Author Topic: Capcom is allowing "Hostile Takeover" Buyout  (Read 101342 times)

Offline ROJM

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Re: Capcom is allowing "Hostile Takeover" Buyout
« Reply #165 on: July 30, 2014, 10:43:18 am »
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Seriously did you not play the consoles in the 90's ? . You may have missed them but Duke Nukem 3D, DOOM, Quake, Hexxen , Command and conquer  did come out on the likes of the Saturn and PS and the N64 was a brilliant machine for FPS's .


You obviously didn't. Since the DC and the Xbox was built closer with the PC in mind than the Saturn were. But the saturn was the first console from the big two to try and bridge the gap with the Segasoft idea..that didn't fulfil its promise.


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HALO did change a lot of things though granted
No one disputes that...


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There's very little that the Saturn or DC did that wasn't done before in some shape or another. 
I beg to differ on that one. Sega was more likely showed how certain thing could work. And they still had enough original ideas that kept the industry going which is sadly not present today.





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The VMU was just a little rubbish and was hardly used in any way . One of SEGA's better idea's (that never made it out) was to link Arcade to the home users and where DC users would have been able to play people in the Arcades On-Line - Sadly that idea was cut from the likes of AFO and its a sad fact that SEGA was one of the last to get on the retro game, Namco was the 1st and then the likes of Midway and Capcom followed .

That's what the VMU was for gods sake. It was still a good way to link data from arcade to DC and vice versa in japan(memories) Sega then evolved the idea which is now in the mobile sphere. I'm not talking about other things so its redundant. Just using an example of something they did create and was used and how it expanded that idea. What you are harping about has nothing to do with what i said at all.

And besides sega did the similar Sega SNAP using different consoles with the same game to play eachother or that was where it would have eventually led to....too bad it didn't go all the way.


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Sad fact is some of the SEGA best ever coin ups have still yet to be ported to the home in retro pack

True.

« Last Edit: July 30, 2014, 10:56:02 am by ROJM »

Offline Team Andromeda

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Re: Capcom is allowing "Hostile Takeover" Buyout
« Reply #166 on: July 30, 2014, 10:48:56 am »
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You obviously didn'. Since the DC and the Xbox was built closer with the PC in mind than the Saturn were.


Sigh... Plenty of PC ports that came up short on the XBox and DC and they were plenty of decent PC ports on the Saturn and PS 


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That's what the VMU was for gods sake


No all the VMU allowed the user to do what take their Arcade data (game save) and use it in the home  - You couldn't share Home data with the Arcade though (due to Japanese law) . It wasn't new either,  the Neo Geo AES system  did that too


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Offline ROJM

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Re: Capcom is allowing "Hostile Takeover" Buyout
« Reply #167 on: July 30, 2014, 11:00:25 am »

Sigh... Plenty of PC ports that came up short on the XBox and DC and they were plenty of decent PC ports on the Saturn and PS 



No all the VMU allowed the user to do what take their Arcade data (game save) and use it in the home  - You couldn't share Home data with the Arcade though (due to Japanese law) . It wasn't new either,  the Neo Geo AES system  did that too




Funny because i was able to download my stuff onto arcades as others did also.

And sure the AES did....

Offline Team Andromeda

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Re: Capcom is allowing "Hostile Takeover" Buyout
« Reply #168 on: July 31, 2014, 03:38:11 am »
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Funny because i was able to download my stuff onto arcades as others did also


Good luck in Japan back in the day, since due to Japanese law it was forbidden to transfer data from the Arcade to the home for some stupid reason and in the West about the only game that made any real use of the VUM in the Arcades was F355 .


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And sure the AES did.


Well the Neo Geo AES had a memory card that could that allowed users to take their home data and continue on from that to the Arcades . So the idea of memory cards be that for SONY or SEGA was nothing new , SNK did it years before way back in 1990 .


Again your console history knowledge lets you down 




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Offline ROJM

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Re: Capcom is allowing "Hostile Takeover" Buyout
« Reply #169 on: July 31, 2014, 04:35:33 am »

Good luck in Japan back in the day, since due to Japanese law it was forbidden to transfer data from the Arcade to the home for some stupid reason and in the West about the only game that made any real use of the VUM in the Arcades was F355 .



Well the Neo Geo AES had a memory card that could that allowed users to take their home data and continue on from that to the Arcades . So the idea of memory cards be that for SONY or SEGA was nothing new , SNK did it years before way back in 1990 .


Again your console history knowledge lets you down 





No one said it was new.. the VMU though was more original. Using the AES is a stupid example a The VMU as the real first bonafide tech of its kind since it could a whole lot more.Especially since more arcade machines was available to it.
So my console knowledge didn't let me down in this topic or any other topic..unlike yourself.
And keep harping about japanese law...its not like there are ways around it.

Offline Team Andromeda

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Re: Capcom is allowing "Hostile Takeover" Buyout
« Reply #170 on: July 31, 2014, 04:42:00 am »
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No one said it was new.. the VMU though was more original. Using the AES is a stupid example a The VMU as the real first bonafide tech of its kind since it could a whole lot more


It was rubbish and very few games ever used it, more so thanks to the silly Japanese law . Even F335 which lets users analyze their driving data on the VMU in the Arcade unit  wasn't that great.


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The VMU as the real first bonafide tech of its kind since it could a whole lot more


Like what then ? Give some great examples because I can't think of many games that made any real great use of the VUM other than NFl 2k - The rest we letdowns and even the games would could play on the move weren't great, not helped by the VMU rubbish battery life


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Using the AES is a stupid example


Using home save data in the Arcades , Yeah that's stupid since that's what the VMU in NA@MI did , but SNK did it years before . Not much of the DC functions were that original if one goes back 



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Offline ROJM

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Re: Capcom is allowing "Hostile Takeover" Buyout
« Reply #171 on: July 31, 2014, 10:18:32 am »

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It was rubbish and very few games ever used it, more so thanks to the silly Japanese law . Even F335 which lets users analyze their driving data on the VMU in the Arcade unit  wasn't that great.
Exactly what i expect a non sega fan to say...

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Like what then ? Give some great examples because I can't think of many games that made any real great use of the VUM other than NFl 2k - The rest we letdowns and even the games would could play on the move weren't great, not helped by the VMU rubbish battery life

Code Veronica, SHENMUE and several others made good uses of the VMU. Only a novice would mistake it as simply being a memory device..it was much more than that.

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Using home save data in the Arcades , Yeah that's stupid since that's what the VMU in NA@MI did , but SNK did it years before . Not much of the DC functions were that original if one goes back 


The VMU became part of the gameplay..if you'd owned a DC you would have known that..so hardly like the AES at all.
« Last Edit: July 31, 2014, 10:22:21 am by ROJM »

Offline Team Andromeda

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Re: Capcom is allowing "Hostile Takeover" Buyout
« Reply #172 on: July 31, 2014, 11:22:17 am »
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Code Veronica, SHENMUE and several others made good uses of the VMU


Do you even play the games ? CV makes next to no use of the VMU other than the pointless life metter - in that regard Dino Crisis is better as it also shows the ammo count ,  Shenmue that's a new one on me : The game make no use of the VMU in-game at all other than some pointless move list  and I love you to name the other games that make such good use of the VMU in-game .


It was a nice idea sadly never really used, even the pinta quest in Skies was all a bit pointless . The best use I ever had with the VMU was in NFL 2k and for mini games on the move Power Stone and Time Stalkers did have some nice mini games that were fun for all of 5 mins


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Exactly what i expect a non sega fan to say


It happens to be what most people thought of the VMU, even SEGA fans


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The VMU became part of the gameplay..if you'd owned a DC you would have known that


Lol. It's a memory card and that's it . Every DC game was just as playable if you used the VMU or just big VMU (that didn't feature the screen)







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Offline ROJM

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Re: Capcom is allowing "Hostile Takeover" Buyout
« Reply #173 on: July 31, 2014, 12:28:35 pm »

Offline ROJM

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Re: Capcom is allowing "Hostile Takeover" Buyout
« Reply #174 on: July 31, 2014, 12:29:20 pm »
 
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Capcom's revenues and profits were down during the first quarter of the current fiscal year, mainly due to a lack of major releases from the Japanese publisher.

The company had to rely on sales of existing products during the last few months, and while titles like Dead Rising 3, Monster Hunter Frontier GG and Phoenix Wright Ace Attorney Trilogy saw robust performances, it wasn't enough to offset the sales decrease.

"Overall performance was reduced as minor titles and repeat sales accounted for most of the lineup during the period under review due to a lack of major new titles," said the company.

Capcom has been having problems with boosting its mobile games business in recent times, but the company says that its mobile sector actually showed signs of improvement last quarter, thanks in part to the launch of Monster Hunter Freedom Unite on iOS.

For the quarter ended June 30, 2014, Capcom recorded revenues of 9.6 billion yen ($93.4 million), down 45.1 percent year-over-year, and profits of 765 million yen ($7.4 million), down 7.5 percent year-over-year.

And it continues... :))

Offline Team Andromeda

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Re: Capcom is allowing "Hostile Takeover" Buyout
« Reply #175 on: July 31, 2014, 12:47:38 pm »
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Just noise to me


More like you have no answer


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And it continues


Yes making profits despite no new games ready,  . Be interesting to see SEGA consumer profits for the early part of this year 
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Offline ROJM

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Re: Capcom is allowing "Hostile Takeover" Buyout
« Reply #176 on: July 31, 2014, 01:02:46 pm »


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More like you have no answer


No because i realised its another tactic to get away from the actual topic.Which is why i returned back to it.


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Yes making profits despite no new games ready,  . Be interesting to see SEGA consumer profits for the early part of this year 


If you call that profits than you are having a laugh.They losing money year after year after year which YOU tried to deny. Lets base this on company on company profits since that is what the report is talking about. And Sega beats capcom hands down and in a more secure position.You can't twist yourself out of this one.

Offline jonboy101

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Re: Capcom is allowing "Hostile Takeover" Buyout
« Reply #177 on: July 31, 2014, 06:29:58 pm »

I deal in facts not made up myths .So looking over the fact that consoles games sale are better , looking over the fact that current Next gen sales systems are better than previous gen, the fact that previous gen consoles can out sell next gen consoles early in . ..


Lets get some facts about Price cuts


XBox get  a £100 price cut less than six months after its UK lauch , and as a way to make up for those that bought the system early , MS gave people who bought a system at launch free games.


N64 - Get a $100 dollar price cut less than a year on sale in the USA


PS - Gets a $100 dollar price cut less than a year on sale in the USA , SEGA follows suit with the Saturn.


And in Japan the Sega Saturn had a 10,000 yen price cut on June 16th 1995, and on July 21st 1995 in Japan the PS price was dropped from the launch price of 39,800 yen to 29,800 yen .


So sorry again console price cuts early in  aren't nothing new at all ...





The Saturn actually dropped its price first; in March 1996. PlayStation followed suit at E3 as a kick in the nuts; same E3 they revealed Crash Bandicoot. Sega and Nintendo's price cuts were also because the systems were selling so poorly.

PlayStation cut its price from something like 400 dollars in Japan to 300 at the American launch to undercut the Saturn, and then pulled the exact same trick on the 250 dollars N64.

The VMU had plenty of potential that wasn't really realized in the time the Dreamcast was on market. A pity, really.

The DC to arcade set up was realized with Alien Front Online. I'm fairly sure they tested that at E3. No point in actually doing much with it, though, in the context of 2001.


Offline jonboy101

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Re: Capcom is allowing "Hostile Takeover" Buyout
« Reply #178 on: July 31, 2014, 06:50:36 pm »

It did in Japan and like I said for over a decade now . America is where the sales and money is to be made . People here say consoles are indeclien to what they were . Yet the combined sales of the Wii, 360 and PS3 are better than any previous generation you could care to mention, even the glory 8 and 16 bit days.I love the spin for the 1st few months of the 360 on sale  it was being massively outsold by the PS2 is all the key markets , the PS2 was able to outsell the PS3 for the early months of the PS3 - It happens and look how the PS3 and 360 got in sales in the end .
More telling is the fact that both the XBox One and PS4 have sold millions more units that what their predecessors did at the same time of the their life cycle .No But you're wrong . Fact is the Wii U sold far less in its early months than the Wii - In the USA the Wii sold 600,000 plus in less than a week , the Wii U sold 890,000 in a month. So sorry you are wrong , The Wii U did not sell better than the Wii in the opening months.
In Europe both the Wii , Cube and even PSP had better numbers for the 1st months than the Wii U .In the early months it sold less than 200,000 units and was always being outsold by the PS2 in the USA. It took a while a price cut and some decent games to change that . The PS3 launch was ever worse for early sales .Looking over the sales charts for both the USA and Europe . One just looks at companies set of results from the biggest publishers like Ubi , EA and the like . They all credit console sales being better than their PC sales .  And looking over that GTA V sells over 32 million copies (a game that isn't out on PC) Show me a PC game that sold ever close to that last year and I'll eat my hat :P


You're looking at 360/PS3/Wii sales and not really contextualizing them. They had the longest generation, by far,  to sale all those games in. The 360 will be pushing 9 years old this fall. The XBOX and GCN sold the bulk of their numbers in less than 4 - 5 years. The DC did most of its 10 mill in less than a 18 months.

Comparing the X360/XB1 to the PS2/X360 is apples and oranges.

Offline jonboy101

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Re: Capcom is allowing "Hostile Takeover" Buyout
« Reply #179 on: July 31, 2014, 07:01:42 pm »

More like you have no answer



Yes making profits despite no new games ready,  . Be interesting to see SEGA consumer profits for the early part of this year 

I'm really not sure why you're so hell bent on comparing Capcom and Sega. Capcom, as a company, only cleared 7 million last quarter; not just their consumer division.