Author Topic: SegaBits Fight Club  (Read 92453 times)

Offline MadeManG74

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Re: SegaBits Fight Club
« Reply #75 on: May 12, 2010, 07:39:31 pm »

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Offline Barry the Nomad

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Re: SegaBits Fight Club
« Reply #76 on: May 12, 2010, 08:09:02 pm »
I'm still holding out hope for a Power Stone character.
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Offline Sega Uranus

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Re: SegaBits Fight Club
« Reply #77 on: May 12, 2010, 09:16:40 pm »
Quote from: "Barry the Nomad"
I'm still holding out hope for a Power Stone character.

Chances are good for Falcon Fokker (lololo) being playable I think with characters like Rouge or maybe (and hopefully not) Wangtang instead have a chance too, not only do I think they would fit the style extremely well, but it is a character a lot of people would get excited for, something I think Capcom really wants to go nuts with in this release. When making MvC2 I am pretty sure they just slapped a lot of the ideas of characters together, like Servbots and Wolverine with bone claws alternative.

I really want to see them not focus on Street Fighter characters this time though. We all know they will put in like... Seven, but I do not see the need for this. We already have like four of them confirmed, and it is all obvious shit too. Boring. I'm tellin' y'all that Howard the Duck vs Nathan Spencer from Bionic Commando would be amazing.
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Offline MadeManG74

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Re: SegaBits Fight Club
« Reply #78 on: May 12, 2010, 09:40:24 pm »
^MVC2 was recycling to the greatest degree possible (and that's not really a bad thing), they had a library of sprites and just used as many as they could from Street Fighter Alpha Series, X-Men Children of the Atom, Marvel Super Heroes, Darkstalkers etc etc.

I honestly think they shouldn't skimp on the SF characters, if they are using the framework engine again, I imagine it would be easy to import SF characters into the game, so why not include as many as possible? It's not like they would take up as much time as a totally original one. Kind of like Fighters Megamix using all the VF/FV characters because they could just import them without many changes.

But yeah, would like to see a nice range of characters for sure, but also think they should just go for sheer numbers when possible as well.
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Offline fluffymoochicken

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Re: SegaBits Fight Club
« Reply #79 on: May 12, 2010, 10:28:35 pm »
I agree with Uranus; Street Fighter characters are quite boring.

Not to mention that they normally suck due to their limited reach and stuff. The most viable SF character before was Dhalsim, and I'm sure I don't need to say why.
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Offline George

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Re: SegaBits Fight Club
« Reply #80 on: May 12, 2010, 10:30:34 pm »
Holding for Power Stone and Viewtiful Joe.

Also, I don't think the graphics are so great. :(
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Offline Sega Uranus

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Re: SegaBits Fight Club
« Reply #81 on: May 12, 2010, 10:48:39 pm »
Quote from: "fluffymoochicken"
I agree with Uranus; Street Fighter characters are quite boring.

Not to mention that they normally suck due to their limited reach and stuff. The most viable SF character before was Dhalsim, and I'm sure I don't need to say why.

is it because he is black and has guns ? Are you racist? Thats racist.

I mean their inclusion is too predictable. There are a billion fighting games now with Chun Li, I mean she is a cool and iconic character, but I do not see why she would make or break the game.

I personally really prefer close range fighters in games though, which is why Makoto is <3
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Offline MadeManG74

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Re: SegaBits Fight Club
« Reply #82 on: May 12, 2010, 10:58:11 pm »
Don't get me wrong, I'm not saying I want the cast to be mostly SF Character sfor the sake of it, but if they can just use the same models from SFIV then why not just include as many as possible?

In any event, I think they want to rebuild every character for this game anyway. As long as Birdie makes it in then it's cool.

For the Marvel side, I would love to see Punisher more than anything.
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Offline Sega Uranus

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Re: SegaBits Fight Club
« Reply #83 on: May 12, 2010, 11:03:03 pm »
^^^I thought they said they will not use the same models as Street Fighter IV though?
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Offline MadeManG74

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Re: SegaBits Fight Club
« Reply #84 on: May 12, 2010, 11:05:17 pm »
Quote from: "Sega Uranus"
^^^I thought they said they will not use the same models as Street Fighter IV though?

That's why I mentioned:
Quote from: "MadeManG74"
In any event, I think they want to rebuild every character for this game anyway.

When we had the initial info though, I was hoping they could recycle the models to up the character count. Even if the characters are low-tier they are still fun. I would like to see T-Hawk spinning Sentinal around his head even if T-Hawk is bottom tier.
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Offline Sega Uranus

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Re: SegaBits Fight Club
« Reply #85 on: May 12, 2010, 11:09:50 pm »
They probably are using new, lower-poly models because this game will be much more demanding when speed is considered compared to Street Fighter IV.

And it is clear to all of us that Marvel vs Capcom 3 needs EHonda if it needs another Street Fighter character. You know it to be true.
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Offline MadeManG74

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Re: SegaBits Fight Club
« Reply #86 on: May 12, 2010, 11:11:53 pm »
Needs more Birdie. And make him incredibly broken just for the hell of it (and so capcom has a heavy hitter this time). Like, give his BUll-rush combos stupid invincibility and let them combo into his 360 Throws (which do like 50% Damage).
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Offline fluffymoochicken

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Re: SegaBits Fight Club
« Reply #87 on: May 12, 2010, 11:15:45 pm »
If T. Hawk were in, he'd no doubt be similar to Alex in TvC. His dive would be combo-able like Alex's air fierce, but unsafe on block in the same way. In all honesty, he'd be worse than Alex.

As much as I like grapplers, they've never been very good in these games, so... yeah. Put in one, and forget the rest of 'em.
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Offline MadeManG74

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Re: SegaBits Fight Club
« Reply #88 on: May 14, 2010, 06:56:27 am »
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Offline Sega Uranus

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Re: SegaBits Fight Club
« Reply #89 on: May 14, 2010, 10:03:06 am »
^^^Never was a fan of Kula, but damn her hair is mesmerizing!

Unrelated:
http://kotaku.com/5538849/is-there-a-be ... nd-effects
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