hmm, duh..... I mean that was expected. It looks sorta like "Beyond Good and Evil" mixed with Sonic stages. I actually like it, and I am glad, that they took away some of the auto-functions ( like take the Sonic battles in Adventure 1, where hitting eggman, is the ultimate weak spot, and that one moment when your close enough to him, is the ultimate moment. In this game, they pretty show Sonic and friends gang banging him, like an childish street gang ( which is not bad ), but to make things worst, they also make the character weak as well. I mean omgsh, Robotnik finall makes an machine where Sonic is too short to reach the weak point............things like that, but of course we original SONIC fans, know that Sonic can literally glide in the air via spindash, or like an really fast bullet, with no logical boundaries, and do that.
You know what is funny? They are bigger, they can't just double jump or air jump. Or even something like the fact that Knuckles is giant ( like that guy from BGaE ), and he can break thru walls, so I really do not see the point of this, at all. Knuckles can also glide ( which he should still be able to do, because without gliding he is not Knuckles, he is like the NEW N64 Smash brothers Kirby ), and punch thru most walls, so my problem is what the hell?
You know what my biggest problems with all Sonic games? A lot of people forget that Robotnik is the one who sets up, all the springs, and unatural formations. The only logic from this is Angel Island, where all those things are traps made by and for Knuckles kind. So seeing Sonic using tools to transport is kind of odd, as these things should be one time things ( like in BGE ).
The game looks interesting, original, and I am so happy not to see another DOOMSDAY ZONE GBA boss run. The GBA has nothing but DOOMSDAY BOSSES, and to be funny about it, the second and first games have this ultimate boss, ( that nobody will know about, because getting the emeralds, or whatever seems confusing in the GBA games. Again, so happy not to see another DDZone chase, like Green, reedd, yello, blueee ( Sonic Colors ), or even the final battle in Sonic WiiU/NDS