Author Topic: Brock Crocodile - Has now been Greenlit (See latest post)  (Read 77560 times)

Offline Aki-at

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Re: Brock Crocodile - Has now been Greenlit (See latest post)
« Reply #105 on: August 29, 2015, 06:11:52 pm »

https://twitter.com/BrockCrocodile/status/637753335932690432

The bees are buzzing with excitement at the prospect of taking the sting out of Brock... I'll buzz off now with my bee puns and beehave.

Offline George

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Re: Brock Crocodile - Has now been Greenlit (See latest post)
« Reply #106 on: August 29, 2015, 11:47:40 pm »
looking good.

Offline Aki-at

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Re: Brock Crocodile - Has now been Greenlit (See latest post)
« Reply #107 on: September 12, 2015, 04:28:15 pm »

https://twitter.com/BrockCrocodile/status/642791300186669057

Finished some pre-boss fight smack talk.

Offline JRcade19

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Re: Brock Crocodile - Has now been Greenlit (See latest post)
« Reply #108 on: September 13, 2015, 09:25:55 pm »
The mincemeat line was pretty awesome hahaha

Offline Barry the Nomad

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Re: Brock Crocodile - Has now been Greenlit (See latest post)
« Reply #109 on: September 14, 2015, 10:50:33 am »
Does he have a cool defeated animation and does he explode or simply flash into nothingness?

Offline Aki-at

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Re: Brock Crocodile - Has now been Greenlit (See latest post)
« Reply #110 on: September 14, 2015, 03:11:12 pm »
The mincemeat line was pretty awesome hahaha

Good to know the humour is off to a good start! : P

Does he have a cool defeated animation and does he explode or simply flash into nothingness?

Remember Streets of Rage 2? How you beat the boss, imagine that!

Offline Aki-at

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Re: Brock Crocodile - Has now been Greenlit (See latest post)
« Reply #111 on: September 19, 2015, 06:34:06 pm »

https://twitter.com/BrockCrocodile/status/645359708686155776

Nothing new but replaying an old stage for extra polish. Wall jumping and heli-hooks going to be some of the main features of this level.

Also a small clip uploaded onto the facebook page of the same level, showing off the transportation system used in the beehive: https://www.facebook.com/BrockCrocodile/videos/528878770597729/?permPage=1

Offline George

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Re: Brock Crocodile - Has now been Greenlit (See latest post)
« Reply #112 on: September 19, 2015, 07:02:55 pm »
I like it.

Offline Aki-at

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Re: Brock Crocodile - Has now been Greenlit (See latest post)
« Reply #113 on: October 13, 2015, 11:29:48 am »
Progress Update: Let’s have a chat… Development Blog

Hello everyone! It’s been a while since our last development update but fear not, we’ve up another blog to show how the development of Brock Crocodile is progressing. Today we’ll talk about a minor, yet also important improvement that’s been done to Brock Crocodile, the pre-boss fight cutscene.


Now whilst not an essential part of the game, I decided early on that there would be plenty of chatter in the game. The general idea behind it was the give players a feel of the characters and their personality and if in future there is more dialogue in future games, the process isn’t as jarring as going from no talking to every character talking. It also helps to expand the world of Brock Crocodile and more importantly for players who like a neat story to their package, have something to motivate them forwards.

Credit for the coding of the dialogue engine goes to a tutorial provided by Chris Burrows using the text blitter extension for Multimedia Fusion. After obtaining the basic game logic, the next up was how to active it or disregard it. The design process was as follow;


Brock passes specific area > Camera moves into position > Disable movement and Dialogue box drops down > Text begins > Dialogue box moves up once dialogue is finished > Active character movement and boss movement, boss battle begins.

Following that it came down to two more extra features that had to be implemented. First of all if the player died at the boss, the game should disregard the dialogue box and head straight for the boss battle. The second feature would be if the player wanted to actively skip the dialogue and this was done by giving the player to hold the C key (So anyone who accidentally pressed C doesn’t miss the scene) to skip the cutscene. I’m hoping players can enjoy these scenes that would be filled with light hearted humour and interaction with other characters but those who want to go straight down to gameplay can do so too.


Thanks for reading, that wraps up this update! We still have some more exciting news to announce soon all coming in the future so keep on the look out for future Brock Crocodile news. Until next time folks!

http://brockcrocodile.com/2015/10/12/lets-have-a-chat-development-blog/
https://twitter.com/BrockCrocodile/status/653968700291330048

Offline Aki-at

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Re: Brock Crocodile - Has now been Greenlit (See latest post)
« Reply #114 on: December 24, 2015, 02:40:42 pm »
Been a while hasn't it? Time to get back to work!

Last progress update for 2015: Happy Christmas and a Merry New Year

Yes those wondering where we've gone, worry not, the work on Brock Crocodile has picked up once more and everyone on the team is wishing all a Merry Christmas and a Happy New Year! As we head in 2016, I've started working on one of the most important art pieces for the game, the main map menu.

Mapsneakpeak1 height=189Mapsneakpeak height=188

Those who have been following our twitter feed would know that I've been working on the map screen for Brock Crocodile. It's been hard trying to come up with a style I felt "right" but after checking a few world maps, I opted out of the usual top down you find in old school RPGs and instead went to focus on a sort of more natural look, as if you're overlooking it from a mountain in the distance (With stylized mini-map icons of course)

The biggest problem that I'm finding so far is trying to keep everything in a relatively similar size, as you can see from the above image, the hub town is a good decent size but then the first stage icon is absolutely massive in comparison. Obviously some stuff that I'll need to fix up once the full map is complete!

This is going to be the final update for the year but rest assured that there is going to be more Brock Crocodile in the future, until then, have a great Christmas and Happy New Year everyone!
http://brockcrocodile.com/2015/12/24/happy-christmas-and-merry-new-year/

Offline Barry the Nomad

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Re: Brock Crocodile - Has now been Greenlit (See latest post)
« Reply #115 on: December 24, 2015, 04:49:29 pm »
Awesome! When can we expect more music teases?

I love that map, very Sonic 1 Master System.

Offline Aki-at

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Re: Brock Crocodile - Has now been Greenlit (See latest post)
« Reply #116 on: January 01, 2016, 01:39:23 pm »
Awesome! When can we expect more music teases?

I love that map, very Sonic 1 Master System.

Sooooon.

Work continues on the map!

And 2016 begins! Happy New Year!

So begins the new year, and we welcome 2016 with another blog post! Since our last post, work has been carried out on the world map, some really awesome tracks on the later levels have been made and fine tuning some of the game’s glitches. Today we’ll continue to look on the world map of Brock Crocodile.



So far I’ve designed two more icons on the world map, one for Beehive Battleship and one for Museum Mayhem. Beehive Battleship actually had a different map icon (see below) but after seeing the original’s finished design, a very generic airplane that only had some black strips to indicate it was related to a bee I decided to scrap the design. Its funny how the answer was looking straight at me, I wanted something to look like a hive and yet didn’t take inspiration from an actual hive design, so I based the final aircraft design with a cross between a ship, a beehive and a bee’s face and stinger. Unfortunately the museum didn’t need as quite elaborate design and stuck with a good old fashion building.



I get the feeling they’ll be a bit more cut content (Infact might make it a blog post about it in future!) from now till the completion of the game. Now comes the slightly trickier part of populating the map with buildings but that’ll be in the next update. That wraps up this blog post but keep coming back for more information on Brock Crocodile and finally we’d like to wish everyone a great 2016, let the good times roll!

https://twitter.com/BrockCrocodile/status/683006998665904129
http://brockcrocodile.com/2016/01/01/and-2016-has-began-happy-new-years/
« Last Edit: January 01, 2016, 01:42:45 pm by Aki-at »

Offline JRcade19

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Re: Brock Crocodile - Has now been Greenlit (See latest post)
« Reply #117 on: January 01, 2016, 02:03:46 pm »
Loving the growing detail in these new art pieces

Offline George

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Re: Brock Crocodile - Has now been Greenlit (See latest post)
« Reply #118 on: January 01, 2016, 10:17:30 pm »
Yeah its looking really good!

Offline Aki-at

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Re: Brock Crocodile - Has now been Greenlit (See latest post)
« Reply #119 on: January 09, 2016, 03:28:06 pm »
Thanks guy!

Still working on the world map screen, have a feeling I might have made the buildings on the right a bit too big haha. Going to have to fix up the shading but gives you an idea of what it'll look like when done.


https://twitter.com/BrockCrocodile/status/685934674749853697