Home
News
Info
Features
Reviews
Podcasts
Forums
Contact
Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
Yes, we still have a forum.
Home
Help & Rules
Login
Register
SEGAbits Forums
»
Gaming
»
General Gaming Discussion
»
A drivable OutRun videogame cabinet "de-simulates" driving
« previous
next »
Print
Pages: [
1
]
Author
Topic: A drivable OutRun videogame cabinet "de-simulates" driving (Read 3058 times)
crackdude
Posts: 4256
Total Meseta: 64
Nintendo Bling
A drivable OutRun videogame cabinet "de-simulates" driving
«
on:
October 09, 2011, 08:25:42 am »
A couple years ago I remember briefly discussing about this with you guys.
This nigga finally did it.
http://www.youtube.com/watch?v=TaTB5Q11Dzc
(can I emb this?)
It's working and it's great. I remember seeing some dev diaries on this, very interesting stuff.
Logged
SEG4GES
Centrale
Posts: 1062
Total Meseta: 61
Re: A drivable OutRun videogame cabinet "de-simulates" driving
«
Reply #1 on:
October 12, 2011, 01:20:09 pm »
I've been following this project, too. Really interesting challenge, which could lead to some cool tech in the not-so-distant future.
Of course, I guess this means Namco is going to release a shoddy imitation of it in a year or two...
Logged
Print
Pages: [
1
]
« previous
next »
SEGAbits Forums
»
Gaming
»
General Gaming Discussion
»
A drivable OutRun videogame cabinet "de-simulates" driving