Author Topic: Sonic Boom Thread  (Read 107069 times)

Offline Happy Cat

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Re: Sonic Boom Thread
« Reply #165 on: June 02, 2014, 02:54:35 pm »
gamexplain video is back up

https://www.youtube.com/watch?v=a0tCCjYxSU4&list=UUfAPTv1LgeEWevG8X_6PUOQ

but without the video. replaced with screens. i get a feeling SEGA isn't happy about all the slow combat brawling footage that seems to dominate the game being released. Seems they are trying to hide it. based on the footage that's still up on youtube.

you can still listen to the guys impresssions, though. he talks about how its a really slow game, even slower then Sonic Lost World.

I saw both footage earlier and I do think the 3DS version looks fun though. I think the Wii u version is horrible looking, though.

Offline Saturn Memories

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Re: Sonic Boom Thread
« Reply #166 on: June 02, 2014, 03:18:44 pm »
They're bound to get this 3D Sonic thing right one of these days! ::)
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Offline Mariano

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Re: Sonic Boom Thread
« Reply #167 on: June 02, 2014, 08:10:26 pm »
They both looks really good for me. It is way to early to came up with conclusions but i got the felling that both will be very fun in my opinion. It seems that it will be, "Run sections" where i can not wait to try the new "Enerbeam" thing, "Platform sections" where the combat will be the base of those parts, and the "Boss fights" which i personally really like the ones that they show. Again is to early to came up with conclusion, i will wait to see more on the E3 but i had really like gameplays from both games so far.


PD: I also like he fact the the games have to differents names and differents stories.

Offline Ben

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Re: Sonic Boom Thread
« Reply #168 on: June 02, 2014, 09:38:30 pm »
Quote
"Platform sections" where the combat will be the base of those parts

So it's like the werehog.

Offline Radrappy

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Re: Sonic Boom Thread
« Reply #169 on: June 02, 2014, 11:31:57 pm »
Apart from the bosses which look like they have some character, everything looked pretty awful.  Like a poor man's ratchet and clank all 4 one. 

Hey uh so who's going to E3 this year?  Anyone feel like meeting up?

Offline Mariano

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Re: Sonic Boom Thread
« Reply #170 on: June 03, 2014, 01:30:06 am »
So it's like the werehog.




They look similar in that way isnt? however i think that it will be much fun in this game because the combat as far as we know is more diverse in my opinion, plus it will have cooperative. I hope that it will not become repetitive because i believe that that was one of the cons in the "werehog levels". Beyond that i am not particulary worried, i expect to have a lot of joy with this game and i think i will have it.

Offline max_cady

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Re: Sonic Boom Thread
« Reply #171 on: June 03, 2014, 04:35:09 am »
The Wii U kinda looks good to me. While this seems to have some elements from previous Sonic games, they seem to be committed with the idea of making this an entirely seperate franchise.


It's basically SEGA doing with Sonic what Activision does with their Call of Duty brand. As in, two seperate branches of the same franchise.


And it seems that they are committed to making Sonic Boom as different from the OG Sonic franchise. 


But I'm on the "wait and see"-camp right now. If nothing else, at least it's not rubbing me the wrong way as Sonic: Lost Worlds did.

Offline Dr. SEGA Monkey

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Re: Sonic Boom Thread
« Reply #172 on: June 03, 2014, 09:58:47 am »
I don't know if it's the video quality, but the movement of the camera just seems really choppy and janky. Especially during the speed section. Also I had assumed that this would be following more the Adventure style level design instead of Unleashed style. Wasn't that said in an interview somewhere? Not really liking how empty these sections are.


The combat sections ironically look better to me. At least there seems to be a little more interaction in them. (The platforming sections are just barren.) And I'm loving the spin-dash animations during the fights. Will have to wait and see how they play in a longer span of time though. Could get repetitive.

Offline fernandeath

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Re: Sonic Boom Thread
« Reply #173 on: June 03, 2014, 10:17:47 am »
Unfortunatelly many people are complaining about this gameplay =/
I thought the game looks great in both versions but I'm the minority

Offline Radrappy

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Re: Sonic Boom Thread
« Reply #174 on: June 03, 2014, 12:10:57 pm »
If nothing else, at least it's not rubbing me the wrong way as Sonic: Lost Worlds did.

This is curious.  What was it about SLW that rubbed you the wrong way that this title somehow avoids?  I would imagine Boom, of all games would rub fans the wrong way.

Offline TimmiT

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Re: Sonic Boom Thread
« Reply #175 on: June 03, 2014, 05:14:00 pm »
i get a feeling SEGA isn't happy about all the slow combat brawling footage that seems to dominate the game being released. Seems they are trying to hide it. based on the footage that's still up on youtube.

I saw both footage earlier and I do think the 3DS version looks fun though. I think the Wii u version is horrible looking, though.
Actually, the only version they're not allowing gameplay footage of is the 3DS version, Wii U version seems to be fine seeing how sites like Polygon have video previews with the footage up:
http://www.youtube.com/watch?v=Rn_ex88TPDk

Also, that would be a terrible reason seeing how these b-rolls are sent to press for video previews like these. Besides that, cam gameplay from E3 will be up next week anyway. :V

Well I'm disappointed because it looks bad. Camera is way off, Sonic's non boost speed is even faster than usual, levels are too dark (Seriously what do Western platformers have against brighter lighting?) And the combat doesn't seem great.

Which is a shame as the platforming at least looks like it could have been fun :/
Camera could use some work, but seeing how Sonic doesn't have a boost in this game I don't see the problem. Also, there are brighter levels in the game. (there's even one shown off in the video!)

Offline max_cady

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Re: Sonic Boom Thread
« Reply #176 on: June 04, 2014, 03:22:50 am »
This is curious.  What was it about SLW that rubbed you the wrong way that this title somehow avoids?  I would imagine Boom, of all games would rub fans the wrong way.

I had my issues with Sonic: Lost World. The way the game played, with that Sonic X-Treme-esque asthetic. To me it's just didn't feel right.


Offline RegalSin

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Re: Sonic Boom Thread
« Reply #177 on: June 04, 2014, 09:13:41 am »
hmm, duh..... I mean that was expected. It looks sorta like "Beyond Good and Evil" mixed with Sonic stages. I actually like it, and I am glad, that they took away some of the auto-functions ( like take the Sonic battles in Adventure 1, where hitting eggman, is the ultimate weak spot, and that one moment when your close enough to him, is the ultimate moment. In this game, they pretty show Sonic and friends gang banging him, like an childish street gang ( which is not bad ), but to make things worst, they also make the character weak as well. I mean omgsh, Robotnik finall makes an machine where Sonic is too short to reach the weak point............things like that, but of course we original SONIC fans, know that Sonic can literally glide in the air via spindash, or like an really fast bullet, with no logical boundaries, and do that.

You know what is funny? They are bigger, they can't just double jump or air jump. Or even something like the fact that Knuckles is giant ( like that guy from BGaE ), and he can break thru walls, so I really do not see the point of this, at all. Knuckles can also glide ( which he should still be able to do, because without gliding he is not Knuckles, he is like the NEW N64 Smash brothers Kirby ), and punch thru most walls, so my problem is what the hell?

You know what my biggest problems with all Sonic games? A lot of people forget that Robotnik is the one who sets up, all the springs, and unatural formations. The only logic from this is Angel Island, where all those things are traps made by and for Knuckles kind. So seeing Sonic using tools to transport is kind of odd, as these things should be one time things ( like in BGE ).

The game looks interesting, original, and I am so happy not to see another DOOMSDAY ZONE GBA boss run. The GBA has nothing but DOOMSDAY BOSSES, and to be funny about it, the second and first games have this ultimate boss, ( that nobody will know about, because getting the emeralds, or whatever seems confusing in the GBA games. Again, so happy not to see another DDZone chase, like Green, reedd, yello, blueee ( Sonic Colors ), or even the final battle in Sonic WiiU/NDS

Offline Duplex

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Re: Sonic Boom Thread
« Reply #178 on: June 04, 2014, 11:38:59 am »
Uhhh, I thought the whole point of this exercise was to do something different with Sonic. This looks like the same 'Run down a corridor packed with boosters, then grind a rail for a bit' we've been getting for the last few years. Only this looks somehow worse. Are they just using the shoulder buttons to change lanes or something?

So, now we've had two developers that generally make very good games attempt a Sonic game and churn out garbage? Sonic the Hedgehog is truly the IP of Darkness. No man can attempt to touch it without being tainted and twisted, unleashing upon the world a horrible beast that devours it's mother's good will at it's birth, and unleashes pain, suffering and bad reviews upon the earth.

The horror. The horror...
Don't be so over-dramatic. The problem with BioWare and this Big Red Button developer is that they have crammed Sonic into the framework of games they're use to making instead of making an actual Sonic game. Even Sonic Team tried to cram Sonic into the framework of Mario Galaxy last year with Lost World instead of just making a normal Sonic game.

This is the problem when it comes to developers doing "new things" with Sonic. Instead of taking what works with Sonic and expanding upon that, they just cram him into different games with distinctly non-Sonic mechanics.

Besides, Sumo Digital did the All-Stars Racing games and those turned out fun.

Offline pirovash88

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Re: Sonic Boom Thread
« Reply #179 on: June 04, 2014, 01:37:27 pm »
I'm just glad i'm not a Sonic fan anymore, so i can't be disappointed. This game looks horrible.
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