I post this thread in another forum and people seems to like it and start to discuss about that, so I decided to translate all the things that I write in Spanish and post it here.
Well, let's start with a simple question: ¿How much Sonic games sold? From this point we can assume if they are profitable or this franchise is in a low every year.
With the sorrunding informating around Steam sales, the overall perfomance in volumes of units of packaged games in consoles and the state of the IP relevance, I maded a research with this simple conditions:
-Games from 2010-onwards only.
-Counting Packaged games, Pay2Play and Free2Play.
-Certain games will be compared in a special way.
-All the games from that period are included except digital console ones and Sonic 4 Ep I&II (minus PC) because they were removed from mobile stores and we don't have much information about consoles digital sales although we have "perfomance" but that's for another topic.
-This is not, and I repeat, this is NOT 100% ACCURATE. They are all aproximations.
Finally, a last important point: I'm not post this info for profitability or revenue discussion about Sonic, this is about how much people/units buy those games until today and how much people are willing to play a Sonic game overall in an specific way.
Sources:
-Financial Reports
-Annual Reports
-Press Releases.
-iTunes/Google Play.
-ArsTechnica
-SteamSpy
-VGChartz (NB: Because this site got some infamous reputation, the info that they put will be revised with this constant: -/+ 17% of the total)
Well, let's begin:
Overall Sales from 1st January 2010 to 13th May 2015:
[/size]Packaged games--------------------------------------------------------------------------------Best Selling Version
-Sonic & Sega All Start Racing (Multi): 4.1 Million------------------------------------1.4 million (Wii)
-Sonic Colors (Wii, DS): 3 Million--------------------------------------------------------1.6 million (Wii)
-Sonic Generations (Multi): 4.3 Million--------------------------------------------------1.5 million (PS3)
-Sonic & ASRT (Multi): 2.8 Million------------------------------------------------------0.63 million (PC)
-Sonic Lost World (WiiU, 3DS): 0.9 Million----------------------------------------------0.5 million (3DS)
-Sonic Boom (WiiU,3DS): 0.62 millon--------------------------------------------------0.38 million(WiiU)
-Mario & Sonic at the London 2012 Olympic Games (Wii,3DS): 4.9 Million----------3.7 million (Wii)
-Mario & Sonic at the Sochi 2014 Olympic Winter Games (WiiU): 0.6 Million
-Sonic Free Riders (Kinect): 1.1 Million
Digital Games
-Sonic Jump: 10 Million Downloads
-Sonic & Sega ASR Mobile Version: 17 Million Downloads
-Sonic CD (mobile sales): 1.4 Million Downloads
-Sonic Dash: 100 Million Downloads (aprox.)
-Sonic 1 (mobile sales): 1 Million Downloads
-Sonic 2 (mobile sales): 1.2 Million Downloads
-Sonic ASRT Mobile Version: 15.5 Million Downloads
-Sonic Jump Fever: 30 Million Downloads
-Sonic Runners (Canada and Japan): 0.7 Million Downloads (19/03/15)
Overall performance in mobile phones (F2P): 143.5 Million Downloads
Special: Sales on PC:
-Sonic & SASR: 0.13 Million
-Sonic Adventure DX: 0.39 Million
-Sonic Generations: 0.56 Million
-Sonic 4 Episode I : 0.14 Million
-Sonic CD: 0.15 Million
-Sonic 4 Episode II: 0.13 Million
-Sonic Adventure 2 : 0.25 Million
-Sonic ASRT: 0.63 Million