA characters!

Offline Deefy

  • *
  • Posts: 378
  • Total Meseta: 6
  • SupporterOfSEGA & F.C.Internazionale
Re: Sonic Free Riders Confirmed
« Reply #37 on: June 16, 2010, 11:33:44 pm »
Thanx crackdude for fixing it;

intuitive and precise:beh i admit that it's a bit ridiculous   ;-)
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »
SEGA STYLE

Offline Sega Uranus

  • *
  • Posts: 3597
  • Total Meseta: 8
  • Thank You For Playing ECCO ECCO ECCO
    • The SEGA Source
Re: Sonic Free Riders Confirmed
« Reply #38 on: June 16, 2010, 11:47:44 pm »
I think it looks a lot better than the first two, though that does not say much for this, or the others in the series...
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline George

  • *
  • Posts: 6263
  • Total Meseta: 668
    • http://www.segabits.com/
Re: Sonic Free Riders Confirmed
« Reply #39 on: June 17, 2010, 12:05:26 am »
Last year they showed in a pre-recorded trailer that Natal 'can scan' objects and use them in game. Not mentioned at all this year and I assume its not going to be used. We shall see.

Though I don't see the big deal, Playstation Eye and whatever that last camera was called on 360 scanned stuff too.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Barry the Nomad

  • *
  • Posts: 8806
  • Total Meseta: 713
  • Let's Post!
    • SEGAbits
Re: Sonic Free Riders Confirmed
« Reply #40 on: June 17, 2010, 07:49:07 am »
Though we haven't seen it scan stuff, I'm sure it is 100% possible. I mean the thing takes photos during gameplay and can video chat, so taking simple photos of objects held up to the camera and slapping them on a 3D object isn't too much of a stretch. Once a something like a skateboarding game crops up for Kinect, I'll bet you that feature will appear.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline max_cady

  • *
  • Posts: 3180
  • Total Meseta: 14
Re: Sonic Free Riders Confirmed
« Reply #41 on: June 17, 2010, 10:22:14 am »
[youtube:bpvegso3]8cwSU5rL4y8[/youtube:bpvegso3]

Game looks OK, and apparently controls better with Kinect than with the controller.

But it still needs a lot of work. Enemy AI still needs to be less harsher.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Dr. SEGA Monkey

  • *
  • Posts: 367
  • Total Meseta: 0
Re: Sonic Free Riders Confirmed
« Reply #42 on: June 18, 2010, 03:11:19 pm »
http://http://www.sonicstadium.org/news/juicy-new-sonic-free-riders-info-at-xbox-com

So yeah, this IS an XBLA game. Also, it's not being developed by Sonic Team UGA, but rather a company called O-Two. Never heard of it, but they can't be too bad, right? Right??
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline TimmiT

  • *
  • Posts: 763
  • Total Meseta: 8
    • Sonic Retro
Re: Sonic Free Riders Confirmed
« Reply #43 on: June 18, 2010, 05:24:09 pm »
Apparently they worked on Sonic Riders Zero Gravity.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline STORM!

  • *
  • Posts: 473
  • Total Meseta: 15
Re: Sonic Free Riders Confirmed
« Reply #44 on: June 19, 2010, 03:07:52 am »
Quote from: "TimmiT"
Apparently they worked on Sonic Riders Zero Gravity.

 The BEST race game EVER!!

 If this game don't comes to PS MOve, I'm buying a XB immediately! Hope to see a new story for the game and more CG movies by Segasammy VE!!!
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »