Author Topic: SEGASammy Report  (Read 22737 times)

Offline MadeManG74

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Re: SEGASammy Report
« Reply #60 on: May 20, 2015, 10:25:52 am »
I had a thought, I think the growing asian markets will inspire the Yakuza Team to make a game aimed at the Chinese market. Similar how Binary Domain was aimed at the west. Around the same time Yakuza 3 was localized, development of Binary Domain started. Yakuza 0 is localized in chinese now...

Triads game? It can be based off that dude from Yakuza 1 & 3 from the White Lotus Triad.

Basically just Yakuza, but replace one Asian crime syndicate with another one.

Offline Trippled

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Re: SEGASammy Report
« Reply #61 on: May 20, 2015, 10:31:03 am »
IIRC chinese gamers are hugely appreciative of Shenmue, due to them liking the accurate replica of their places in II.

Offline Aki-at

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Re: SEGASammy Report
« Reply #62 on: May 20, 2015, 10:33:57 am »
I had a thought, I think the growing asian markets will inspire the Yakuza Team to make a game aimed at the Chinese market. Similar how Binary Domain was aimed at the west. Around the same time Yakuza 3 was localized, development of Binary Domain started. Yakuza 0 is localized in chinese now...

It'd have to be an MMO or nothing. China's console industry is minor and Binary Domain was being targeted at markets that could support an IP if it was a hit in one of the three big Western markets.

Offline Trippled

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Re: SEGASammy Report
« Reply #63 on: May 20, 2015, 10:41:34 am »
It'd have to be an MMO or nothing. China's console industry is minor and Binary Domain was being targeted at markets that could support an IP if it was a hit in one of the three big Western markets.

I recall the president talking about PC/Xbone/PS4. I thought it was a stange comment personally...
Quote
Sega was studying the Chinese market to see what titles would best fit and meet approval of the government. He said games with military, martial arts and cultural themes have proven particularly popular with PC gamers in China, which might provide a guide for game console titles.
“You might find an explosive hit if you play it right,” Okamura said. “Once PS4 and Xbox take off, we need to release titles that will fit within the regulatory framework.”

Offline MadeManG74

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Re: SEGASammy Report
« Reply #64 on: May 20, 2015, 12:38:43 pm »
It'd have to be an MMO or nothing. China's console industry is minor and Binary Domain was being targeted at markets that could support an IP if it was a hit in one of the three big Western markets.

Don't they love shitty mobile phone games too? Sega could make a killing in that case.
If not, browser games or games that only come with spyware like QQ.

Offline Trippled

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Re: SEGASammy Report
« Reply #65 on: May 20, 2015, 12:49:42 pm »
Sega has already a stake in the mobile market in China. Sega is a bit unique in that, Asia has had favourable results for Sega than NA or EU sales. With arcade stuff too, and PSO2 as well. I think Sega will bet on these markets as the japanese market shrinks.

Offline George

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Re: SEGASammy Report
« Reply #66 on: May 20, 2015, 04:10:12 pm »
Thats excatly what I dislike about Yakuza team to be honest. They are always aiming at a market, Nagoshi has said Yakuza franchise was aimed to please Japanese people. Fine. Then Binary Domain was aimed for world wide market but IMO came out as trying to hard.

Why can't they just do a project they want and make a good game? Like you think Demon Souls developers where sitting there thinking about how poplar their game was going to be? Just put some passion in it and don't be worried about what market your going to market it to.

Offline MadeManG74

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Re: SEGASammy Report
« Reply #67 on: May 20, 2015, 04:21:03 pm »
Thats excatly what I dislike about Yakuza team to be honest. They are always aiming at a market, Nagoshi has said Yakuza franchise was aimed to please Japanese people. Fine. Then Binary Domain was aimed for world wide market but IMO came out as trying to hard.

Why can't they just do a project they want and make a good game? Like you think Demon Souls developers where sitting there thinking about how poplar their game was going to be? Just put some passion in it and don't be worried about what market your going to market it to.

That's really Sega's decision to make.

If you were a publisher and one of your teams wanted to make a big budget game and literally had no target market, what do you think you would say?

Small budget stuff, yeah sure, why not. As we discussed before though, Sega probably doesn't have staff to spare and would rather have them working on proven money projects given their reduced release schedule.


Offline Trippled

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Re: SEGASammy Report
« Reply #68 on: May 20, 2015, 04:25:13 pm »
The Publishers made the call, even back then Sega would say "hey make something new" for Jet Set Radio, or make "something casual and for women" which was Space Channel 5.


In the end, the games can be enjoyed by everyone.