Author Topic: SegaBits Fight Club  (Read 92358 times)

Offline MadeManG74

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Re: SegaBits Fight Club
« Reply #210 on: October 11, 2010, 03:28:33 am »
Quote from: "SOUP"
Quote from: "MadeManG74"
Not to mention with the sucess this is bound to have, there will likely be DLC/MVC4 with more characters too!

I just hope they don't come out with a Super Marvel Vs. Capcom 3 less than a year later :(.

I would be all for it myself, so long as they added some cool new characters and improved the system.
And wasn't Super SFIV more than a year after Vanila? I thought it was like a year and a half?
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Offline SOUP

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Re: SegaBits Fight Club
« Reply #211 on: October 11, 2010, 07:43:34 am »
Looked it up, and you're right. It was 13 months.
The announcement of it just felt like a bit of a slap in the face after I dropped $90 on the Collector's Edition of SFIV.
I was hoping that they'd just keep adding on to the game, making whatever changes they wanted (like Burnout Paradise).  I can appreciate that Super SFIV is a much improved game, but I just don't like feeling like I wasted money.

Hopefully, they just add on characters to MVC3 through DLC.
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Offline MadeManG74

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Re: SegaBits Fight Club
« Reply #212 on: October 11, 2010, 02:39:15 pm »
Quote from: "SOUP"
Looked it up, and you're right. It was 13 months.
The announcement of it just felt like a bit of a slap in the face after I dropped $90 on the Collector's Edition of SFIV.
I was hoping that they'd just keep adding on to the game, making whatever changes they wanted (like Burnout Paradise).  I can appreciate that Super SFIV is a much improved game, but I just don't like feeling like I wasted money.

Hopefully, they just add on characters to MVC3 through DLC.

In all honesty though, were you playing Street Fighter IV for a solid year until Super came out? I know I wasn't, and by the time Super was around the corner I was really looking forward to the new characters and gameplay changes. They could have added Characters by DLC, but then that would be 10 new characters taking up considerable HDD space, probably cost about the same as a disc and they would need to have all the other features and gameplay changes featured as a massive patch too.

With Marvel, I feel they could get away with adding DLC characters, since they probably aren't so concerned about balance probably, but would still be nice if they did a proper follow up as well I think.

Also, I was hoping we would have heard something about KOFXIII home port now, I'm still really looking forward to that. Apparantly they patched the arcade version to remove a number of infinites and glitches which is nice! Raiden is still a monster in the right hands though.
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Offline fluffymoochicken

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Re: SegaBits Fight Club
« Reply #213 on: October 11, 2010, 03:57:42 pm »
Quote
I gotta say, overall I'm a little dissapointed with some of the roster, the awesome characters (Amaretsu, Wesker etc) are being canceled out by some lame/who-the-fuck-is-that? characters (Trish, X-23 etc).
Also, I have to express my disappointment with the stages. Sure, the rainbow bridge stage is good, but a lot of them are turning out terrible.

Remember those awesome stages that X-Men: Children of the Atom had? I wish I could have those again, but remade into HD.

Quote
Also, I was hoping we would have heard something about KOFXIII home port now, I'm still really looking forward to that. Apparantly they patched the arcade version to remove a number of infinites and glitches which is nice! Raiden is still a monster in the right hands though.
If they take out the infinites and Raiden's beastly combo, then K' will turn into the ultimate God Tier EZ Mode character. No thx
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Offline CosmicCastaway

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Re: SegaBits Fight Club
« Reply #214 on: October 11, 2010, 04:25:33 pm »
I'm actually liking the stages a lot more than the ones in Marvel vs. Capcom 2. They better fit with all the various characters. The NYC stage has tons of fantastic stuff happening in the background and has Marvel and Capcom stuff, the SHIELD Helicarrier looks great and the Mega Man Legends and Resident Evil stages are both excellent.
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Offline fluffymoochicken

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Re: SegaBits Fight Club
« Reply #215 on: October 11, 2010, 04:57:47 pm »
The Resident Evil and SHIELD Helicarrier stages are the worst stages seen so far.

Like I said, it's pathetic how X-Men: Children of the Atom was the high water mark for stage design in the series. They got progressively worse after that.
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Offline CosmicCastaway

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Re: SegaBits Fight Club
« Reply #216 on: October 11, 2010, 05:28:59 pm »
I just like how there are so many nods and cameos in the background for these stages. Seeing lickers crawl all over the place in Resident Evil stage just seems like a nice touch.
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For this edition of Unlimited Continues I share five of my favorite video game ninjas, three of which are SEGA characters!

Offline MadeManG74

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Re: SegaBits Fight Club
« Reply #217 on: October 12, 2010, 02:44:00 am »
Ehh I'm not sure what to think of the stages. I agree with Cosmic that the amount of characters in the background is cool though, but there are a few dull looking stages. If they were going to do an RE stage, I think they should have used the Mansion from RE1. Would have made a real nice background with the grand staircase in the background. Maybe have Chuck Greene, Jill Valentine, The Punisher etc killing zombies in the background. Frank West will be playable, so he wouldn't be there obviously.

I'm just glad the stages are actually related to Capcom and Marvel at least, better than the weird generic stages from MVC2.
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Offline fluffymoochicken

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Re: SegaBits Fight Club
« Reply #218 on: October 12, 2010, 03:25:26 pm »
Quote from: "MadeManG74"
I'm just glad the stages are actually related to Capcom and Marvel at least, better than the weird generic stages from MVC2.
They were places in MvC2's "story", if you can believe that. A few of them were the homes of the new original characters (Ruby Heart's ship, the desert where Amingo lives, and the lair of Abyss). The town with the clock tower is where the characters met up with Ruby and set out to stop Abyss, thus why it's usually the first stage in Arcade mode.

I will have to say, though, I LOVED that pink colored stage with the river. <3
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Offline fluffymoochicken

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Re: SegaBits Fight Club
« Reply #219 on: October 14, 2010, 05:51:27 pm »
Went online again to try and learn some new MvC2 characters just for fun. I really wanted to get good with Dhalsim...

...buuuut.... Of course, almost everyone wants to just turtle. X__x;;; It feels like I'm playing HDR against some people, I swear. Rush down play is hard to learn. Maybe I'd be better off playing Alpha 3 on GGPO.
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Offline CosmicCastaway

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Re: SegaBits Fight Club
« Reply #220 on: October 14, 2010, 05:53:42 pm »
Quote from: "fluffymoochicken"
Went online again to try and learn some new MvC2 characters just for fun. I really wanted to get good with Dhalsim...

...buuuut.... Of course, almost everyone wants to just turtle. X__x;;; It feels like I'm playing HDR against some people, I swear. Rush down play is hard to learn. Maybe I'd be better off playing Alpha 3 on GGPO.

This is why I don't play MvC2 online, people always wipe the floor with me before I get to throw even a single punch. =P
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »
Unlimited Continues:
http://unlimitedcontinues.wordpress.com/2012/08/18/favorite-five-video-game-ninjas/

For this edition of Unlimited Continues I share five of my favorite video game ninjas, three of which are SEGA characters!

Offline fluffymoochicken

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Re: SegaBits Fight Club
« Reply #221 on: October 14, 2010, 06:04:23 pm »
Quote from: "CosmicCastaway"
This is why I don't play MvC2 online, people always wipe the floor with me before I get to throw even a single punch. =P
Huh? Who said anything about people wiping the floor with me? I still won most of my matches. I'm just saying, people like to sit in the corner a lot, and that's really annoying. It makes me have to resort to using my best teams rather than getting to experiment or have fun with a wider variety of characters.
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Offline CosmicCastaway

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Re: SegaBits Fight Club
« Reply #222 on: October 14, 2010, 07:25:32 pm »
Quote from: "fluffymoochicken"
Quote from: "CosmicCastaway"
This is why I don't play MvC2 online, people always wipe the floor with me before I get to throw even a single punch. =P
Huh? Who said anything about people wiping the floor with me? I still won most of my matches. I'm just saying, people like to sit in the corner a lot, and that's really annoying. It makes me have to resort to using my best teams rather than getting to experiment or have fun with a wider variety of characters.

Oh, sorry I misunderstood your post.
Still I hope Marvel vs. Capcom 3 uses a better online system so I can see the stats of who I am playing against. That way I have better idea of whether or not it will be a pretty fair fight. Soul Calibur IV and MK vs. DC use a system like this and I've enjoyed online matches a lot more on those titles.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »
Unlimited Continues:
http://unlimitedcontinues.wordpress.com/2012/08/18/favorite-five-video-game-ninjas/

For this edition of Unlimited Continues I share five of my favorite video game ninjas, three of which are SEGA characters!

Offline fluffymoochicken

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Re: SegaBits Fight Club
« Reply #223 on: October 14, 2010, 08:02:05 pm »
I don't know. Capcom isn't too well known for having great online coding. :P

But yeah, it would be nice. I could save my top teams for really good players and just play casuals with random characters otherwise.
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Offline MadeManG74

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Re: SegaBits Fight Club
« Reply #224 on: October 15, 2010, 10:51:45 pm »
Quote from: "fluffymoochicken"
I don't know. Capcom isn't too well known for having great online coding. :P

But yeah, it would be nice. I could save my top teams for really good players and just play casuals with random characters otherwise.

Really? Maybe it's just because I'm comparing them to SNK, but I thought Capcom were generally pretty good. MVC2 and HDR had excellent netcode in particular I thought. SFIV isn't perfect, but it still kicks the crap out of everything SNK has done (With the possible exception of NGBC) and better than stuff like Tekken and MK from what I've heard.

In any event, turtling in MVC2? I didn't think that was a viable strategy in Marvel due to the crazy rushdown nature of the game and the amount of attack options. Also, I prefer Alpha 2 to Alpha 3. Not sure why exactly.
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