Author Topic: [Sonic Lost World] discussion topic  (Read 123220 times)

Offline Trippled

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Re: [Sonic Lost World] discussion topic
« Reply #30 on: October 11, 2013, 11:19:11 am »
I just want to know how the control feels...

Like is there a set speed for the 3 tiers of control? Or does each tier have it's own momentum?

Offline nuckles87

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Re: [Sonic Lost World] discussion topic
« Reply #31 on: October 11, 2013, 12:27:38 pm »
I'm not completely surprised to hear anyone complaining that Lost World is too slow after the last few games we've had. But compared to Sonic Adventure? Nah. Lost World is still pretty damn fast, so long as you are using parkour, the running, and spin dash buttons. It's certainly way faster then any Mario game. That video you posted wasn't slow, Shadi.

The only thing I'm concerned about is how the levels I haven't played handle the controls. The controls are complicated and take some getting used to, and I can easily see some bad level design ruining the experience.

« Last Edit: October 11, 2013, 12:32:31 pm by nuckles87 »

Offline TimmiT

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Re: [Sonic Lost World] discussion topic
« Reply #32 on: October 11, 2013, 12:38:02 pm »
Every cartoony and colorful is Nintendo cause Nintendo's games are the most cartoony and colorful games out there right now. :V

Gameplay-wise it doesn't really look much like Mario to me. If Sonic Adventure's Sonic stages had the same "Nintendo-like" visual style the same comparisons would be made.

Offline nuckles87

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Re: [Sonic Lost World] discussion topic
« Reply #33 on: October 11, 2013, 12:44:35 pm »
It really isn't Mario outside of some visual similarities between Lost World and Galaxy. The game play is completely and utterly different.

Offline Happy Cat

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Re: [Sonic Lost World] discussion topic
« Reply #34 on: October 11, 2013, 12:50:37 pm »
It is Mario. You can't deny it. It's like some sick parody of Mario :P

Everything about the game screams Mario ranging from gameplay to typography and I know you know it, even if you won't admit it. I mean Sonic is literally making Mario noises.

I know there is people that find playing the same thing over and over again fun, but I'm not one of those people. I trust what Aki has had to say about the game, because what he has said is exactly what it looks like.

Aki knows what a good Sonic game is.
« Last Edit: October 11, 2013, 12:52:50 pm by Will »

Offline nuckles87

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Re: [Sonic Lost World] discussion topic
« Reply #35 on: October 11, 2013, 01:02:43 pm »
Tell me in detail how this plays like a Mario game, because I've played it too, extensively, at two separate events. While the game certainly has some visual similarities to Mario game, the game play is as different as it was in the Genesis days. Sonic's much faster, the levels are much wider. Parkour completely changes things up, allowing Sonic to run along every surface. The stages are much bigger and many of the spherical worlds have multiple paths to move through. The way Sonic dispatches enemies is completely different from Mario. None of this stuff is in a Mario game. Mario's ability to cling to surfaces is limited to a wall jump, hardly comparable to parkour manuevers.

The only similarities is that they both run and jump, which has always been true, and that Lost World's spherical stages have a very similar look to Mario Galaxy. But VISUAL similarities in a video game only matters so much.

And that's just the 3D platforming stages, not taking into account the auto-run speed stages, which Mario has absolutely nothing comparable too.
« Last Edit: October 11, 2013, 01:23:17 pm by nuckles87 »

Offline Happy Cat

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Re: [Sonic Lost World] discussion topic
« Reply #36 on: October 11, 2013, 01:23:36 pm »
I'm exaggerating when I say it's exactly like Mario, but it's not a Sonic game either. I'm not going to get into it, not in the mood. But this isn't a Sonic game. It was made to appeal to Nintendo fans, very blatantly so made to appeal to Nintendo fans, all the design choices and everything, like I've said earlier, not going to repeat myself.

Maybe I'm jumping to conclusions, but I really don't like what I've seen so far, especially with the 30 or so minutes of gameplay i watched yesterday.

I'll save my final opinion until I play the demo, but I really don't like what I'm seeing so far.

Also, this guy is the biggest Mario fan in existance, and he cant stand how Sonic Lost World is a "MAJOR RIPOFF" of Mario

http://www.youtube.com/watch?v=OuFurfKGtzI

watch from the 5 minute mark

on his old account he had a good video showing how lost world was exactly like Mario using gameplay footage, but that account got terminated so that video is sadly gone now.

Offline Randroid

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Re: [Sonic Lost World] discussion topic
« Reply #37 on: October 11, 2013, 01:27:40 pm »
Will, Nuckles, the truth is your both right.

Offline nuckles87

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Re: [Sonic Lost World] discussion topic
« Reply #38 on: October 11, 2013, 01:38:13 pm »
lol, this isn't the first time I've heard people call things that have little in common "rip offs". People were wrongly calling both All Stars Racing and it's sequel "Mario Kart rip offs" because they were mascot kart racers, when in reality the games play very different from one another (especially Transformed). I've little interest in what a Mario fanboy has to say about a Sonic game.

Lost World is just as much of a Sonic game as Sonic Adventure, Sonic Unleashed, and Sonic Rush were. Each of these games were huge departures from the previous Sonic formula. Each of these games had many elements that didn't really play like "Sonic" games. It has Sonic in it, all of his trademarks moves, enemies, even the speed. Like it or not it IS a Sonic game.

The only important question here is whether or not it is a good Sonic game.

Offline Chaosmaster8753

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Re: [Sonic Lost World] discussion topic
« Reply #39 on: October 11, 2013, 02:43:42 pm »
I once heard someone say that Sonic's speed wasn't that different from Mario's full speed except that the physics and level design made it feel faster.

I know there is people that find playing the same thing over and over again fun, but I'm not one of those people.

Uh...whatever you say.

Offline Aki-at

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Re: [Sonic Lost World] discussion topic
« Reply #40 on: October 11, 2013, 03:31:26 pm »
I trust what Aki has had to say about the game, because what he has said is exactly what it looks like.

Aki knows what a good Sonic game is.

Yeah there was a lot I didn't quite like about the game. For one art direction, as I mentioned to CrazyTails, falls too much into the extreme of being cutesy, this is the exact opposite of what Sonic Adventure 2 was (Going to the extreme of being edgey) whilst the truth is Sonic was lodged somewhere in the middle, or at least, the most endearing art direction the series ever had and its what I'd rather like to see, less of this and more of what they attempted with Eggmanland (Note not the actual level itself, but the art)

Even the music just feels out of sorts. Both me and Storm were talking about it this afternoon, it's not bad but compared to Ohtani's previous works it just does not fit with what was regularly associated with Sonic, far too cherry and upbeat. Once more going to the opposite extreme Sonic Adventure 2 ventured in.

http://www.youtube.com/watch?v=aZibkzlVB7o (For example I miss tunes like this!)

Of course that is all subjective and I have no problem with people disagreeing me on what they would prefer but the level design has yet to impress me. We have levels like Dessert Ruins that feel fangame-esque quality (And not the good kind either) the Wisp power ups seem to bypass most of the level rather than take an alternate route, this is something I want to see phased out completely and an issue previous games have had (Where alternate routes are not alternate, they are the best route) which has gotten worse here and do not get me started on how terribly linear the levels have become, they are just straight lines from what I've seen, where the bends?

I could go on but this is just what I can gather from trying 3 levels and watching some videos on other levels.

Offline TimmiT

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Re: [Sonic Lost World] discussion topic
« Reply #41 on: October 11, 2013, 04:36:04 pm »
...but it's not a Sonic game either. I'm not going to get into it, not in the mood. But this isn't a Sonic game.
I'll just repost my post from Sonic Retro on defining that this isn't a Sonic game:
Quote
Yes, it's different from previous Sonic games, but lots of Sonic games are. Sonic Team changes up the franchise all the time. I mean, this is how many times things have changed up (not necessarily in chronological order):

The original trilogy & Sonic CD* > Sonic 3D Blast > Sonic Adventure 1 & 2 > Sonic Heroes > Shadow the Hedgehog & Sonic 2006 > Sonic and the Secret Rings > Sonic Unleashed & Generations > Sonic and the Black Knight > Sonic Colours* > Sonic Lost World

Sometimes it's a major change in tone, sometimes in gameplay. This also isn't counting how many times the games changed visually. Sonic Lost World isn't a game that's like Sonic Unleashed/Generations, but Sonic Unleashed wasn't a game that's like the original trilogy, Sonic Adventure or Sonic 2006 either.

*These are debatable.

If you don't like it, fine, but saying that it isn't a Sonic game because you don't like it is as childish as complaining about something you don't have to pay attention to every single day on Twitter. :V
« Last Edit: October 11, 2013, 04:42:18 pm by TimmiT »

Offline nuckles87

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Re: [Sonic Lost World] discussion topic
« Reply #42 on: October 11, 2013, 04:42:55 pm »
In terms of level design, the only one that was disappointing was the 3DS version of the desert ruins stage.

Offline Aki-at

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Re: [Sonic Lost World] discussion topic
« Reply #43 on: October 11, 2013, 04:48:24 pm »
In terms of level design, the only one that was disappointing was the 3DS version of the desert ruins stage.

http://www.youtube.com/watch?v=PhhboZELIdY

This is extremely disappointing, straight line to victory level design.

The casino level from Frozen Factory too, only the laser parts were challenging but otherwise it was another straight line to victory.

Offline Radrappy

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Re: [Sonic Lost World] discussion topic
« Reply #44 on: October 11, 2013, 04:56:39 pm »
http://www.youtube.com/watch?v=PhhboZELIdY

This is extremely disappointing, straight line to victory level design.

It's only disappointing if your context is speed running(and even then, the automation is more alarming than the linearity).  Depending on the function of using the animals as currency, players are encouraged to investigate alternative routes and look for goodies, which windy hill has proven to have in spades.

Modern GHZ in generations could be literally played without touching the analog stick, yet that game seems more acceptable for some reason.