Author Topic: Sonic Colours Discussion  (Read 270355 times)

Offline Barry the Nomad

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Re: Sonic Colors announced for Wii/DS
« Reply #105 on: June 03, 2010, 10:06:49 am »
No way! I will not support your despicable sexual fantasies.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Happy Cat

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Re: Sonic Colors announced for Wii/DS
« Reply #106 on: June 03, 2010, 10:13:45 am »
I can never find Nintendo power at any stores I live by.

If i got my hands on it, I would scan it at 300 DPI and shrink it in photoshop, then everyone could read it with no problems! =P
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Barry the Nomad

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Re: Sonic Colors announced for Wii/DS
« Reply #107 on: June 03, 2010, 10:31:48 am »
Well forgive me for having a job and the best I can do is take photos with my shitty camera phone! Next time I'll use the color scanner outside the president's office and when he walks by I'll say "Just scanning Nintendo Power on company time! Doodle-dee-doo!" Then I lose my job! Is that what you want!! IS IT!!!???



Nah, I'm just joshin you. You're all right. Have a cupcake.  :afroman:
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Suzuki Yu

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Re: Sonic Colors announced for Wii/DS
« Reply #108 on: June 03, 2010, 10:42:55 am »
thank you for the upload Barry
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Sega Uranus

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Re: Sonic Colors announced for Wii/DS
« Reply #109 on: June 03, 2010, 01:12:51 pm »
All of the levels are based off of different kinds of food? Stupid. Not even Nintendo goes that far with annoying kiddy shit.

Quote from: "ShadiWulf"
If i got my hands on it, I would scan it at 300 DPI and shrink it in photoshop, then everyone could read it with no problems! =P

Still no money for a microphone, eh Shadi?
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline TimmiT

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Re: Sonic Colors announced for Wii/DS
« Reply #110 on: June 03, 2010, 01:32:04 pm »
Quote from: "Sega Uranus"
All of the levels are based off of different kinds of food? Stupid. Not even Nintendo goes that far with annoying kiddy shit.
No, all of the levels are based off amusement parks.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Sharky

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Re: Sonic Colors announced for Wii/DS
« Reply #111 on: June 03, 2010, 02:14:52 pm »
So wait Ikuza hasnt been involved in any of the recent Sonic Action games... (According to his interview) Bar Sonic and Mario Olympics...

Sooo... whats with everyone saying hes the 'biggest problem eva' ... If anything from what I've read his return with Sonic Colours looks Fantastic so far.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »
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Offline TimmiT

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Re: Sonic Colors announced for Wii/DS
« Reply #112 on: June 03, 2010, 02:43:11 pm »
Quote from: "Sharky"
So wait Ikuza hasnt been involved in any of the recent Sonic Action games... (According to his interview) Bar Sonic and Mario Olympics...

Sooo... whats with everyone saying hes the 'biggest problem eva' ... If anything from what I've read his return with Sonic Colours looks Fantastic so far.
He worked on Shadow the Hedgehog: http://info.sonicretro.org/Takashi_Iizuka
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Offline Sharky

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Re: Sonic Colors announced for Wii/DS
« Reply #113 on: June 03, 2010, 02:57:17 pm »
Oh well, even Rieko Kodama made Altered Beast PS2. No ones perfect.


Also, forgot to say! GOOD ONE BARRY! YOUR A REAL MAN!
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Offline nuckles87

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Re: Sonic Colors announced for Wii/DS
« Reply #114 on: June 03, 2010, 02:59:30 pm »
Quote from: "Barry the Nomad"
Well forgive me for having a job and the best I can do is take photos with my shitty camera phone! Next time I'll use the color scanner outside the president's office and when he walks by I'll say "Just scanning Nintendo Power on company time! Doodle-dee-doo!" Then I lose my job! Is that what you want!! IS IT!!!???



Nah, I'm just joshin you. You're all right. Have a cupcake.  :afroman:

Yeah, actually. Go on, hop to it.  :twisted:
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Sega Uranus

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Re: Sonic Colors announced for Wii/DS
« Reply #115 on: June 03, 2010, 03:12:17 pm »
Quote from: "Sharky"
So wait Ikuza hasnt been involved in any of the recent Sonic Action games... (According to his interview) Bar Sonic and Mario Olympics...

Sooo... whats with everyone saying hes the 'biggest problem eva' ... If anything from what I've read his return with Sonic Colours looks Fantastic so far.

Oh, but since NiGHTS Journey of Dreams is not a Sonic game, he must be a brilliant designer. It is also fine if we ignore Shadow's game because everyone makes mistakes, RIGHT?!

You are fucking insane if you are going to sit here and try to defend Iizuka, Sonic Adventure was originally supposed to be closer to a 3D version of the Genesis games - art included - until he came up with the brilliant idea of his that Sonic games should be about story and realistic worlds, only to be worsened more with Sonic Adventure 2 (though, I do like both of these games, just mentioning the style and attitude changes). He is literally the reason Sonic's style changed at all and is the absolute biggest reason for the franchise's decline.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Orta

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Re: Sonic Colors announced for Wii/DS
« Reply #116 on: June 03, 2010, 03:17:22 pm »
Quote from: "Sharky"
So wait Ikuza hasnt been involved in any of the recent Sonic Action games... (According to his interview) Bar Sonic and Mario Olympics...

Sooo... whats with everyone saying hes the 'biggest problem eva' ... If anything from what I've read his return with Sonic Colours looks Fantastic so far.

Shadow and Journey of Screams should be enough for you to know this man isn't fit to lead a team. He lacks passion. I know, JoS is not a Sonic game... He still ruined a perfectly fine franchise.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Aki-at

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Re: Sonic Colors announced for Wii/DS
« Reply #117 on: June 03, 2010, 03:33:32 pm »
Quote from: "Sharky"
Oh well, even Rieko Kodama made Altered Beast PS2. No ones perfect.

Kodama was at least producer to Altered Beast therefore she wasn't actually directing the team with her own ideas, unlike Iizuka, who was director to some of the worst abominations SEGA sprouted out during the last decade.
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Offline Sharky

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Re: Sonic Colors announced for Wii/DS
« Reply #118 on: June 03, 2010, 03:42:51 pm »
He seems like a pretty cool guy and knows what hes on about in that interview.

[spoiler:3deed2qi]lol, I love rileing you guys up.[/spoiler:3deed2qi]
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Offline Barry the Nomad

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Re: Sonic Colors announced for Wii/DS
« Reply #119 on: June 03, 2010, 03:57:43 pm »
Let's break down his career up to Sonic 4 and Colors:

Sonic the Hedgehog 3 & Knuckles (1994) — Senior Game Designer
Brilliant

NiGHTS into Dreams (1996) — Lead Game Designer
Brilliant

Christmas NiGHTS (1996) — Game Designer
Ditto

Sonic 3D Blast (1996) — Game Concept Design, Special of steam turbine and gas turbine systems Design, Saturn Enhancements
Fun, not amazing. Saturn version was much better

Sonic Jam (1997) — Director
The best Sonic compilation ever

Sonic R (1997) — Game Design Director
"Meh" now, good from a nostalgic standpoint
 
Sonic Adventure (1999) — Director, Character Game Designer, Chaos Game Designer, Level Designer
Excellent

Sonic Adventure 2 (Battle) (2001) — Director, Game Designer, Enemy Game Designer, Level Designer
Excellent

Sonic Adventure DX: Director's Cut (2003) — Mission Mode Game Designer
Meh

Sonic Heroes (2004) — Director, Level Designer, CG Movie Director
Decent but overall a failure, would have been better without gimmicks

Shadow the Hedgehog (2005) — Director, Lead Game Designer, Level Designer, Scenario Writer, Movie Supervisor
Failure, would have been alright without gimmicks

Sonic the Hedgehog (2006) — Special Thanks
Awful game, but look, he didn't make it!

Sonic Rivals (2006) — Director, Concept Design, Scenario Writer, Producer
Never played it, some like it and others hate it

Sonic Rivals 2 (2007) — Director, Concept Design, Scenario Writer, Producer
Again, never played it. Some like it and others hate it

Nights: Journey of Dreams (2007) — Director, Producer, Lead Game Designer
Not good due to control issues and pointless side-quests. Were this to be developed for a normal controller and streamlined to be an arcade-like game, it would have been great. Boss battles were fun

Sonic Unleashed (Xbox 360 & PS3 Version) (2008) — Level Design Special Thanks
Not sure what this means, perhaps he gave level design ideas? The daytime stages were enjoyable level design wise

Basically we've got greatness when he is a game designer, hits and misses when he's a director and more often than not those misses are due to gimmicks. I'm going to say something and you can do what you must (expel me from SEGAbits forever, remove me from your friends lists, force me into a room with Bentley Jones), but based on his past I'd still give Iizuka a chance.

It seems when he doesn't have odd control schemes and gameplay gimmicks he can do more good than bad. He has a great early past with 2D and 2.5D game design, and thankfully both upcoming Sonic projects are heavy on those aspects. Gimmick-wise , 4 has the homing attack and Colors has simple power-ups which are pretty light compared to werehog, guns, hero/villian mechanics. We shall see, we shall see...

If it were up to me, I'd give somebody else the job. But since I cannot control who SEGA puts on their projects, I'm leaning toward the positive on his next projects.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »