Author Topic: SegaBits Fight Club  (Read 92417 times)

Offline fluffymoochicken

  • *
  • Posts: 1236
  • Total Meseta: 0
Re: SegaBits Fight Club
« Reply #90 on: May 14, 2010, 02:11:00 pm »
Quote from: "Sega Uranus"
^^^Never was a fan of Kula, but damn her hair is mesmerizing!
Her hair is the only thing that even animates. o__o She looks like a weird Barbie doll that's been left sitting near a fan (though not directly in front).

Even Mr. Game & Watch's body had more standing animation.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Sega Uranus

  • *
  • Posts: 3597
  • Total Meseta: 8
  • Thank You For Playing ECCO ECCO ECCO
    • The SEGA Source
Re: SegaBits Fight Club
« Reply #91 on: May 27, 2010, 11:19:47 am »


Wish I could see it in motion. Looks pretty.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline fluffymoochicken

  • *
  • Posts: 1236
  • Total Meseta: 0
Re: SegaBits Fight Club
« Reply #92 on: May 27, 2010, 11:34:59 am »
That it is. ^__^ Thank goodness for that Japanese touch.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Sega Uranus

  • *
  • Posts: 3597
  • Total Meseta: 8
  • Thank You For Playing ECCO ECCO ECCO
    • The SEGA Source
Re: SegaBits Fight Club
« Reply #93 on: May 27, 2010, 12:20:11 pm »
Except that is an American comic book style?
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline fluffymoochicken

  • *
  • Posts: 1236
  • Total Meseta: 0
Re: SegaBits Fight Club
« Reply #94 on: May 27, 2010, 12:48:34 pm »
It's in a Japanese interpretation of comic book style, meaning that it's not as sucky looking as if an American game developer had created this game. ^__^
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline George

  • *
  • Posts: 6263
  • Total Meseta: 668
    • http://www.segabits.com/
Re: SegaBits Fight Club
« Reply #95 on: May 27, 2010, 02:45:40 pm »
Quote from: "Sega Uranus"
Except that is an American comic book style?
Pretty much.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Sega Uranus

  • *
  • Posts: 3597
  • Total Meseta: 8
  • Thank You For Playing ECCO ECCO ECCO
    • The SEGA Source
Re: SegaBits Fight Club
« Reply #96 on: May 27, 2010, 04:26:03 pm »
Quote from: "fluffymoochicken"
It's in a Japanese interpretation of comic book style, meaning that it's not as sucky looking as if an American game developer had created this game. ^__^

« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline fluffymoochicken

  • *
  • Posts: 1236
  • Total Meseta: 0
Re: SegaBits Fight Club
« Reply #97 on: May 27, 2010, 04:32:11 pm »
Seriously, this is what Americans would do with the same license:





The colors aren't NEARLY as vibrant and wonderful as they are when Japanese people are at the wheel.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline MadeManG74

  • *
  • Posts: 5522
  • Total Meseta: 1327
  • Hot, Wild Vision
Re: SegaBits Fight Club
« Reply #98 on: May 27, 2010, 04:49:46 pm »
Lets not get into this again.  We know Fluffy loves Japan and everything about it, but saying that Americans/Western Devs can't make vibrant or colourful games is ridiculous (De Blob, Mirrors Edge, Sonic Sega All Stars). Rise of the Imperfects was a piece of shit in every way anyway.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Sega Uranus

  • *
  • Posts: 3597
  • Total Meseta: 8
  • Thank You For Playing ECCO ECCO ECCO
    • The SEGA Source
Re: SegaBits Fight Club
« Reply #99 on: May 27, 2010, 04:53:29 pm »
Geez, look at this ugly EASTERN game!



Nothing like those BEAUTIFUL and DAZZLING WESTERN games!



It is not like my argument is flawed at all, because only giving one example always is enough when we are discussing a medium with billions of releases.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline fluffymoochicken

  • *
  • Posts: 1236
  • Total Meseta: 0
Re: SegaBits Fight Club
« Reply #100 on: May 27, 2010, 04:57:47 pm »
Quote from: "Sega Uranus"
It is not like my argument is flawed at all, because only giving one example always is enough when we are discussing a medium with billions of releases.
Your argument is actually flawed because the American example you gave is the exception for mainstream titles, not the rule. (Which, by the by, Ty is not exactly considered mainstream.)

Marvel Nemesis, on the other hand, looks like a typical mainstream American game. The Japanese understand variety in styles much better. But I don't know why I have to spell it out to you like this; it should be plainly obvious. :P
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline fluffymoochicken

  • *
  • Posts: 1236
  • Total Meseta: 0
Re: SegaBits Fight Club
« Reply #101 on: May 27, 2010, 05:06:10 pm »
Here are some screenshots of Ty the Tasmanian Devil 3, the game from which those characters are from:




Man, that's colorful.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline MadeManG74

  • *
  • Posts: 5522
  • Total Meseta: 1327
  • Hot, Wild Vision
Re: SegaBits Fight Club
« Reply #102 on: May 27, 2010, 05:18:43 pm »
I already told you guys to knock it off, any more East vs West rubbish after this will be deleted and warnings dealt out.


Let's get back on topic by discussing which characters we want to see in MVC3.
I want Frank West and The Punisher so I can make a 'Team Frank' out of the only two guys that don't have and don't need super-powers.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Barry the Nomad

  • *
  • Posts: 8806
  • Total Meseta: 713
  • Let's Post!
    • SEGAbits
Re: SegaBits Fight Club
« Reply #103 on: May 27, 2010, 05:21:27 pm »
I'm still pushing for ONE Power Stone character. That series needs more love.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline MadeManG74

  • *
  • Posts: 5522
  • Total Meseta: 1327
  • Hot, Wild Vision
Re: SegaBits Fight Club
« Reply #104 on: May 27, 2010, 05:23:00 pm »
Quote from: "Barry the Nomad"
I'm still pushing for ONE Power Stone character. That series needs more love.

Good idea, would be nice to see Falcon or something make an appearance. I remember his stage was in one of the Capcom vs SNK games, but that's the only PowerStone ref I can think of in a VS series.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »