Hey, how about instead of comparing SEGA not localizing normal games to not localizing an MMO, cause you all don't seem to know that localizing an MMO is much, much harder.
Sure it is harder and much more difficult, however every major gamble SEGA America has pulled (Marvel licenses, Gearbox partnerships, new Sonic brand.) have been massive failures. Yes it might cost them a fair bit but then you have to take these risks to make a gain, before SEGA Japan pushed out Phantasy Star Online 2 the last MMO they had was PSU and it was nowhere near the level PSO2 is.
And honestly, Phantasy Star Online 2 is a much more worthwhile gamble than Sonic Boom and it's not as niche as some people make it out to be, Phantasy Star has always been a successful series. The biggest issue everyone is having is how SEGA West is shunning out literally everything Japanese for whatever reason. Even if it's released a few months from now, I'm sure it'd be successful and more successful than Spiral Knights too.
I should add, SEGA Japan have been localising a bunch of South Korean MMOs for the Japanese market, so it's not like it's some unnaturally risky venture the company has an aversion to. Just one specific branch/region.
EDIT: Okay ignore everything I said, the vitriol is too much, it's too... DELICIOUS. Haha I'm enjoying the meltdowns far too much for my own good.