Author Topic: Sonic Boom Thread  (Read 107073 times)

Offline inthesky

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Re: Sonic Boom Thread
« Reply #180 on: June 04, 2014, 05:32:38 pm »
There just isn't a lot to be excited about. I don't think the boss fights are as novel or promising as they seem. I saw generous use of the Enerbeam. Is the evolution of Sonic boss fights to go whole hog on to, for lack of a better word, a new central gimmick?

There are some interesting ideas: I saw a two-player co-op segment where one character immobilized an enemy and then the other character wailed on them. That's sort of busted though I'm assuming there'll be some sort of limit to lasso time but I suppose that tactic doesn't work for crowds anyway.  But enemies don't seem all that threatening, they almost never are anyway, so you can probably just mash buttons.

There's a lot going on here--on-rails speed, combat sections, methodical platforming/stage progression, you can get away with the first and third but I think adding the second into the mix could make this feel all over the place.

It's harder to ignore a comparison to Sonic Heroes, except Sonic Heroes from what I remember you could just blitz through.
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Offline Happy Cat

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Re: Sonic Boom Thread
« Reply #181 on: June 04, 2014, 11:37:27 pm »
I agree there isn't a lot to be excited about. It's just not very interesting looking. I do think the 3DS game looks fun though. I'm still hopeful the Wii U one can turn out alright, don't have very high hopes at the moment though. I mean, did SEGA really think the Wii U version looks fun in it's current state? Why would they release such bad footage? Why would they have the press play builds with tons of glitches and framerate issues? Is this the most recent build? Is Sonic Boom Wii U going to be kept behind closed doors at E3? So many questions to be answered. Suppose we will find out at E3.

This is me being more level headed, compared to the posts I made yesterday over reacting to everything. If you guys are interested, Gamexplain has a half hour long video discussing the time they spent playing Sonic Boom on the Wii U:

https://www.youtube.com/watch?v=926rQC1WfFw

Offline CrazyT

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Re: Sonic Boom Thread
« Reply #182 on: June 05, 2014, 11:01:17 am »
I hope these big red button guys take the critisism at heart. If it ends up crap honestly SEGA is again to blame for gambling with its IP like that. Not cool man.

Offline MadeManG74

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Re: Sonic Boom Thread
« Reply #183 on: June 05, 2014, 11:44:59 am »
I hope these big red button guys take the critisism at heart. If it ends up crap honestly SEGA is again to blame for gambling with its IP like that. Not cool man.
It's not as if Sonic demands any respect these days anyway. Gambling Sonic's quality is like gambling a wooden nickel.

Offline pirovash88

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Re: Sonic Boom Thread
« Reply #184 on: June 05, 2014, 11:53:15 am »
Well, did they really expect making Sonic look like Ty the Tasmanian Tiger was gonna work?

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Offline CrazyT

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Re: Sonic Boom Thread
« Reply #185 on: June 08, 2014, 08:34:12 pm »

Offline Radrappy

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Re: Sonic Boom Thread
« Reply #186 on: June 08, 2014, 10:05:28 pm »
Oh man. . .this is not good. 

Offline RegalSin

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Re: Sonic Boom Thread
« Reply #187 on: June 08, 2014, 10:45:04 pm »
Wow................ I mean wow......it is like GEX all over again. That last bit, was taken from an fan fiction, where all the characters ganged up on Robotnik.

Big Blue
Who DAAAA mannnn peaceeee
Bring him down to our level

That and the over usage of those swinging things. I mean why do they have matching colors? Because tails, a kiddie fox is smart as an super mad scientist???

Anyways, Why Knuckles can't fly, and

WHY KNUCKLES CAN'T FLY?

......................

One thing I do love is the cartoonish nature of the enemies, and realistic movement.

The next thing I love, is how it sorta feels like "Beyond Good and Evil" BGE was probably the best original game to come out of the GCN/PS2/Dreamcast/X-box years. I don't mean to diss the Dreamcast because it has tons of great orginal games, like Illbleed, but I am talking about originalism, without fear and things like that.

Offline Saturn Memories

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Re: Sonic Boom Thread
« Reply #188 on: June 09, 2014, 02:36:16 am »
Wow................ I mean wow......it is like GEX all over again.

I thought the exact same thing. It's like we've been flung back into the mid-'90s when tude levels among anthropomorphic mascot characters were at their peak (ie: they never shut the hell up).
« Last Edit: June 09, 2014, 02:42:22 am by Saturn Memories »
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Offline RegalSin

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Re: Sonic Boom Thread
« Reply #189 on: June 09, 2014, 04:20:11 pm »
The problem with Sonic is always the same. He is the fastest thing alive. I already solved that problem I just need the program effort to show it off.

if you have play "Beyond Good and Evil" from time to time, they have chattery between Shawny, and Pig, and whoever else is playing. This game does it too much.

If the game is truly replayable like BGE, it would make a nice game. But seriously, it is so un serious to be a replayed. IDK.

Offline TimmiT

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Re: Sonic Boom Thread
« Reply #190 on: June 10, 2014, 08:59:46 am »
The problem with Sonic is always the same.
Are you serious? Sonic Boom is pretty different from previous Sonic games and looks more like a PS2 platformer. Besides that, Sonic Team has changed up the gameplay with Sonic games all the time. With Sonic 3D Blast, Sonic Adventure, Sonic Heroes, Sonic Unleashed etc.


EDIT: Actually I just realized who I'm arguing with here. Nevermind.

Offline Radrappy

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Re: Sonic Boom Thread
« Reply #191 on: June 11, 2014, 12:16:09 am »
well the 3DS version at least looks like it has a lot of exploration options and fun things. 

http://www.youtube.com/watch?v=p1eWrczlgNE

not bad!

Offline Barry the Nomad

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Re: Sonic Boom Thread
« Reply #192 on: June 11, 2014, 03:39:43 pm »
I like the reference to Tails Adventures with the Sea Fox making an appearance. Also, apparently they reference Sonic Rivals with the races, and Metal Sonic even appears!

Offline Radrappy

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Re: Sonic Boom Thread
« Reply #193 on: June 12, 2014, 04:26:43 pm »
So I played the demo at e3 today and have some thoughts

wiiu version:

-camera was kind of jerky and jarring
-characters wouldn't shut up but you can kind of tune it out
-combat isn't so fun, context sensitive attacks based on your position would help.  Or team attacks that happen when you are both whaling on an enemy
-no frame rate problems or glitches in my play-through
-the game is about exploration and combat. 

bottom line: Not as horrendous as expected.  About as enjoyable as a Lego video game so if you can turn your brain off, it might be worth picking up.  Puzzles were kind of fun. 

3DS version:

-definitely the better of the two
-very floaty
-odd that everyone has a homing attack but probably necessary
-loved having all 4 characters at my disposal to explore with
-giving knuckles the drill whisp power was a stroke of brilliance.
-looked quite nice in its native format

bottom line:
a good to solid experience so far that doesn't really feel like a sonic game (other than some boost pads and homing attacks) but seems totally acceptable.
« Last Edit: June 12, 2014, 04:30:23 pm by Radrappy »

Offline Barry the Nomad

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Re: Sonic Boom Thread
« Reply #194 on: June 12, 2014, 05:44:34 pm »
Radrappy, Nux and Shigs are at E3! You should totally hang out and talk Sonic at a seedy LA bar.


--


As for my thoughts on Boom, while I've not played it yet, I'm leaning towards the positive with a few negatives.


+ I like the emphasis on characters and story, especially with the TV series tie-in
+ Aside from Knuckles, I like the designs. Eggman is probably my favorite incarnation of the character next to AoStH and the classics
+ Glad the 3DS and Wii U versions are not the same game in the same way that Lost World was. I don't like retreading the same story and stage tropes, even if gameplay is different.
+ Playing as Knuckles and Amy again will be fun, as will be a 3D Tails
+Character animation looks good in the game
+ 3DS version looks like it has a lot of content, I'm actually okay with longer stages as long as they keep my interest
+ Richard Jacques doing the 3DS music!!!


- Lyric seems to be kind of a lame new baddie, but maybe he'll surprise us given we haven't learned much about him
- Wii U version looks to be a typical action/adventure game not unlike a TT Lego game or a PS2 platformer
- The speed sections of the Wii U version look bad compared to what Sonic Team has achieved over the years
- Too much talking during stages
« Last Edit: June 12, 2014, 05:54:59 pm by Barry the Nomad »