Author Topic: SegaBits Fight Club  (Read 92294 times)

Offline MadeManG74

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Re: SegaBits Fight Club
« Reply #240 on: October 26, 2010, 01:57:19 pm »
Frank West, Wesker and Chris for Team Zombie Hunters.

I don't really like Chris that much though, so i'll probably replace him with someone like Dr Doom or Captain America most of the time. Wesker I'm a bit iffy on too.

I really hope that there are some good grapplers in the game too, I think Haggar is overdue for an appearance. They could just recycle Zangiefs moveset from SSFIV if they wanted to. I would love to see Hugo though. Or Poison.
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Offline Sega Uranus

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Re: SegaBits Fight Club
« Reply #241 on: October 26, 2010, 05:30:28 pm »
Yeah, a lot of characters that would be great for grappling are nowhere to be seen yet. Kind of disappointed Nemesis from Resident Evil is not going to be in Marvel vs Capcom 3. Not because I like him, but because I think he would be such a cool addition!

Been watching some Virtua Fighter 5: Final Showdown videos, Shun seems a bit too powerful in it. Also, toy trains are awesome.

[youtube:pxw8484j]ASJSXWrWihI[/youtube:pxw8484j]

BETTER COME TO CONSOLES!
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Offline fluffymoochicken

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Re: SegaBits Fight Club
« Reply #242 on: October 27, 2010, 12:15:10 am »
Quote from: "SOUP"
I'm pretty lame when it comes to picking fighters, so I'll probably go with a team of Ryu, Wolverine, and Deadpool.
Hey, that's no problem. Wolverine will probably be a ton of fun if they bring him back to his former greatness in the VS series (MvC2 nerfed him to the point that it wasn't fair).

The same goes for Chun-Li. She was really great in MvC2, but she required way too much skill in order to use well. Check out what I mean:
[youtube:qfebb7tg]AFWUAAMSnMo[/youtube:qfebb7tg]

Then again..... MvC3 doesn't look like it requires skill in general so maybe I'm worrying about nothing. =P
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Offline fluffymoochicken

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Re: SegaBits Fight Club
« Reply #243 on: October 28, 2010, 03:17:11 am »
Now been playing with Ryu in MvC2. It's too funny. :lol:

He's got almost no options, range, or effective combos to speak of. His special moves and supers are all but worthless and leave him wide open to counter attack. Against god tiers, he should by all means be a free win.

And yet... I've gotten wins when using Ryu. Even a rage quit. xDDD Wow.
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Offline MadeManG74

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Re: SegaBits Fight Club
« Reply #244 on: October 29, 2010, 09:01:02 pm »

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Offline fluffymoochicken

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Re: SegaBits Fight Club
« Reply #245 on: October 29, 2010, 11:13:07 pm »
Ooh, Monkey Luffy is testing out Mike Haggar. Awesome! ^___^

I hope that's for MvC3, as that game was in severe need of some extra potent homoeroticism.
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Offline MadeManG74

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Re: SegaBits Fight Club
« Reply #246 on: November 03, 2010, 02:30:43 pm »
KOF2k2 is live now! It came out last friday but the online was disconnected until today.

I played a few matches at 200 ping and it was pretty good! Huge improvement over 98 and Garou.
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Offline fluffymoochicken

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Re: SegaBits Fight Club
« Reply #247 on: November 03, 2010, 03:02:56 pm »
Is it playable with people overseas?
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Offline MadeManG74

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Re: SegaBits Fight Club
« Reply #248 on: November 04, 2010, 04:32:49 am »
First impressions of netcode... it's not great. It's better than 98UM, but they would have to try pretty hard to make it any worse than 98 and Garou was. Playing overseas is a bit of a crap shoot, sometimes it seems pretty smooth, other times it can feel pretty laggy.

Thankfully I already have a friends list with some local players, and for that it  will be fine, but not sure about playing overseas. I'll keep playing a bit longer to see how it goes.
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Offline fluffymoochicken

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Re: SegaBits Fight Club
« Reply #249 on: November 04, 2010, 04:45:16 am »
Well, I'm certainly not interested in playing with random strangers, so if overseas play really is that bad, I'll just pass it up. :P
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Offline CosmicCastaway

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Re: SegaBits Fight Club
« Reply #250 on: November 05, 2010, 01:34:24 pm »
I'm liking the soundtrack from Marvel vs. Capcom 3. I wasn't a big fan of the music in Marvel vs. Capcom 2 but the soundtrack for third game is sounding really nice. Wesker's remixed theme from RE5 and the song for X-23 in particular are neat pieces of music.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »
Unlimited Continues:
http://unlimitedcontinues.wordpress.com/2012/08/18/favorite-five-video-game-ninjas/

For this edition of Unlimited Continues I share five of my favorite video game ninjas, three of which are SEGA characters!

Offline MadeManG74

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Re: SegaBits Fight Club
« Reply #251 on: November 05, 2010, 05:22:57 pm »
^I'm just really happy the MVC1 system of having the theme music playing when a character is defeated and new one jumps in is back. Much better than the generic themes from MVC2 (Generic meaning, that it wasn't attached to any particular character, some of the tunes were okay).

Love that the music from Marvel Super HEroes is back especially!
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Offline fluffymoochicken

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Re: SegaBits Fight Club
« Reply #252 on: November 05, 2010, 08:48:37 pm »
Quote from: "MadeManG74"
(Generic meaning, that it wasn't attached to any particular character, some of the tunes were okay).
At least this song is back from MvC2. ^__^

[youtube:306ynpcd]lsfhADiaP5E[/youtube:306ynpcd]
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Offline fluffymoochicken

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Re: SegaBits Fight Club
« Reply #253 on: November 15, 2010, 02:12:06 am »
New MvC3 news should be coming within the next week. I can't wait! ^__^

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Offline CosmicCastaway

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Re: SegaBits Fight Club
« Reply #254 on: November 15, 2010, 09:28:56 am »
I'll be getting Super Street Fighter IV sometime this week. I'm still by no means good at Capcom fighters, but I think I'll enjoy this game. =)

Also, a new character for Marvel vs Capcom 3 has been announced.
http://www.gamespot.com/xbox360/action/ ... ot;title;1
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »
Unlimited Continues:
http://unlimitedcontinues.wordpress.com/2012/08/18/favorite-five-video-game-ninjas/

For this edition of Unlimited Continues I share five of my favorite video game ninjas, three of which are SEGA characters!