Author Topic: Sonic Generations Demo - 23rd of June!  (Read 28668 times)

Offline upsidedown fuji

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Re: Sonic Generations Demo - 23rd of June!
« Reply #15 on: June 23, 2011, 05:24:59 am »
Quote from: "George"
Up in Hong Kong store.

0/10

Better luck next time Sonic Team.

Care to elaborate? I'm also curious what "camp" you are a part of. You are entitled to your opinion of course. I just want to know why you think this way and how you'd compare it to Sonic 4. It can't quite possibly be on the same level as that (even though I liked 4 because I knew it wasn't gonna be the same)...

Just off the top of my head...
Camp A: 2D version purist
Camp B: Sonic ADV only fan
Camp C: Both 2d/3d Sonic fan except for Shadow the Hedgehog and 2006
Camp D: Other (if so please
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Sega Uranus

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Re: Sonic Generations Demo - 23rd of June!
« Reply #16 on: June 23, 2011, 05:59:20 am »
Played the demo.

I like the music, though because the level is a bit longer than the original tune, I think they should have mixed in something else to it. Maybe a different set of instruments to the second loop, or add a bit of Bridge Zone's theme in there? Not an issue at all, just something I would have done if I made this, I guess.

Otherwise, I am not really sure of the experience I just had. I mean, the physics are so much better than Sonic the Hedgehog 4, but they are still nowhere as close as it appeared from people playing it. Moving in the air is very weird, it feels very loose in a bad way, like Unleashed and Colors, which was okay for those games, but it should be tighter considering it is all 2D here. There also seems to be some slight delay with a button push. It gives me the feeling the people who made this only played the XBLA/PSN versions of the classics instead of on the actual hardware, as they have a similar problem and there is a chance that Sonic Team just thought this was normal... I would not put it past them.

The rolling and spindash both are all kinds of broken. You cannot even roll when you are up on a hight slope... Shit. I think you could do that in Sonic 4 even. The spindash is FAR too fast on ground but slows down shockingly weird in the air, even worse is how you cannot jump instantly from a spindash which is also weird, both of the Adventure games let you do that fine. These both need major fixes.

The level design... Kind of sucks. Now, it is the first level in the whole game which is fine, but it is basically designed with speedruns in mind and little else. It seems entirely pointless to return to past sections of the level, in some cases it is also impossible. After recently being able to get all of the Chaos Emeralds in Emerald Hill Zone in Sonic the Hedgehog 2 after all of these years, this was kind of a major letdown. I mean, I was not really expecting something like this as the levels have no real progression like the classics, but there should be some reason to return to past sections of the level. Bayonneta proves this concept is still amazing. Also, the springs are still garbage and not like the classic ones at all.

The art was also really disorienting. I mean, so much on screen is cool and all, but it was somewhat hard for me to see where some of the rings were without squinting a bit. This really, really should not be an issue.

Also, there is a hole RIGHT at the end of the level and nowhere else. STOP DOING THAT SONIC TEAM! EVERY TIME WITH THE HOLE RIGHT AT THE END!

Still really looking forward to this and honestly expect the full game to be at the VERY least very good, but I... I really do not know why I was being so optimistic about this. Damn Sonic Team, messing with my mojo.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline upsidedown fuji

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Re: Sonic Generations Demo - 23rd of June!
« Reply #17 on: June 23, 2011, 06:05:53 am »
I downloaded the 360 demo.
 
Just to let you all know where I come from when it comes to Sonic games. I grew up with Sonic as a kid. My first home console was a Sonic 1 Genesis for Christmas 20 years back. I like the originals as well as the Adventure games, Unleashed and Colors. I am a Modern/Classic fan but I lean more for the classic. Oh and I also found myself to enjoy Sonic 4 after I came to grips with the fact that Sonic 4 is some odd middle ground between modern, advance, and classic sonic styles.

So onto my thoughts. On my first play through I was a little disoriented and sort of dissapointed in how Sonic moved. But by the time I got into the second play through, I was used to the pace of the game and how heavy Sonic was. On the first run I had trouble focusing on Sonic and couldn't get my bearings but as my eyes adjusted, I found my rhythm. I think the graphics are a little busy at the begining but things seem to improve a little after the first set of bridges.
 
He's a little heavier than the originals but all the physics seem to work. I didn't walk up ramps, stick to ramps, or slow roll through loops. If I didn't have the momentum I wasn't going to make it up no matter how hard I pressed forward.
 
The graphics are bright, detailed, and beautiful. It's about what I expected when Sonic 4 was announced. This is what Sonic 4 should have been really. Oh well, that's for another thread that's been beaten well enough by now.
 
I'm really digging it so far. I think there's a lot promise here. I've already tried two different paths since my first play through and I'm really getting better at momentum bounce killing enemies to reach different platforms. Speed is rewarded and well.
 
I am not sure what George is on about. Must be the PS3 version I guess.. Other than my small gripe about Sonic being a little heavier than expected. Although I do agree that a lower frame rate is probably to blame for my initial disorientation.
 
I really think we've got a contender for something muuuuuuuuuch closer to the original gameplay with modern graphics than what Sonic 4 teased us with.

Bottom line, decent demo. I am expecting varied reactions to this. I hope there are more who agree with me than not. I wonder if its a timed demo so people don't have enough time to manically pick the game apart from every aspect trying to break it to prove a point in some twisted way.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Orta

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Re: Sonic Generations Demo - 23rd of June!
« Reply #18 on: June 23, 2011, 06:13:16 am »
Sonic's son is so cute.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Sharky

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Re: Sonic Generations Demo - 23rd of June!
« Reply #19 on: June 23, 2011, 07:48:31 am »
Quote
Bottom line, decent demo. I am expecting varied reactions to this. I hope there are more who agree with me than not. I wonder if its a timed demo so people don't have enough time to manically pick the game apart from every aspect trying to break it to prove a point in some twisted way.

Personally I hope a timed demo is kind of like their version of a beta so they can get any last minuite feedback and make what ever improvments they can before release.

I really hope that is the case anyway, Downloadin' now!
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Offline Barry the Nomad

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Re: Sonic Generations Demo - 23rd of June!
« Reply #20 on: June 23, 2011, 08:53:06 am »
MP3 rips of the music from the demo, courtesy of a Sonic Retro mod:

http://robotpuke.com/VidyaOST/Generations.7z

Also, from what I'm hearing, if you disconnect from XBOX Live and set the date to a date after 7/12 the demo says it is expired. Set a date before that and it plays again. Hope for being able to play it post-7/12? Just disconnect from online and change your date? Here's hoping!
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Offline Pao

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Re: Sonic Generations Demo - 23rd of June!
« Reply #21 on: June 23, 2011, 01:41:34 pm »
Sonic 3 and Sonic CD? (Laughs) No.
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Offline Barry the Nomad

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Re: Sonic Generations Demo - 23rd of June!
« Reply #22 on: June 23, 2011, 02:06:42 pm »
Better music rip: http://www.mediafire.com/?c377dw5m549drui

Includes modern and lots of little jingles.

BTW, I'm not posting the leaked level list but I saw it and I am very pleased. Very few dislikes. Some stages might be a little samey, but I trust Sonic Team's designers to mix things up.
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Offline Barry the Nomad

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Re: Sonic Generations Demo - 23rd of June!
« Reply #23 on: June 23, 2011, 03:48:32 pm »
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Offline Aki-at

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Re: Sonic Generations Demo - 23rd of June!
« Reply #24 on: June 23, 2011, 03:56:15 pm »
From character models, to missions, to levels and even bosses, a vast sum of information in regards to Sonic Generation was left in the demo. I have to laugh at how lazy they were to completely cut that stuff out.
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Offline Happy Cat

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Re: Sonic Generations Demo - 23rd of June!
« Reply #25 on: June 24, 2011, 02:15:49 am »
new personal best time on sonic generations demo: 00:57:35 or is it 00:57.35 blah whatever =P you know what i mean
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Offline Shaddix Leto Croft

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Re: Sonic Generations Demo - 23rd of June!
« Reply #26 on: June 24, 2011, 06:01:36 am »
I've been playing the demo to death since I downloaded it, I have been enjoying playing it so much I could play this one act till release if it didn't have a timer on it XD, This game is tons better than Sonic 4 (I still like STH4E1 though :P) by miles in terms of Level Design, Physics and even music I've just been playing the shit out of Modern Sonic's GHZ music Jun has done a great job on it =].

I love how the Badniks do a dance and laughs at you once you get hit by them I think I'm getting hit on purpose more often now haha plus it's funny when Motobug does his little (slow) turbo boost then bounces back off you but if close to a set of spikes he get blown up by the spikes XD very nice touch to the badniks I say  :mrgreen:.

I give this demo 9000 out of 9000 :D Such a beautiful game and so much fun to play that I'm looking forward to possibly playing a up to date build if SEGA takes Sonic Generations to GAMEFEST UK in September  :afroman:.
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Offline Team Andromeda

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Re: Sonic Generations Demo - 23rd of June!
« Reply #27 on: June 24, 2011, 08:44:25 am »
Other than issues with the strange burly GFX no homing attack (which too a while to get used to ) and Sonic not being to jump as High as I remember (took a while to adjust ) This a lovely trip down memory lane with some of the most beautiful and colourful backgrounds I've seen in any platform (the amount of detail in quite stage ring.

Can't wait for the final game .
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Offline Sharky

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Re: Sonic Generations Demo - 23rd of June!
« Reply #28 on: June 24, 2011, 11:04:42 am »
There are some problems with the demo for sure, some things that I really hope will be sorted out before the game launches!

But there is far, far more good then bad and I think it speaks for itself when I keep getting the urge to go back and give it one more go even though I almost know the level by heart now.

I can't force myself to like a game, no matter how hard I've tried at times... This, like Bayonetta, Sonic Colours and Vanquish is draging me back on sheer addictivness.
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Offline Sega Uranus

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Re: Sonic Generations Demo - 23rd of June!
« Reply #29 on: June 24, 2011, 12:03:16 pm »
My favorite stuff about the demo are the little touches more than anything, like the waiting animations and such, but I still think overall it is good fun. Even if the physics do not change much I can see myself enjoying this a lot. Really hope the roll works way better though. I assumed tapping X/square in this for Classic Sonic would have been like it was in the Adventure games when you were moving, so I hope they can add that at least.

But I really think people are getting either far too excited or freaking out WAY too much after the level/mission/character list leak. It just seems like a good game with a decent amount of nostalgia value and little else. It will be a good game for sure, not a terrible one and not the AMAZING one others say. We should all just be happy it looks like the days of releases like Sonic 06 and Advance 3 are gone.

On the leaked levels... Do not read if you do not want spoilers.

[spoiler:x98aixbi]I honestly understand why each zone was chosen as for the most part, they are their best representations for each game, they just do not work when put together... and in that order especially. The first three are for the 16 bit era, the next three are 128 bit era and the last ones are from the past few years.

The list is kind of what I was expecting, I guess. I do not know why they thought it was a good idea to not have a snow, water, desert, lava, fully mechanical or especially a damn casino level and instead chose five city zones, but like I said before, each zone best represents their respective game, so I understand just why they chose what they did.

The only major shocks for me were no Ice Cap Zone (when everyone and their grandmother was asking for it to come back for years) or why Planet Wisp is there instead of a mainline Sonic title, like Sonic CD or Sonic the Hedgehog 4. If they chose EGG Station and made it not awful I honestly think that would have been a good way to end the game off instead of Planet Wisp, because really, why is that the last level?

However, I might be looking into this too deep but I am thinking that the boss battles might actually be their own zone. Think about it, fighting Shadow in City Escape? Makes no sense. It is likely Radical Highway. Or what about Metal Sonic? The Stadust Speedway Zone design is not TOO different from Chemical Plant Zone, I can totally see them connecting the two.

Oh well, I am trying to remain level headed about this all and not freak out like a fanboy to see new versions of Chemical Plant Zone, Speed Highway and Perfect Chaos in both variations.[/spoiler:x98aixbi]

It really is a shame that this was all leaked. SEGA was doing such a wonderful job keeping it all under wraps too. I am not sure what Sonic Team was thinking when they had all that extra data on the demo, but well, they are Sonic Team.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »