Author Topic: Sonic Lost World gets a PC Port  (Read 34801 times)

Offline MykonosFan

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Re: Sonic Lost World gets a PC Port
« Reply #60 on: November 02, 2015, 09:19:33 pm »
Thing was, the Gamepad triggers are a cinch to hold down. They have very little give and your finger is typically placed near or on them anyway. So on the Wii U, it wasn't a big deal. However, I probably wouldn't like it on a 360 pad.

Anyway, so with all this talk of improved controls, do we know what has improved or changed?


As far as I can tell, just placebo from switching from the Wii U controller to more standard controllers. Game plays the same.
« Last Edit: November 03, 2015, 09:57:21 am by MykonosFan »

Offline Pao

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Re: Sonic Lost World gets a PC Port
« Reply #61 on: November 02, 2015, 11:51:29 pm »
I hate the movement and controls.  And the level design fluctuates from mediocre to downright terrible so far.

Offline FlareHabanero

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Re: Sonic Lost World gets a PC Port
« Reply #62 on: November 03, 2015, 09:33:38 am »
People keep saying that the PC port is locked at 60FPS, but the Wii U version was also like that. I played the Wii U version and I never noticed any lag whatsoever, at a consistent 60FPS. Unless they're also saying the cutscenes are at 60FPS too?

Offline Phantasos

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Re: Sonic Lost World gets a PC Port
« Reply #63 on: November 03, 2015, 11:12:59 am »
Game is just...I don't know. Who asked this? Not terrible, not great, not even that good, it's just flaccid, is what it is.

Just gimme Boost to Win or Classic Sonic. It's not hard.

Offline Moody

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Re: Sonic Lost World gets a PC Port
« Reply #64 on: November 03, 2015, 11:59:33 am »
People keep saying that the PC port is locked at 60FPS, but the Wii U version was also like that. I played the Wii U version and I never noticed any lag whatsoever, at a consistent 60FPS. Unless they're also saying the cutscenes are at 60FPS too?

It's just people with $3000 dollar super computers complaining they can't play the game at 300FPS or something. No one except them cares if a game can run above 60.

Offline crackdude

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Re: Sonic Lost World gets a PC Port
« Reply #65 on: November 03, 2015, 12:08:16 pm »
I like this game. You all go eat a bag of dicks.

I'm waiting for a price drop tho
SEG4GES

Offline Sharky

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Re: Sonic Lost World gets a PC Port
« Reply #66 on: November 03, 2015, 12:30:20 pm »
The game has some good and some bad but ultimately it isn't what I want from Sonic... Some levels are great, others are meh, I'm not at all a fan of the whole cylinder level design. The hold a button to run is a terrible design choice for Sonic too.

Music is good, graphics are sharp and nice to look at... I actually quite like the stylized aesthetic and I like Sonics animation, feels like theres just a little bit more care given to the way he animates, little flourishes and such.
Made by SEGA

Offline Radrappy

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Re: Sonic Lost World gets a PC Port
« Reply #67 on: November 03, 2015, 01:10:09 pm »
The big thing with SLW is that for all its failures it was trying to address a serious problem with Sonic that has plagued him since SA1: how sonic navigates a 3d space. 

I know a lot of people think Colors/Generations/Unleashed play just fine but when you remove the boost and homing attack from the equation, the game is a hot slimy uncontrollable mess.  The slightest twitch of movement will all too easily send the poor hedgehog careening off a cliff and precision platforming was more or less impossible.  SLW took to this problem and sought to give players a more deliberate and interactive experience.  You can climb trees.  You can wall run.  You can smash crystals for rings.  You can bounce off sheep.  The whole point was to make Sonic's world feel interactive for the first time in years, not just a twitch based reflex test of homing attacks and rainbow rings.

If the game had showcased levels that emphasized this in the later half of the game instead of resorting to cheap gimmicks and horribly unfair trial and error gameplay, they could have had something special on their hands.  What the engine needed to flourish was wide open areas akin to Desert Ruins Act 1 and the Hyrule dlc level.  The 2d levels were crap and only padded things out with unimaginative platforming.  Lose em.   


So, no, SLW definitely wasn't a "flaccid waste of time".  It was an attempt (with mixed results) at actually fixing a problem that Unleashed/Colors/Generations just glazed over with the boost mechanic.  I want to play a game where Sonic is fun to control with a world that is fun to be in and SLW at least tried to give me that. 

   
« Last Edit: November 03, 2015, 01:12:05 pm by Radrappy »

Offline Moody

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Re: Sonic Lost World gets a PC Port
« Reply #68 on: November 03, 2015, 02:18:38 pm »
I talked to a friend yesterday while they were playing it, and the impression they gave me definitely got me interested. The thing that set me off was they said it's a game that had a lot of really good elements that was held back by a single thing. Those are the kind of flawed experiences I love, so for what it's worth, the fact it tried something new even if it didn't fully succeed is what's making me want to play it.

Offline EnternalHope

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Re: Sonic Lost World gets a PC Port
« Reply #69 on: November 03, 2015, 02:24:45 pm »
It's just people with $3000 dollar super computers complaining they can't play the game at 300FPS or something. No one except them cares if a game can run above 60.


Sour Grapes and Salt.


I like this game. You all go eat a bag of dicks.I'm waiting for a price drop tho





$30 is not too shabby, but I agree $20 might have been the perfect sweet spot.




This release needs to do well, if you all want your Unleashed or Colors PC remaster.

Offline MykonosFan

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Re: Sonic Lost World gets a PC Port
« Reply #70 on: November 03, 2015, 02:44:35 pm »
If $20 is your sweet spot, Get Games has Lost World for $24 USD, and the code "EGL" brings it down to about $22.50-ish. I know that's a sale as opposed to the actual price, just figured I'd throw that out for anyone on the fence.


EDIT: \/ Yep.
« Last Edit: November 03, 2015, 03:09:47 pm by MykonosFan »

Offline EnternalHope

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Re: Sonic Lost World gets a PC Port
« Reply #71 on: November 03, 2015, 02:53:57 pm »
If $20 is your sweet spot, Get Games has Lost World for $24 USD, and the code "EGL" brings it down to about $22.50-ish. I know that's a sale as opposed to the actual price, just figured I'd throw that out for anyone on the fence.


The Steam version, right?

Offline Barry the Nomad

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Re: Sonic Lost World gets a PC Port
« Reply #72 on: November 03, 2015, 03:44:00 pm »

If the game had showcased levels that emphasized this in the later half of the game instead of resorting to cheap gimmicks and horribly unfair trial and error gameplay, they could have had something special on their hands.  What the engine needed to flourish was wide open areas akin to Desert Ruins Act 1 and the Hyrule dlc level. 

Much agreed on this point. SLW was a delight to play when given open spaces. I kind of want to compare controlling Sonic in Lost World to playing Jet Set Radio or Just Cause 2. A lot of the fun comes from simply what the players are able to do with the character they're controlling, and figuring out how to traverse the environments was a large part of the fun.

The problem was, they didn't exploit this, so large spaces or stages that required utilizing Sonic's skills were few and far between. Thinking back, JSR and JSRF did this in later stages.

I recall people pointing to the 3DS version saying it was the better game because it did this. And while the 3DS version did require the player to utilize Sonic's skills more than the Wii U version, it was not the better game (mainly due to too many bottomless pits, recycled content, and a rushed ending).

Offline Tad

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Re: Sonic Lost World gets a PC Port
« Reply #73 on: November 03, 2015, 04:55:53 pm »
Seems to have pretty positive feedback on steam, that's good.

Offline Phantasos

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Re: Sonic Lost World gets a PC Port
« Reply #74 on: November 03, 2015, 06:30:54 pm »
Music is fucking great and cheery (It's Sega, no surprises there), I think Sonic Team finally managed to land an artstyle that mixes old and new without looking forced but I barely feel the need to finishing this.