Now that we are done listening to the all the "Retro games should not change at all!!! I don't know what a reboot is!" crowd. Here is a preview from destructoid. (Putting points)
YOU PLAY AS JOE'S FATHER!
- You fight a huge robot shark in the preview build. Fuck yes.
- SEGA keeping traditional stuff and adding new twist for a new generation.
- Heavy emphasis on the use of throwing knives (which seem to be in unlimited supply) and close-combat with a katana.
- Action is swift, one button presses.
- Ninja magic is back. Uses touch screen to switch and use magic (eh).
- No blocking, only parrying attacks. (R button)
- Platforming plays a big role. "I ran into a number of tricky spots that required well-timed wall jumps to evade spikes traps, and moved from ground to rooftops with a grappling hook. "
- "Visually, Shinobi 3DS is shaping up pretty well, with a decent range of color and visual effects that bring the 2.5D action to life."
- 3D mix bag.
- Dev stuffing lots of content.
- 60 in game achievements each unlocking a item you can view, use or wear.
- Classic ninja star throwing game is back.
At this early stage, Shinobi 3DS seems like a fair mixture of old-school with enough fresh ideas to keep things compelling. I did find the controls to feel a bit on the lose side, at least compared to the tight action of the sprite-based Shinobi games of old. A lot of that may have to do with the fact that we were only able to use the circle pad to control the ninja (which, by the way, Sega did confirm is the father of Joe Musashi form the original Shinobi titles). This will change, with the option to also use the d-pad making the final cut, something I suspect will change how I feel about the game's controls.
http://www.destructoid.com/preview-shin ... 2005.phtml