Actually the DC sold way better in its 1st year than the Genesis did but there was a world of difference for all sorts of reasons . In the DC days SEGA was losing $200 million a year , selling the DC at a huge loss and trying to take on the might of not just Nintendo, but also SONY and then even MS, never mind the difference in the cost and size of the Teams needed to make DC games
And what became the more succesful? And the odds was more against Sega at the time of the genesis than it was with the DC. Leadership counts and SOA like all of Sega at that time had poor leadership across the board.
For the last time !. Pippin was the 1st console where with no add-on's, no additional peripherals, no extra subs you could enter the world of On-Line straight out of the box (the same was true with the DC) Everything you needed to go on-line was has standard in the box of the console .
That is the difference
No. i said consoles using modem tech. I have ALWAYS said that. That covers the whole spectrum. It makes no difference who or how they , it the fact remains that consoles was using modem tech BEFORE and i repeat BEFORE the pippin. Using your insane logic its like saying the DC is the first system to use online tech when that tech was available for game systems before the DC was even a sparkle in anyone's eye. So for the last time be quiet on this, if it was n't for the previous systems using modem tech you wouldn't have gotten a system that ended up packing it in the system itself. It wasn't the first to use the technology and never was it just evolved from it like the current systems have evolved(stolen) ideas started by Sega. And you call yourself an expert.LOL what a joke.
It blows away your rubbish that SOJ didn't help SOA and worked against them, they only let the 32X have one its best teams make a laugh title for it
No it actually blows your rubbish about the 32x being all SOA's idea. Which as anyone who actually knows these things it never was. The SOA vs SOJ debacle happened during the Saturn era not the 32x. Didn't you know that? But of course not surprised that you get confused and mixed up about common knowledge info.
The reasons are quite obvious. SEGA Japan knew it had AM#2 working on Saturn Daytona USA and SOA needed help getting software ready for the 32X. So let the CS team handle the port of VR to the 32X .
Which strengthens the point that if they were even interested in using any 32x titles they would't have bothered to farm it out and license, the game was not done on a second party basis but licensed out and published by another company.
It plays like shit and if you think that Street Fighter the movie looks much better than CC then look again . Both not only look like shit they play like shit
Playing and looking is totally different things but of course not surprised that you can't tell the difference. Considering you keep telling me how superior the saturn is and all you think BM actually looks comparable to a game on a system that has low resolution/colours and everything else? LOL!
Doom, Star Wars, VR Delux would have done nicely.
Never designated for the saturn which is why SW and VR came out on that system.
You said a 'few titles' which is more than 1 and so far all we got from you is 1 title .
Yes from Sega, capcom EA Konami Acclaim and several others that announced upcoming titles for the 32x which was announced around the summer. But obviously the 32x was mismanaged and they all moved on to saturn but none of the titles announced moved to the saturn or PSX as far as the third parties are concerned. This is common knowledge to anyone around at the time so you supposed to know it. Not suprising that you don't.
I deal in facts
No you try to sideline the issue when you can't answer any question given to you.
and Capcom were committed to the PS from day one and every developer around the world gets developer kits for new systems , that's a huge difference from making games for the format
They were also commited to 32x and the saturn. They were part of a company who at that time had a bigger rep than Sony did in the games market. But again you'd have to have been there to understand that.
Well then you should know that in the mid 1990's Capcom broke away from the Nintendo lock out deal .
Funny because i already eluded to that. Again I know you get confused but i'll spell it out. AGAIN. When Capcom got out of the deal they would have wanted to exploit their IPs as well as they could. their games that they licensed out to Sega did well on the MD and they would have been happy to sign up with Sega on the new platforms they were peddling. That included the 32x. Just because it ultimatly failed did not mean they didn't sign up for the system initially. Remember lots of companies at one time sign up for platforms that can go bust when it reaches an open market. Sega at the time was the strong and dominant competitor who wasn't failing. So nearly anyone wanted a piece of that pie.