Author Topic: Sonic Lost World gets a PC Port  (Read 34806 times)

Offline EnternalHope

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Re: Sonic Lost World gets a PC Port
« Reply #45 on: November 01, 2015, 02:45:23 pm »
SLW's crippling flaw is it's level design.  Anything else is merely annoying.  The level design is complete ass for a number of levels.  You will throw your gamepad in frustration at the lava mountain mine cart level.


The Stylus function is a pain in the ass to use when you have a level design feature inspired by a 32X developed game.


Like I stated, Ultrabook's OLED feature may make this a better feature. So if anyone has a Touch screen Ultrabook, might be able to probably utilize the game's core design better.

Offline Randroid

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Re: Sonic Lost World gets a PC Port
« Reply #46 on: November 01, 2015, 03:57:23 pm »
My personal "Controls" gripe was that I pretty much had to hold down a button for 99% of the game. That's some Mario crap right there. They fix that, or make it optional and I'll buy again.

Offline Radrappy

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Re: Sonic Lost World gets a PC Port
« Reply #47 on: November 01, 2015, 04:07:00 pm »
My personal "Controls" gripe was that I pretty much had to hold down a button for 99% of the game. That's some Mario crap right there. They fix that, or make it optional and I'll buy again.

Holding a trigger is not a hard thing to do.  Every racing game ever made essentially has you hold a button the whole game too. 

Offline CrazyT

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Re: Sonic Lost World gets a PC Port
« Reply #48 on: November 01, 2015, 05:02:58 pm »

The Stylus function is a pain in the ass to use when you have a level design feature inspired by a 32X developed game.


Like I stated, Ultrabook's OLED feature may make this a better feature. So if anyone has a Touch screen Ultrabook, might be able to probably utilize the game's core design better.
What is this stylus function you keep mentioning?

Offline EnternalHope

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Re: Sonic Lost World gets a PC Port
« Reply #49 on: November 01, 2015, 05:37:42 pm »
What is this stylus function you keep mentioning?

The Wii U Gamepad uses "Stylus" LCD Touchscreen Technology. Which is basic Touchscreen tech that limits index finger use and GUI function to only grids(corners on the screen). Meaning unlike OLED, its incapable of using Free Way Multi sensor touch. This is the same tech used for DS & 3DS.

Stylus was first used on PDAs & Tiger's Game.com in the late 1990s.

OLED is used in primarily ALL Mobile devices and Touchscreen Ultrabooks.

Offline CrazyT

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Re: Sonic Lost World gets a PC Port
« Reply #50 on: November 01, 2015, 05:48:05 pm »
That much I know but I dont recall the game having any stylus/touch screen control schemes unless I missed something

Offline EnternalHope

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Re: Sonic Lost World gets a PC Port
« Reply #51 on: November 01, 2015, 06:14:51 pm »
That much I know but I dont recall the game having any stylus/touch screen control schemes unless I missed something

All Wii U games designed to work with Gamepad use Stylus for menu function,GUI e.t.c.


Sonic Runners on Mobile uses OLED only for controls. Because of this, SEGA designed a special "Two Way Trackball" function that allows both foward movement with a single roll of your index finger, and a GUI 360 circle function that allows users to balance interface for the configuration on the screen.

Perhaps had Gamepad been design with OLED, SLW could have properly utilized this function.


What I was saying is that, with the PC port and remaster, an Ultrabook can FULLY utilize these features, thus SEGA likely may have been able to add this to the PC version.
« Last Edit: November 01, 2015, 06:23:35 pm by EnternalHope »

Offline Randroid

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Re: Sonic Lost World gets a PC Port
« Reply #52 on: November 02, 2015, 01:11:19 am »
Holding a trigger is not a hard thing to do.  Every racing game ever made essentially has you hold a button the whole game too. 

Hard no, annoying yes.

Your racing game analogy is bad. The trigger in those are simulating the gas pedal. There is no such equivalent in running. That's why having a "run fast" button is dumb mario crap.

Offline CrazyT

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Re: Sonic Lost World gets a PC Port
« Reply #53 on: November 02, 2015, 06:11:10 am »
So its 30€ here. Im gonna pass and just read impressions about the controls then

Offline Radrappy

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Re: Sonic Lost World gets a PC Port
« Reply #54 on: November 02, 2015, 09:00:59 am »
Hard no, annoying yes.

Your racing game analogy is bad. The trigger in those are simulating the gas pedal. There is no such equivalent in running. That's why having a "run fast" button is dumb mario crap.

It wasn't an analogy, I was just using an example of how it's not a big deal at all.  And I still don't see why it's dumb just because it's usually a Mario mechanic.  It works great for Mario after all?  If the walk had been a bit faster and better animated, and the run a bit faster as well, it could have been great. 

different ≠ bad
« Last Edit: November 02, 2015, 09:03:03 am by Radrappy »

Offline Randroid

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Re: Sonic Lost World gets a PC Port
« Reply #55 on: November 02, 2015, 11:15:30 am »
It wasn't an analogy, I was just using an example of how it's not a big deal at all.  And I still don't see why it's dumb just because it's usually a Mario mechanic.  It works great for Mario after all?  If the walk had been a bit faster and better animated, and the run a bit faster as well, it could have been great. 

different ≠ bad

Hey if you like mario, good for you. Personally, I don't like mario games, so that "mario mechanic" doesn't work great in my opinion. Also, I thought the running speed in Sonic LW was perfect. It was just dumb that all of a sudden, for the first time ever in Sonic games, I now had to hold down a button to get it and thus adapting a crappy mario-esque play style. Which hey, might be your thing, but is my "Personal Gripe" with the game.

Offline Barry the Nomad

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Re: Sonic Lost World gets a PC Port
« Reply #56 on: November 02, 2015, 02:42:15 pm »
Thing was, the Gamepad triggers are a cinch to hold down. They have very little give and your finger is typically placed near or on them anyway. So on the Wii U, it wasn't a big deal. However, I probably wouldn't like it on a 360 pad.

Anyway, so with all this talk of improved controls, do we know what has improved or changed?

Offline FlareHabanero

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Re: Sonic Lost World gets a PC Port
« Reply #57 on: November 02, 2015, 04:50:29 pm »
Hey if you like mario, good for you. Personally, I don't like mario games, so that "mario mechanic" doesn't work great in my opinion. Also, I thought the running speed in Sonic LW was perfect. It was just dumb that all of a sudden, for the first time ever in Sonic games, I now had to hold down a button to get it and thus adapting a crappy mario-esque play style. Which hey, might be your thing, but is my "Personal Gripe" with the game.


It doesn't feel too drastically different form the original Sonic Genesis games.


People constantly say Sonic is all about speed, but Sonic games back in the day did have an emphasis on actual platforming a fair amount of times. In fact going at those trademark lightning fast speeds were rare, with only a few zones like Chemical Plant Zone and Mushroom Hill Zone giving you any sort of freedom to do so. Sonic Lost World didn't feel drastically different in that regard, yet now it's a problem when it isn't anything new?

Offline CrazyT

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Re: Sonic Lost World gets a PC Port
« Reply #58 on: November 02, 2015, 05:28:06 pm »
Thing was, the Gamepad triggers are a cinch to hold down. They have very little give and your finger is typically placed near or on them anyway. So on the Wii U, it wasn't a big deal. However, I probably wouldn't like it on a 360 pad.

Anyway, so with all this talk of improved controls, do we know what has improved or changed?
Ive seen no notable changes in this video

https://www.youtube.com/watch?v=DaYHci2Q1sk

Looks like pretty much the same game.

Offline Randroid

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Re: Sonic Lost World gets a PC Port
« Reply #59 on: November 02, 2015, 06:49:41 pm »
Reading the reviews on Steam. They're positive, but no deep graphics or control options.