Author Topic: Sonic Colours Discussion  (Read 269781 times)

Offline Sharky

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Re: Sonic Colors announced for Wii/DS
« Reply #255 on: July 15, 2010, 07:25:55 pm »
lol.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »
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Offline fluffymoochicken

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Re: Sonic Colors announced for Wii/DS
« Reply #256 on: July 15, 2010, 07:40:30 pm »
Ah, so the news was about new voice actors, was it?

Well, as long as Tails is still girly, flamboyant, and effeminate, I'll be happy! ^___^
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Offline George

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Re: Sonic Colors announced for Wii/DS
« Reply #257 on: July 15, 2010, 10:37:29 pm »
I assure you that we didn't know about the voice actors before hand. I actually have not even talked to any of the SEGA people in awhile. Mostly due to being busy,packing stuff. I will be on vacation starting Sunday.

The problem with 'dropping information' you get from good sources early, is that SEGA always changes plans. See AVP no longer being supported on consoles. I'm sure they had DLC planned for SEGA All-Stars racing, but canceled it. I would not doubt this.
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Offline Shigs

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Re: Sonic Colors announced for Wii/DS
« Reply #258 on: July 16, 2010, 02:09:32 am »
Quote from: "fluffymoochicken"
Ah, so the news was about new voice actors, was it?

Well, as long as Tails is still girly, flamboyant, and effeminate, I'll be happy! ^___^

1.) "Girly" and "Effeminate" are the same thing.

2.) Tails isn't any of those things. Your just imagining that. Hell, Sonic's been more effeminate than Tails. "Chip!! You....I......wow!!"
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Offline fernandeath

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Re: Sonic Colors announced for Wii/DS
« Reply #259 on: July 16, 2010, 05:23:36 am »
So, is this '7-12 y/o' thing a lie?
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Offline Barry the Nomad

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Re: Sonic Colors announced for Wii/DS
« Reply #260 on: July 16, 2010, 08:15:18 am »
Quote from: "George"
I assure you that we didn't know about the voice actors before hand. I actually have not even talked to any of the SEGA people in awhile. Mostly due to being busy,packing stuff. I will be on vacation starting Sunday.

The problem with 'dropping information' you get from good sources early, is that SEGA always changes plans. See AVP no longer being supported on consoles. I'm sure they had DLC planned for SEGA All-Stars racing, but canceled it. I would not doubt this.

Word has it that TSSZ is writing up an article critiquing how OTHER sites handled the VA change news. An article about articles! A news post about how other news posts were written! Stadium is sure to get a mention, and I have a feeling we will as well. I can't wait to have a laugh at it.

As for Colors, I'm really starting to look forward to it! The new VAs coupled with the hip writers and Eggman space amusement park setting are all positives. Oh, and the gameplay looks good too.
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Offline George

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Re: Sonic Colors announced for Wii/DS
« Reply #261 on: July 16, 2010, 01:54:47 pm »
How we handled it? I posted on rumor that was posted by Go Nintendo. That means I was in on the whole thing. The only person that I know that 'teased' the news was AAUK on his podcast. Should be a fun write up. Drama.
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Offline nuckles87

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Re: Sonic Colors announced for Wii/DS
« Reply #262 on: July 17, 2010, 01:57:03 am »
Quote from: "fernandeath"
So, is this '7-12 y/o' thing a lie?

No; it's just how the game's being marketed, like any other Sonic game. That's the side of things that Hayes deals with. Game targets a primary demographic, the 7-12 boys market, so there that's who the game is specifically for. At least, in his mind.
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Offline Barry the Nomad

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Re: Sonic Colors announced for Wii/DS
« Reply #263 on: July 17, 2010, 11:24:02 am »
I was 7 when Sonic 1 released. I completed the game within a month of owning it, so clearly I was competent enough to play it and enjoy it. Sonic suited the 7-12 demo then just as he does now. TSSZ is just stretching for article ideas.

Sonic Unleashed, however, was definitely not suited for the 7-12 demo. The Werehog segments were too difficult (I'm still stuck on the Adabat night stages) and some of the bosses were a real pain to defeat.
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Offline nuckles87

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Re: Sonic Colors announced for Wii/DS
« Reply #264 on: July 17, 2010, 02:35:37 pm »
SEGA has said werehog did best with young people at the focus groups.
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Offline SOUP

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Re: Sonic Colors announced for Wii/DS
« Reply #265 on: July 17, 2010, 03:53:48 pm »
Those focus groups didn't make it to Eggmanland
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Offline Shigs

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Re: Sonic Colors announced for Wii/DS
« Reply #266 on: July 18, 2010, 01:30:54 am »
Quote from: "SOUP"
Those focus groups didn't make it to Eggmanland


Bingo.

If it was meant for kids, then WHY WOULD THEY MAKE THE GAME SO FRIGGIN' HARD!!

It took me forever to get enough medals to get to the next level not to mention Eggmanland. Most kids from 5-12 don't have the kind of skill required to reach that far in the game.
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Offline Aki-at

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Re: Sonic Colors announced for Wii/DS
« Reply #267 on: July 18, 2010, 06:27:33 am »
The game was made hard because Sonic Team believes that people would enjoy insanely hard levels like that. Even kids.

Sonic Heroes was a kid's game too, but the game was still tough thanks to the number of bottomless pits and how the level design was constructed.
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Offline CrazyT

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Re: Sonic Colors announced for Wii/DS
« Reply #268 on: July 18, 2010, 08:37:35 am »
Eggmanland wasn't even a fair stage. I would call it a bad designed stage with a lot of trial and error rather than hard. I love challenge in games and usually I feel satisfied when I finish something difficullt by using my skills. Eggmanland was more like blegh. The stage just kills you for not knowing what's coming ahead

Still too hard/impossible for a kid though, I can agree on that
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Offline Barry the Nomad

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Re: Sonic Colors announced for Wii/DS
« Reply #269 on: July 18, 2010, 09:05:22 am »
Difficult stages in Sonic 1-3&K were a satisfying sort of difficult. Difficult Stages in Unleashed were an aggravating kind of difficult, mostly when playing as the werehog.

I think it was the sheer amount of time that it took to play the werehog stages that made them so tough. I can handle a good 8 minutes of werehog, making difficult jumps and taking out a few hard enemies, but when stages hit the 20 minute mark (they were so fuckin crafty to remove the timer in the werehog stages) I feel like I've had enough. Case in point, I played Jungle Joyride night a few days back and wasted 15 minutes playing through the stage, only to be locked in a room with wave after wave of enemies coming at me. I could have "givin it my all", but at that point I just wanted to play a daytime stage... I was tired of punching, I just wanted to run and jump. So I shut off the 360 and played Sonic 2.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »