What is wrong with PSO2?
I haven't been playing it cause I can't stand playing it in Japanese but I thought it was a really fun game from what I played of it. Can't wait to play it in English.
well, obviously it's a personal preference. For example CT and I agree that the game is junk, but for very different reasons. He really is disturbed by how easy the enemies are and how casual friendly the game is, which is true. It doesn't matter how much the combat is like Devil May Cry if what you're juggling barely puts up a fight. The game is engineered for the F2P model and it shows. And that includes a certain degree of accessibility that quite frankly results in a sheen of blandness.
My major issues with the game stem from the fact that if you had released it as a boxed title for 60$ it would be an absolute fucking travesty. The levels are pitifully bland, art direction and music forgettable, story nonexistent(although what is there is somewhat embarrassing if you've taken the time to read through translations), and the game never feels like an adventure like PSO1 did (yes yes, rose tinted glasses etc). Simply put, this game is going to be ripped from mouth to anus if it is ever reviewed by western critics. They made a sustainable F2P money making model first, a fun game second.
That's not to say it's universally loathed. Our own Ezo enjoys the game as do countless others on PSOW.
If you want to play a game with a deep engine, you play an action character game. This would be like asking for a deep combat engine in Streets of Rage, or Shinobi. Yakuza just is not that and I hope SEGA never makes it that.
A parry button couldn't hurt though. Arkham City and Sleeping Dogs both used it to great effect and it adds JUST enough player interaction to modernize combat and make a bit more satisfying.