Totally understandable, yeah. But I'm not denying that, but the point I am trying to make is that the move to HD has done a hell of a lot to cripple studios with smaller budgets. Yes, there are options AVAILABLE to them, but game development is becoming too expensive. And you can read countless bits of testimony from developers and publishers who can confirm that.
So you can see why we think AR is a bad idea because it surely has high dev costs?
PlatinumGames makes games very different to the ones that Clover made, though. For the most part.
How so? Also God Hand is amazing and seems pretty in line with their current games.
Who says the fighting game community only likes 1 on 1 fighters?
Again, we can't group the fighting game community into one mindset. Like I said, some will like it (and some are already really excited) and others won't be interested. But because it's not a traditional fighter, we can't really say they'll definitely flock to it since it's not a 'fighting game' in the traditional sense.
My point is that such games do have the potential to sell. Especially with nostalgia being such a big thing in the industry today.
How much did the Power Stone games sell anyway? I think we should establish that before saying they were a success.
What Sega should be doing is showing gamers exactly what this game is about. Showing the "substance" of the experience. Not just each character with mini-trailers; what do people have to look forward to with this game? I feel like Famitsu gets a lot of great previews....translate the info from those previews into video form. I don't think people in the West even know that the game features a single-player mode.
Like Binary Domain? You were saying that they marketed that horribly too though. Also that trailer in the OP shows that the game has a single-player mode with cutscenes and whatnot, so is that what you were after?
Thinking on it though, the trailers have been pretty garbage. It might be because I'm not that excited about the game in general or because it's not out for a while so I was expecting them to get better, but yeah, I can agree they were a bit dull so far.
How is it that a company like Atlus can manage to sell "niche games" almost exclusively and make enough money to survive as a company? Then they get occasional mainstream hits like Demon's Souls. Not every game has to be super mainstream to profit. There are hardcore gamers out there. There are ways to target them.
As someone said before, Atlus is a boutique publisher who specialise in these games, Sega isn't. Sega might turn a profit on this game, but was it worth their time and expenditure to do it?
And how should Sega target those hardcore gamers? You mentioned trailers earlier, which is what they are doing and have been doing.
haha not really. Sega's trailers haven't done much to demonstrate these.
The Multi-Player modes? Again, the recent one showed a bunch of them, and there seems to be a lot (teams, cage matches, deathball etc). When a game is going to have a limited install base already, I wonder if it's a bad idea to split the players into half a dozen different gametypes (or a dozen if there's going to be Ranked/Unranked matchlists too).
If you meant the game being complex, seeing the characters fighting, carrying firearms, playing deathball and using stealth and other powerups... it looks like there's going to be a lot to take in when you play this game.
Exactly, this. How is it that smaller publishers can put out games like these, yet a bit corporation like Sega somehow can't put this out?
Again, what were the sales like for those games? Would those numbers be considered 'good' for AR? If they were so good, then what do you think they did on top of what Sega is doing with Anarchy Reigns that makes Atlus a good marketer and Sega a bad one.
I will say this though, I would LOVE to see Sega trot this game out to Tournaments and conventions and put up some prize money like they did with VF5FS. That gets a lot of good press and Word of mouth amongst the target audiences. It would also just be good to see some actual gameplay from real players to see how it all works.
Anyway, I hope I'm not coming off as aggressive towards you or anything. I dont' mean to be, but I am playing devil's avocado a bit here. If it helps, imagine I'm saying all this in a civilised way while drinking tea.