Author Topic: Sonic Colours Discussion  (Read 270040 times)

Offline ribbitking17

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Re: Sonic Colors announced for Wii/DS
« Reply #225 on: June 20, 2010, 04:33:06 am »
Quote from: "George"
Quote from: "crackdude"
Am I that ignorant to only now noticing the devkits output in high resolution?
Yeah, they do it for magazines and that nonsense. Do people really think the MJ game will run at 3,000p?
YES IT WILL! DONT SAY BAD THINGS ABOUT MICHAEL
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Offline George

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Re: Sonic Colors announced for Wii/DS
« Reply #226 on: June 21, 2010, 12:14:21 am »
Good to see that power ups and space travel are invented by Nintendo:
Quote
The creators of Sonic the Hedgehog are borrowing a more current page from Nintendo's Mario, giving the speedy blue mascot a galactic adventure and some super powered suits of his own to wear in Sonic Colors.
http://kotaku.com/5567499/sonic-colors- ... rios-space

I think a commenter summed it up properly:
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Offline crackdude

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Re: Sonic Colors announced for Wii/DS
« Reply #227 on: June 21, 2010, 10:28:38 am »
I was going to post that Kotaku article, but I thought it was so stupid I wouldn't even bother. Nintendo invented space. Actually, Mass Effect is a massive ripoff of Metroid.
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Offline fernandeath

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Re: Sonic Colors announced for Wii/DS
« Reply #228 on: June 21, 2010, 11:11:09 am »
Sonic was the pioneer/precursor of everthing about videogames.
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Offline CosmicCastaway

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Re: Sonic Colors announced for Wii/DS
« Reply #229 on: June 26, 2010, 11:21:24 pm »
Here is some official music from Sonic Colors.

[youtube:38qaxdrt]_S0hRzadbn8[/youtube:38qaxdrt]

Fantastic stuff.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »
Unlimited Continues:
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For this edition of Unlimited Continues I share five of my favorite video game ninjas, three of which are SEGA characters!

Offline SOUP

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Re: Sonic Colors announced for Wii/DS
« Reply #230 on: June 26, 2010, 11:54:27 pm »
Quote from: "CosmicCastaway"
Here is some official music from Sonic Colors.

[youtube:2djpmx9d]_S0hRzadbn8[/youtube:2djpmx9d]

Fantastic stuff.

The orange alien looks exactly like the one from Chicken Little.

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Offline CosmicCastaway

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Re: Sonic Colors announced for Wii/DS
« Reply #231 on: June 27, 2010, 02:20:09 pm »
Here's a gameplay video of Sweet Mountain Zone. It looks amazing.
[youtube:ppgpj47m]RAZTD9IHgic[/youtube:ppgpj47m]
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »
Unlimited Continues:
http://unlimitedcontinues.wordpress.com/2012/08/18/favorite-five-video-game-ninjas/

For this edition of Unlimited Continues I share five of my favorite video game ninjas, three of which are SEGA characters!

Offline CrazyT

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Re: Sonic Colors announced for Wii/DS
« Reply #232 on: July 03, 2010, 11:08:46 pm »
Sonic colors is a shitty name, but the game looks AWESOME!!!!!

I'm very excited fot tthis game and I can't wait till it comes out. Kind of upsetting that i'm liking a modern sonic game more over a sequal of sonic 3 and knuckles.

Sonic colors will be a day one buy for me. Sonic 4 will be a never buy if it stays the way it is.
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Offline George

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Re: Sonic Colors announced for Wii/DS
« Reply #233 on: July 04, 2010, 12:35:28 am »
I have to admit it, Sonic Colors looks fun but I can see them fucking it up. Like, It should have been all 2-D. The 3-D segements don't really do it for me. Seems they are there just to go fast and get to the 2-D sections.

The 3-D should have some more platforming.
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Offline Sega Uranus

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Re: Sonic Colors announced for Wii/DS
« Reply #234 on: July 04, 2010, 01:53:32 am »
Quote from: "George"
The 3-D should have any platforming.

Fixed your post for you.

Anyways, I do not think this game looks terrible, just boring to the point I know I can have as much fun by just watching playthroughs of the game after it is out. Unleashed was similar and if anything, I would have loved to cut the frustration down of that game by a ton. Platforming in this one looks blander still. I also think the boost only detracts from the gameplay, but I guess it is here to stay.

I was playing Sonic & Knuckles today again, and even though I have played it so many times in my life, I was still finding a lot of cool secrets from moving stuff around and going backwards to look at the objects I passed. It is really sad the new Sonic games really do not have any gameplay like this and it is so simple to do to the point I am certain the people making these games now do not really know much about the original series.
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Offline fernandeath

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Re: Sonic Colors announced for Wii/DS
« Reply #235 on: July 05, 2010, 02:23:50 pm »
Quote from: "George"
I have to admit it, Sonic Colors looks fun but I can see them fucking it up. Like, It should have been all 2-D. The 3-D segements don't really do it for me. Seems they are there just to go fast and get to the 2-D sections.

The 3-D should have some more platforming.

Agreed.
Sonic is '2Fast 2Furious' in his 3D gameplay... He seems like a f-zero vehicle.
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Offline crackdude

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Re: Sonic Colors announced for Wii/DS
« Reply #236 on: July 05, 2010, 03:43:41 pm »
I thought we all agreed that 3D platforming sucks? (bottomless pits, failed homing attacks, camera angles, etc)
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Offline Sega Uranus

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Re: Sonic Colors announced for Wii/DS
« Reply #237 on: July 05, 2010, 03:56:07 pm »
I never once had an issue with camera angles in any of the Sonic games at all until Sonic 06. I never understood the issue.

The homing attack was fine in Adventure 1 and especially in Adventure 2, everything after had things like health bars and enemies holding weapons that you could smash into and get hurt with. Basically constant bad design. I really hate how they have added the reticule in the newer games now too, I just think it seems and looks so stupid. The Adventure games never needed it.

Bottomless pits are a design choice though. Look at the first sections of Sonic Unleashed or Amy's first level in Sonic Heroes, WALLS, WHAT A GOOD IDEA!
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Offline CrazyT

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Re: Sonic Colors announced for Wii/DS
« Reply #238 on: July 05, 2010, 05:25:32 pm »
Sonic has a double jump instead of an air dash when jumping twice without locking an enemy in sonic colors so that might fix a lot of 3d platforming issues some people have. In the sweet mountain footage(second stage if im right) there is some decent platforming in that stage.

http://www.gametrailers.com/video/e3-20 ... 7?type=flv

Also from this picture you could say there are like 10 worlds

http://s003.radikal.ru/i204/1006/49/e282a357217f.png

I doubt all the stages will be straight forward. Sweet mountain has more platforming than tropical resort so I think there'll be more and more platforming from stage to stage. I hope i'm right because 10 worlds times 2 acts plus more and more platforming(if true) to me sounds pretty great  :afroman:
« Last Edit: July 05, 2010, 06:39:03 pm by CrazyTails »

Offline crackdude

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Re: Sonic Colors announced for Wii/DS
« Reply #239 on: July 05, 2010, 06:10:38 pm »
Quote from: "Sega Uranus"
I never once had an issue with camera angles in any of the Sonic games at all until Sonic 06. I never understood the issue.

The homing attack was fine in Adventure 1 and especially in Adventure 2, everything after had things like health bars and enemies holding weapons that you could smash into and get hurt with. Basically constant bad design. I really hate how they have added the reticule in the newer games now too, I just think it seems and looks so stupid. The Adventure games never needed it.

Bottomless pits are a design choice though. Look at the first sections of Sonic Unleashed or Amy's first level in Sonic Heroes, WALLS, WHAT A GOOD IDEA!
I had camera issues with Sonic Adventure 1 (yes, the DC version). Remember that rock snake that floated on water and you had to push some buttons for the water level to rise up? The camera went penis all over.
That and those moving suspended-over-nothingness platforms inside the Egg Fortress. The camera was not useful at all there.

Other than that I agree with all of your reply! I was just naming out what some people say about it.

I hate the reticule. It's like "I bet your retarded and/or never played games before."
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