Author Topic: Sonic Boom Thread  (Read 107124 times)

Offline CrazyT

  • *
  • Posts: 2789
  • Total Meseta: 100
Re: Sonic Boom Thread
« Reply #45 on: February 08, 2014, 09:37:17 am »
^I agree. but it seems like the CGI  models exagurate the concept arts even more. They look bad in the concept art, but rediculous in the cgi models.


vs


I think if there's one thing that could be beneficial about a western team being behind this, is we can actually reach them with feedback. Have been seeing a lot of great communication between sumo digital and the fans. Same with Sony's devteams>fans.

Everything has probably been set in stone already for the "show" so very unlikely they will tune them up soon.

Was just wondering why, I just don't see much evidence supporting it.


Maybe the long term appeal is weakening. I don't know honestly. Glad we still have the mainline stuff beside this in contrast to how classic sonic was replaced.
« Last Edit: February 08, 2014, 01:10:31 pm by CrazyT »

Offline Nameless 24

  • *
  • Posts: 1032
  • Total Meseta: 14
  • Shocktrooper at Heart
Re: Sonic Boom Thread
« Reply #46 on: February 08, 2014, 01:19:04 pm »
I honestly think the redesigns for the sub-universe is supposed to be aimed at the 10-14 age demographic, as I instantly thought of Final Fantasy VII characters with the get up.

Knuckles = Barret, Sonic = KH Cloud, Tails = Cid and Amy = Aerith.

Not sure if that would appeal to the west these days as the whole belts, bandages and overtones on clothing was unpopular for 10 years now.

Either way, hoping the game is good.
Big fan of Claymore, Miria in particular.

Currently playing Yakuza 0.

Offline fernandeath

  • *
  • Posts: 374
  • Total Meseta: 3
Re: Sonic Boom Thread
« Reply #47 on: February 08, 2014, 02:51:30 pm »
Hey

Do you guys think all this (negative) buzz around this new 'sonic' is actually good for the brand/series?
I mean, he did not get all this attention since the werehog thing

Offline MadeManG74

  • *
  • Posts: 5522
  • Total Meseta: 1327
  • Hot, Wild Vision
Re: Sonic Boom Thread
« Reply #48 on: February 08, 2014, 04:49:12 pm »
   
Nah, SEGA or rather Iizuka, said that this version of Sonic is made specfically for Western audience. Which to me is probably one of the strangest (Or dumbest depending how critical I'm feeling) things I've read. Next up, making Total War even more Western by making everyone lanky and making it a buddy flick.

That is really weird. Well regardless of the intention, I do like the result, a spin off game that doesn't affect the main series and let's new talent make something different. I like this as much as I like seeing different interpretations of characters in comic spinoffs and the like.
If it works, awesome something familiar yet new to enjoy. If it doesn't, it doesn't affect the main series anyway so it's easily ignored.

Hey

Do you guys think all this (negative) buzz around this new 'sonic' is actually good for the brand/series?
I mean, he did not get all this attention since the werehog thing

I've seen mostly positive reception?

Offline crackdude

  • *
  • Posts: 4256
  • Total Meseta: 64
  • Nintendo Bling
Re: Sonic Boom Thread
« Reply #49 on: February 08, 2014, 05:59:55 pm »
I think all of this is great.
The show seems great for kids (at least on par with the best cartoon shit out there) and the game will probably be a lot of fun coming from the ex-Naughty Dog guys.

As for the redesigns, it's some Sonic meets Uncharted mess, but it's alright.
Tails actually looks BETTER, Sonic is okay, Amy doesn't look like a cheap whore anymore.. Too bad Knuckles skipped legday, but he looks like a pretty beast of a character (unlike the recent LOL KNUX R DUMB MUH EMERDEGUHLS trend in Sonic games)

In b4 this game turns out to be better than main Sonic Team games.
SEG4GES

Offline TimmiT

  • *
  • Posts: 763
  • Total Meseta: 8
    • Sonic Retro
Re: Sonic Boom Thread
« Reply #50 on: February 08, 2014, 06:14:41 pm »

Bandages on shoes is still stupid though.


It actually makes sense.

Offline nuckles87

  • *
  • Posts: 1461
  • Total Meseta: 7
Re: Sonic Boom Thread
« Reply #51 on: February 08, 2014, 06:40:24 pm »
Yeah, something to keep in mind is that those aren't bandages. It's sport tape. Here's an article I found on it, had a few pictures.

http://www.usatoday.com/story/sports/ncaaf/2013/10/31/spatting-ankle-tape-nike-adidas-under-armour/3331463/

Offline MadeManG74

  • *
  • Posts: 5522
  • Total Meseta: 1327
  • Hot, Wild Vision
Re: Sonic Boom Thread
« Reply #52 on: February 08, 2014, 08:21:12 pm »
Weird, I've never seen tape over shoes/clothing before. Having said that, I still think it's silly to cover Sonic's most iconic and recognisable feature (or one of at least).

I like the tape/bandages around Knuckle's fists though, reminds me of a boxer/brawler.

Offline TimmiT

  • *
  • Posts: 763
  • Total Meseta: 8
    • Sonic Retro
Re: Sonic Boom Thread
« Reply #53 on: February 09, 2014, 07:36:07 am »
Weird, I've never seen tape over shoes/clothing before. Having said that, I still think it's silly to cover Sonic's most iconic and recognisable feature (or one of at least).
But they don't. The sports tape is now the white stripe over his shoes.

Offline MadeManG74

  • *
  • Posts: 5522
  • Total Meseta: 1327
  • Hot, Wild Vision
Re: Sonic Boom Thread
« Reply #54 on: February 09, 2014, 08:38:27 am »
^I never thought of it like that, stupid me. I didn't even make the link, I'm so used to the well defined two stripes. Now I actually like it.

Offline Radrappy

  • *
  • Posts: 961
  • Total Meseta: 14
Re: Sonic Boom Thread
« Reply #55 on: February 09, 2014, 10:03:36 pm »
I'm cautiously optimistic about this title.  I really love Naughty Dog's game design sensibilities so I hope the quality of the game more than makes up for some aesthetic jankiness.  Interestingly enough, I happen to know one of the artists working on the game in Santa Monica.  I ran into him at a christmas party last year where he spilled the beans about the project and the talent behind it.

He had a number of great insights as to what it's like working on a big IP like Sonic.  Apparently Iizuka and Sonic Team are being VERY hands on with the development, for better or for worse. 
« Last Edit: February 09, 2014, 10:07:03 pm by Radrappy »

Offline Happy Cat

  • *
  • Posts: 3856
  • Total Meseta: 48
Re: Sonic Boom Thread
« Reply #56 on: February 09, 2014, 10:33:04 pm »
I'm cautiously optimistic about this title.  I really love Naughty Dog's game design sensibilities so I hope the quality of the game more than makes up for some aesthetic jankiness.  Interestingly enough, I happen to know one of the artists working on the game in Santa Monica.  I ran into him at a christmas party last year where he spilled the beans about the project and the talent behind it.

He had a number of great insights as to what it's like working on a big IP like Sonic.  Apparently Iizuka and Sonic Team are being VERY hands on with the development, for better or for worse. 

It's not really much of a surprise that Sonic Team has big involvement with the game. They get the final say in everything regarding Sonic. A while back S0L posted on the SEGA Forums back when the rating for ASR Transformed was revealed that it had the E10 rating because Sonic Team demanded one of their characters had a phrase with the word "damn" in it that bumped up the rating. So yes, our one and only Takashi Iizuka is involved as ever, which I know some people don't want to hear. heh

I'm also slowly warming up to it more and more. It's just such a weird change for Sonic. I'm not against it, was confused by it. I think it has potential to be a really good game, but it's hard to tell with the trailers SEGA releases.
« Last Edit: February 09, 2014, 10:34:59 pm by Will »

Offline MadeManG74

  • *
  • Posts: 5522
  • Total Meseta: 1327
  • Hot, Wild Vision
Re: Sonic Boom Thread
« Reply #57 on: February 10, 2014, 06:32:49 am »
Apparently Iizuka and Sonic Team are being VERY hands on with the development, for better or for worse. 

It's for worse.

Offline Nameless 24

  • *
  • Posts: 1032
  • Total Meseta: 14
  • Shocktrooper at Heart
Re: Sonic Boom Thread
« Reply #58 on: February 10, 2014, 06:01:13 pm »
I'm cautiously optimistic about this title.  I really love Naughty Dog's game design sensibilities so I hope the quality of the game more than makes up for some aesthetic jankiness.  Interestingly enough, I happen to know one of the artists working on the game in Santa Monica.  I ran into him at a christmas party last year where he spilled the beans about the project and the talent behind it.

He had a number of great insights as to what it's like working on a big IP like Sonic.  Apparently Iizuka and Sonic Team are being VERY hands on with the development, for better or for worse. 

I wish Sonic Team focused on another project rather than just focus on Sonic all the time. Do they really not want to make a Ristar Sequel or something? :\ Sounds like they're not doing much themselves by overseeing this....
« Last Edit: February 10, 2014, 06:02:45 pm by Nameless 24 »
Big fan of Claymore, Miria in particular.

Currently playing Yakuza 0.

Offline Radrappy

  • *
  • Posts: 961
  • Total Meseta: 14
Re: Sonic Boom Thread
« Reply #59 on: February 10, 2014, 06:07:49 pm »
I wish Sonic Team focused on another project rather than just focus on Sonic all the time. Do they really not want to make a Ristar Sequel or something? :\ Sounds like they're not doing much themselves by overseeing this....

Well, by all reports they are currently developing another mainline Sonic entry for the ps4/one/wiiu.  I would assume they're not at home twiddling their thumbs. 

And no, I don't think that anyone wants to make another Rister, sad as it sounds.  They can't even afford a new Virtual On these days.  The market for these lesser known IPs just isn't there.