Author Topic: Amusements For All !!! - JOYPOLIS, SEGA Amusement, Arcade Centers, etc Thread  (Read 52338 times)

Offline Berto

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Trivia : SEGA made a game called Duck Hunt in 1968 over a decade before Nintendo would create their own Duck Hunt game for NES in 1984.





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Featuring:
-Animated moving ducks 🦆
-Trees in the foreground 🌲
-A dog hiding in the grass🐶

Source : https://twitter.com/RerezTV/status/1577871507916820480?s=20&t=7D6ip5DELBnM6IpBoC6SBA

Offline Berto

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Bragg Secures Exclusive, Three-Year Content Licensing Agreement with Sega Sammy Creation



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Under the terms of the exclusive licensing agreement, Bragg will license select SSC titles, adapting the games for the North America, European and other regulated online gaming markets.
All titles developed using SSC’s intellectual property will join the “powered by Bragg” library of exclusive slot titles from its partner studios

Article : https://bragg.group/bragg-secures-exclusive-three-year-content-licensing-agreement-with-sega-sammy-creation/

Offline Mystic Monkey

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Trivia : SEGA made a game called Duck Hunt in 1968 over a decade before Nintendo would create their own Duck Hunt game for NES in 1984.





Source : https://twitter.com/RerezTV/status/1577871507916820480?s=20&t=7D6ip5DELBnM6IpBoC6SBA
I did know this. Sadly Nintendo's DuckHunt was the popular one.

Offline Berto

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I did know this. Sadly Nintendo's DuckHunt was the popular one.

Yeah, 'cause that's the one that in most gamer's home.
The popular one doesn't always mean the first one there is.

Offline Berto

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SEGA SAMMY CREATION - RESIDENT EVIL: VENDETTA Trailer

https://www.youtube.com/watch?v=aTY3PZ2Hrs0

Offline Mystic Monkey

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Yeah, 'cause that's the one that in most gamer's home.
The popular one doesn't always mean the first one there is.
plus, Nintendo always knew how to put a likable face to the games.

You could suppose that Marksman Shooting / Trap Shooting / Safari Hunt is the Sega equivalent to Nintendo's Duck Hunt but other than the safari hunter and the racist caricature of a tribal man it's not exactly Smash Bros. material.

Offline Berto

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plus, Nintendo always knew how to put a likable face to the games.

You could suppose that Marksman Shooting / Trap Shooting / Safari Hunt is the Sega equivalent to Nintendo's Duck Hunt but other than the safari hunter and the racist caricature of a tribal man it's not exactly Smash Bros. material.

Different target market.
SEGA's main business was arcade at that time so most of their target market was adult.

Offline Berto

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SEGA SAMMY CREATION - ALIEN HEROES Trailer

https://www.youtube.com/watch?v=kq237faatTs

Offline Mystic Monkey

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Different target market.
SEGA's main business was arcade at that time so most of their target market was adult.
I guess so. Still it would be nice if there were more Sega All-Star characters enough to fill a roster for Smash Bros.
I mean, I tried and been meaning to try again sometime but I just couldn't find suitable match-ups for everyone.
SEGA SAMMY CREATION - ALIEN HEROES Trailer

https://www.youtube.com/watch?v=kq237faatTs
Oh wow! The Sammy in SegaSammy decided to get up off it's lazy arse and try to make it's own game for once than the Frankenstein they call Sega to make it for them.

Oh wait, nvm. Just another casino slot game that's just a reskin of all the other slot games they produced in the past.

Offline Berto

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I guess so. Still it would be nice if there were more Sega All-Star characters enough to fill a roster for Smash Bros.
I mean, I tried and been meaning to try again sometime but I just couldn't find suitable match-ups for everyone.

I do like the comparison. Other than Silver though, as a time traveller I'd rather pit him against Nintendo's "Hero of Time", Link.

Oh wow! The Sammy in SegaSammy decided to get up off it's lazy arse and try to make it's own game for once than the Frankenstein they call Sega to make it for them.

Oh wait, nvm. Just another casino slot game that's just a reskin of all the other slot games they produced in the past.

You thought it was a sequel for Alien Isolation, but ....


Offline Mystic Monkey

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I do like the comparison. Other than Silver though, as a time traveller I'd rather pit him against Nintendo's "Hero of Time", Link.

You thought it was a sequel for Alien Isolation, but ....


Sammy did took Sega's arse out the fire after the Dreamcast but can't help feel they're just as burned out with them.

Offline Berto

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Sammy did took Sega's arse out the fire after the Dreamcast but can't help feel they're just as burned out with them.

I don't think so, Sammy basically let SEGA did anything they want, just like SEGA did with Atlus.
The problem's more because the missing of SEGA's thinking teams / research and development teams.
One of that teams is Yu Suzuki's team.
In the ’90s, Suzuki was not only a big deal in the game industry, he was a big deal at Sega – which perhaps afforded him and his team special treatment within the company.
Toshihiro Nagoshi who worked under Suzuki says the team was isolated from the rest of Sega, physically at a distance from its headquarters.
The AM2 office even needed a special key to enter. “It was sort of irregular and a top-secret type of operation that was going on,” Nagoshi says.
“It was very strange, where even though he was part of Sega, the president of Sega would not know what Suzuki was working on at that time,” he says.
“There were occasions where, every six months or so, the president and his entourage would come knocking on the door demanding to see, like, ‘What’s going on in there?’
And there were times that even then we wouldn’t show them what was being worked on.”
This kind of team doesn't exist anymore at SEGA, every studio must have montly reports now like any other company (which may have been good for budget controlling but it's kinda limiting the creativity).

Source : https://www.gameinformer.com/2021/03/03/yakuzas-creator-on-his-life-career-and-why-sega-shouldve-fired-him-in-the-90s

Offline Mystic Monkey

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I don't think so, Sammy basically let SEGA did anything they want, just like SEGA did with Atlus.
The problem's more because the missing of SEGA's thinking teams / research and development teams.
One of that teams is Yu Suzuki's team.
In the ’90s, Suzuki was not only a big deal in the game industry, he was a big deal at Sega – which perhaps afforded him and his team special treatment within the company.
Toshihiro Nagoshi who worked under Suzuki says the team was isolated from the rest of Sega, physically at a distance from its headquarters.
The AM2 office even needed a special key to enter. “It was sort of irregular and a top-secret type of operation that was going on,” Nagoshi says.
“It was very strange, where even though he was part of Sega, the president of Sega would not know what Suzuki was working on at that time,” he says.
“There were occasions where, every six months or so, the president and his entourage would come knocking on the door demanding to see, like, ‘What’s going on in there?’
And there were times that even then we wouldn’t show them what was being worked on.”
This kind of team doesn't exist anymore at SEGA, every studio must have montly reports now like any other company (which may have been good for budget controlling but it's kinda limiting the creativity).

Source : https://www.gameinformer.com/2021/03/03/yakuzas-creator-on-his-life-career-and-why-sega-shouldve-fired-him-in-the-90s
It's also because "Modern Sega" is somewhat of a Frankenstein of Sammy subsidiaries and keeps getting ripped apart and reassembled all the time.
https://www.youtube.com/watch?v=5_AMVOuS4d8

Offline Berto

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It's also because "Modern Sega" is somewhat of a Frankenstein of Sammy subsidiaries and keeps getting ripped apart and reassembled all the time.
https://www.youtube.com/watch?v=5_AMVOuS4d8

Even if it wasn't with Sammy, it would end up the same.
In 2001 SEGA's official statement from Tokyo said that "software business is expected to become our main business" and this is what's happened (with or without Sammy).

Offline Mystic Monkey

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Even if it wasn't with Sammy, it would end up the same.
In 2001 SEGA's official statement from Tokyo said that "software business is expected to become our main business" and this is what's happened (with or without Sammy).
But Sammy's main interest was casino and amusement entertainment. Sonic '06 was the first Sonic game made after the merger and you can tell it shows how much Sega had changed after the merger.