Author Topic: Sonic Colours Discussion  (Read 269745 times)

Offline Sega Uranus

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Re: Sonic Colors announced for Wii/DS
« Reply #360 on: August 31, 2010, 09:27:19 pm »
Quote from: "Aki-at"
Also pretty sure I was the one that gave that idea to Sanus too.

Hey man, that was all me!  :x
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline jonboy101

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Re: Sonic Colors announced for Wii/DS
« Reply #361 on: September 01, 2010, 10:27:15 pm »
Also remember that the SNES was on sale till 2000-2001, where the MD stopped in 1996.
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Offline crackdude

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Re: Sonic Colors announced for Wii/DS
« Reply #362 on: September 02, 2010, 03:11:12 am »
Quote from: "jonboy101"
Also remember that the SNES was on sale till 2000-2001, where the MD stopped in 1996.
Well this certainly is not true.

Here in Portugal at least there were new Megadrives on stores up until the early 2000s as well.
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Offline TimmiT

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Re: Sonic Colors announced for Wii/DS
« Reply #363 on: September 02, 2010, 03:52:53 pm »
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Offline Autosaver

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Re: Sonic Colors announced for Wii/DS
« Reply #364 on: September 02, 2010, 03:58:02 pm »
Its official, Sonic Colors is 100x better then Unleashed.
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Offline Barry the Nomad

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Re: Sonic Colors announced for Wii/DS
« Reply #365 on: September 03, 2010, 01:47:06 pm »
Some really funny new tidbits from AAUK: http://www.sonicstadium.org/blog/2010/0 ... ours-info/

Quote
   1) Dr. Eggman has built his park after developing a sense of remorse for his past “indiscretions”. Hmm… a likely story.

    2) At one point in an early cutscene Sonic “breaks the fourth wall” and talks directly to the gamer.

    3) SA-55, the round red robot also known as “Ergo” by fans who appeared in Sonic Unleashed will return, but slightly more jaded than before. Oh and by the way SA-55 ISN’T his name… his name is actually “Orbot”

    4) Orbot also has a counterpart this game… who we’ll be revealing next week.

    5) Tails’ “Miles Electric” handheld device that appeared in Sonic Unleashed makes a re-appearance.

    6) The boss you have already likely seen from Tropical Resort Dr. Eggman refers to as the “Big Boy”.

    7) The curly haired white Wisp is important to the Colours story and its name is…. something you’ll have to tune in next week to find out!

I'm really digging that the smartass robot from Unleashed is returning as well as Tails' handheld device. Colors really is looking like a nice "sequel" to unleashed. Definitely not a whiplash like '06 was to the previous games both visually and thematically. More like how SA1 and SA2 had cool little connections. Also, Sonic breaking the 4th wall is something I need to see.
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Offline Orta

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Re: Sonic Colors announced for Wii/DS
« Reply #366 on: September 03, 2010, 01:50:33 pm »
Interesting, it seems to be turning into some kind of Unleashed sequel with a decent gimmick. Still very cautiously optimistic about this.
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Offline Barry the Nomad

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Offline Sega Uranus

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Re: Sonic Colors announced for Wii/DS
« Reply #368 on: September 03, 2010, 04:54:48 pm »
That is the worst thing I have seen about the gameplay so far. Those are some of the worst 2D levels I have seen in any game in a long time.

Really strange how the co-op stuff turned out.
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Offline Sharky

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Re: Sonic Colors announced for Wii/DS
« Reply #369 on: September 03, 2010, 05:25:10 pm »
Quote from: "Sega Uranus"
That is the worst thing I have seen about the gameplay so far. Those are some of the worst 2D levels I have seen in any game in a long time.

Really strange how the co-op stuff turned out.

Do you complain about everything?

It looks fine, the levels are built like a puzzle spesifically for multiplayer, it is like a challenge mode. I think it looks like a fun distraction from the main game.  Probably a lot better then most Sonic Multiplayer so far

Although I wouldn't mind a VS. mode on the normal levels like Sonic Adventure 2.
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Offline MadeManG74

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Re: Sonic Colors announced for Wii/DS
« Reply #370 on: September 03, 2010, 05:37:32 pm »
At first I was going to say Sonic breaking the fourth wall is stupid after not having done it in any previous games, but then I remembered he used to tap his foot angrily and look at the screen in the old games.

Still I wish they had been more subtle rather than have him talk to the player, but I'll reserve judgement until  I see it.
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Offline Barry the Nomad

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Re: Sonic Colors announced for Wii/DS
« Reply #371 on: September 03, 2010, 05:58:14 pm »
It would be lame if it was a direct "press the A button now, kids!" however, if he said something like "We've heard this shit from Eggman before, right kids?" then it would be alright.
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Offline Suzuki Yu

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Re: Sonic Colors announced for Wii/DS
« Reply #372 on: September 03, 2010, 06:01:47 pm »
Quote from: "Sharky"
Quote from: "Sega Uranus"
That is the worst thing I have seen about the gameplay so far. Those are some of the worst 2D levels I have seen in any game in a long time.

Really strange how the co-op stuff turned out.

Do you complain about everything?

It looks fine, the levels are built like a puzzle spesifically for multiplayer, it is like a challenge mode. I think it looks like a fun distraction from the main game.  Probably a lot better then most Sonic Multiplayer so far

Although I wouldn't mind a VS. mode on the normal levels like Sonic Adventure 2.

yes i like what i see as well .
the zones looks like a small puzzle stages with very good music .
looks surprisingly enjoyable .
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Offline MadeManG74

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Re: Sonic Colors announced for Wii/DS
« Reply #373 on: September 03, 2010, 06:06:51 pm »
Quote from: "Barry the Nomad"
It would be lame if it was a direct "press the A button now, kids!" however, if he said something like "We've heard this shit from Eggman before, right kids?" then it would be alright.

I just don't like the idea of him talking to the player. Like I would have preferred if Robotnik said something then he turned to the camera and gave a look with a raised eyebrow or something.

But yeah ,I'll wait and see.
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Offline fernandeath

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Re: Sonic Colors announced for Wii/DS
« Reply #374 on: September 03, 2010, 07:35:43 pm »
Is there going to be an 'ingame' tutorial ?
I don't like Sonic's tutorials. It takes too much time to learn all the commands...
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