Seeing as I work in the graphic design industry,
and have dabbled in package design, I've always had a keen interest in SEGA's package design and graphics. I've wanted to write more about it on the front page, but haven't worked out how I'd go about writing about it.
Great topic! I'd have to say that physically, the clam shell cases were genius. When I go to retro shops, 90% of the NES, SNES and N64 games are cartridge only - whereas the Master System and Genesis games are usually a 50/50 split between boxed and loose. Even 32X games, which were crappy cardboard, are found boxed if only because I'm sure SEGA owners were so used to keeping their boxes that when the 32X and late Genesis releases went for the cardboard, they kept them complete thanks to the plastic cases.
The worst would have to be the Saturn and SEGA CD releases in the US. Those cases are crap. Too big and brittle. CD and Saturn are total shelf hogs. The one positive is more room for boxart.
Dreamcast's CD cases were rather small and plain (physically) but they are great for collecting. Whereas a dozen Saturn games fill a shelf, I can store over 25 Dreamcast games on the same shelf. It's a shame that the competition at the time all used DVD cases which dwarfed the Dreamcast at stores. I sort of wish SEGA went with white DVD cases.
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Design-wise:
Master System (US and UK): I love the Master System design. The white background and silver grid served as a great backdrop for the eye popping graphics. Sure some box art was rather bland, but once they started using more detailed art, it really looked great. The white cases with red and black text really complimented the console, and the carts looked great when in the machine.
Bland:
http://segaretro.org/images/8/8c/FantasyZone_SMS_US_cover.jpghttp://segaretro.org/images/6/6f/Quartet_SMS_US_cover.jpgAWESOME:
http://segaretro.org/images/d/d2/RType_SMS_US_Box.jpg http://info.sonicretro.org/images/b/b5/Sonic1ms-box-eu.jpgGenesis: Given how long the Genesis was supported, it's understandable that they changed it up for the package design. I'm split. I like the black grid, makes it feel like an evolution of the Master System design, but the red cases were so eye catching and I loved how they color coded their software (red=Genesis, blue=sega cd, white=saturn, purple=game gear, yellow=32X). I'd probably go with the red diagonal stripes as my preferred design choice. Simply awesome.
SEGA CD: As mentioned, I loved the color coded uniform design. Even in the plastic long boxes, the games still felt a part of the same family as the Genesis and 32X.
Game Gear: Crappy cardboard cases, but I liked the uniform design again. Not sure purple was a fitting color for the Game Gear though. I only have one Game Gear game box, wish I had more. They're so damn hard to come across.
Saturn: Again, crappy box but good design. Like the Master System, we had white package design but a black console. Though, I never felt that the US Saturn games complimented the console. They just didn't match up.
Dreamcast: For a console that was only around for 18 months, I'm surprised that they went through a package redesign. The Genesis had 6 years, that redesign made sense. But the Dreamcast really should have stuck with the white cases. They matched the console, even replicating the orange triangle. I guess, though, that the switch to black was to compete with the PS2 to appear more edgy. I've considered reorganizing my collection, because 100+ games look like a zebra. I think I'd prefer to separate the white and black cases (I'm not a racist).